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stacking-effects [2020/03/16 20:56]
loggy
stacking-effects [2022/10/20 13:01] (current)
nunda internal links
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 ======Stacking Effects====== ======Stacking Effects======
  
-//Stacking// refers to applying similar effects multiple times, e.g. multiple sources of regeneration or protection. +//Stacking// refers to applying similar effects multiple times, e.g. multiple sources of [[regeneration]] or protection. 
  
 The basic rule of thumb as to whether two sources stack is: if they are the same effect, they don't stack, otherwise they do stack. Of course, that's quite ambiguous.  The basic rule of thumb as to whether two sources stack is: if they are the same effect, they don't stack, otherwise they do stack. Of course, that's quite ambiguous. 
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-===Protection=== +====Protection==== 
-Natural and armor protection stack with diminishing returns. The exact equation is Nprot+Aprot-(Nprot*Aprot*1/40), rounding to the nearest integer. Easier than calculating it is to just reference a premade sheet of calculations. The axies in purple are Nprot and Aprot and are interchangeable. The resulting prot values are color coded to aid intuition. {{ :misc:prot.png?direct&600 |}}+Natural and armor [[protection]] stack with diminishing returns. The exact equation is Nprot+Aprot-(Nprot*Aprot*1/40), rounding to the nearest integer. Easier than calculating it is to just reference a premade sheet of calculations. The axies in purple are Nprot and Aprot and are interchangeable. The resulting prot values are color coded to aid intuition. {{ :misc:prot.png?direct&600 |}}
  
 A slightly inaccurate estimation is to take the greater value of armor protection and natural protection and add half the lesser value. A slightly inaccurate estimation is to take the greater value of armor protection and natural protection and add half the lesser value.
  
-===Regeneration=== +====Regeneration==== 
-===Mobility items=== +[[Regeneration]] stacks in the following way; 
-===Fear===+  * Inherent regeneration on the chassis (e.g. a Skratti in wolf form) **+** 
 +  * Regeneration from a bless **+** 
 +  * Regeneration from **one** spell **+** 
 +  * Regeneration from items
  
-No one knows how fear worksNot even Illwinter. Especially not Illwinter+Regeneration is based on the unit’s maximum hp meaning that hp-boosting items like ??Coral Sword?? will increase the regeneration tickSimilarly if a pretender is attacking into enemy dominion, their maximum hp will be reduced, thereby reducing regeneration.
  
-===Resistances=== +Healing ticks from regeneration will not commence until current hit points are lower than maximum hitpoints. 
-===Inspiring researcher=== +====Mobility items==== 
-===Fatigue spells=== +====Fear==== 
-===Heat and cold auras=== + 
-===Path-boosting spells===+No one knows how [[fear]] works. Not even Illwinter. Especially not Illwinter.  
 + 
 +What we do know is that guys with a Fear Aura will regularly instigate Fear checks in random squares around them (the amount of squares is equal to the Aura value minus 1), forcing characters in those squares to pass Morale checks versus a certain value, massively impacted by their health & the health of everyone in their squad. If a character happens to fail the Morale check, they will rout, and their //entire// squad will rout if they are a troop instead of a Commander. Units who rout will then try to flee the battlefield through the side they came in from, fighting (very poorly) only if they have to get enemy units out of their way. Fear Auras stack, but I'm pretty sure that there's no way to increase the difficulty of the Morale check (other than reducing the target's Morale). 
 + 
 +====Resistances===
 + 
 +[[Elemental Resistance|Resistance]]s stack, but only if they're from different effects. ??Protection from Cold?? does not stack with ??Resist Cold??, since both spells apply the same effect. Minor Cold Resistance stacks with these spells, however. Check the green text on a Resistance spell; if it's the same as the green text of another Resistance spell, their effects will not stack. Consider the stacking to be similar to the way Regeneration works. 
 + 
 +====Inspiring researcher==== 
 +====Fatigue spells==== 
 +====Heat and cold auras==== 
 +====Path-boosting spells====
stacking-effects.1584392169.txt.gz · Last modified: 2020/03/16 20:56 by loggy