Defender roll: Defender's Protection DRN roll
- 1 if fatigue ≥ 50
-1d6 exploding with cursed luck (50% chance)
Crit value: If defender fatigue ≥ 100
or defender is immobilized ⇒ Crit value = 4
Else ⇒ Crit value = 2
If Defender roll ≤ Crit value ⇒ Critical Hit!
If an attack was a critical hit the defender's Protection is decreased by 25%