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| dom5:strength-of-giants [2026/10/26 11:45] – removed - external edit (Unknown date) 127.0.0.1 | dom5:strength-of-giants [2026/10/26 11:45] (current) – ↷ Page moved from strength-of-giants to dom5:strength-of-giants migration |
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| | ====== Strength of Giants ====== |
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| | **??Strength of Giants??** is an excellent [[Combat Magic]] spell, a [[Research|Level 3]] [[Enchantment]] that requires {{path>E3}} and zero [[Gems]] to use. It applies a +4 [[Strength]] bonus to friendly troops and [[Commander|Commanders]] in a **very** large area, around 25 squares. |
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| | ===== Are There Alternatives? ===== |
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| | Sort of. **??Earth Might??** applies the exact same effect to a //single// square; it's a Level 1 [[Alteration]] that requires only {{path>E2}}. These do not stack. |
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| | Alternatively, **??Strength of Gaia??** applies this, [[Protection#Boosting-Protection|Barkskin]], and 10% [[Regeneration]] to just the caster; it's a Level 4 [[Conjuration]] that requires {{path>N3E1}}. |
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| | Last but not least, **??Rush of Strength??** applies this to your entire army; it's a Level 8 [[Blood Magic]] spell that requires {{path>B3}} and {{gems>1B}}. |
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| | Alternatively, if you're a [[Demon]], **??Blood Lust??** applies it to you (if the caster's on your side); it requires only {{path>B2}} and {{gems>1B}}, and comes at Level 4. |
| | ===== What if I lack High Earth? ===== |
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| | No problem! Just give an {{path>E2}} mage {{gems>1E}}! Or if you're in no rush in the battle, have the {{path>E2}} cast **??Summon Earthpower??** instead; it's a Level 3 Conjuration that provides the necessary pathboost without needing a Gem, along with [[Reinvigoration]]. |
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| | {{template>spells}} |