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terrain [2021/09/24 18:12] naaira |
terrain [2022/06/19 09:46] (current) nunda [Terrain & Combat] typo |
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| All [[provinces]] in the game have a set of terrain tags. Terrain influences provinces in many different ways: | All [[provinces]] in the game have a set of terrain tags. Terrain influences provinces in many different ways: | ||
| - | * It influences the size of the population in the province. | + | * It influences the size of the population in the province |
| * It determines the frequency and types of [[magic sites]] that can spawn. | * It determines the frequency and types of [[magic sites]] that can spawn. | ||
| - | * It determines what [[independents]] spawn, as well the type of [[province defense]] and [[independents|independent recruits]] that players may buy a | + | * It determines what [[independents]] spawn, as well the type of [[province defense]] and [[independent recruits]] that players may buy a |
| * It affects the [[map movement|movement cost]] of units moving through the province. | * It affects the [[map movement|movement cost]] of units moving through the province. | ||
| * It can influence units in [[combat mechanics|combat]], | * It can influence units in [[combat mechanics|combat]], | ||
| + | ===== Terrain & Combat ===== | ||
| + | Fighting in certain terrain applies penalties to units in combat. | ||
| + | <WRAP group> | ||
| + | <WRAP column 180px centeralign> | ||
| + | * All units suffer -1 attack, -1 defense, +2 encumbrance and -20% combat speed when fighting in Swamps. | ||
| + | * [[Swamp Survival]] completely negates this penalty. | ||
| + | * The spell ?? | ||
| + | </ | ||
| + | <WRAP group> | ||
| + | <WRAP column 180px centeralign>< | ||
| + | <WRAP column half> | ||
| + | * All units suffer -3 to attack, defense and precision when fighting in Caves or Deep Sea. | ||
| + | * 100% [[Darkvision]], | ||
| + | * The spell ??Solar Eclipse?? creates a similar effect. | ||
| + | </ | ||
| + | <WRAP group> | ||
| + | <WRAP column 180px centeralign>< | ||
| + | <WRAP column half> | ||
| + | * All units suffer -3 to attack and defense when fighting in Sea or Deep Sea. | ||
| + | * [[Amphibious]] or [[Aquatic]] completely negates this penalty. [[Poor amphibian]] reduces the penalty to -2. | ||
| + | * Blunt and Slashing weapons suffer a penalty to attack equal to their weapon length. Flails suffer an extra -1 penalty to attack. | ||
| + | </ | ||