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stealth

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Some units and commanders are stealthy; they can occupy a hostile province without being detected and starting combat.

If a stealthy commander has only stealthy troops under their control, they have access to a few new orders:

  • "Hide": remain in the current province. They will not show up to enemy nations on the map and not contest ownership of the province if combat happens.
  • "Sneak": move to another province while hiding
  • "Hide and Preach": if the stealthy commander is also a priest (like a Monk), preach while hiding.

Sneaking commanders can also sneak into and out of friendly forts that are being besieged.

If stealthy commanders occupy a province owned by a hostile nation, each turn their stealth value is compared with the patrol value of any enemy patrollers. Two values are compared:

  • Stealth value: stealth value of commander, -1 for each unit under their command with stealth value less than 50, plus 2d25 (open-ended)
  • Destealth value: combined patrol values of all patrolling units, plus any bonus from province defense, minus half of the province's unrest, plus 2d25 (open-ended)

If the destealth value is higher, combat ensues.

Almost all nations will have some access to stealth through scouts – either national ones (such as Bandar Log's Markata Scouts) or generic independent ones (Scout) – to hang out in enemy provinces and reveal what is happening there. Some nations have stealthy commanders (such as EA Ulm's Warrior Chiefs and Shamans) and stealthy troops for them to lead (such as Steel Maidens).

Notably, all "elves" (Vanir, Tuatha, etc. – see the roster of EA Vanheim for examples) are inherently stealthy through their Glamour ability. Nearly everything fielded by these nations has stealth, leading to the potential for very nasty surprise attacks. This is colloquially referred to as "being elfed".

stealth.1628037204.txt.gz · Last modified: 2021/08/04 00:33 by rweird