dom5:terrain
Terrain
All provinces in the game have a set of terrain tags. Terrain influences provinces in many different ways:
- It influences the size of the population in the province as well as available resources and recruitment points.
- It determines the frequency and types of magic sites that can spawn.
- It determines what independents spawn, as well the type of province defense and independent recruits that players may buy a
- It affects the movement cost of units moving through the province.
- It can influence units in combat, adding penalties to those not adapted to the environment.
Terrain & Combat
Fighting in certain terrain applies penalties to units in combat.
Swamp
- All units suffer -1 attack, -1 defense, +2 encumbrance and -20% combat speed when fighting in Swamps.
- Swamp Survival completely negates this penalty.
- The spell Quagmire turns any province into a Swamp for the duration of the spell.
Cave
Deep Sea
- All units suffer -3 to attack, defense and precision when fighting in Caves or Deep Sea.
- 100% Darkvision, Spirit Sight or Blind Fighter completely negates this penalty. 50% Darkvision reduces the penalty to -2.
- The spell Solar Eclipse creates a similar effect.
Sea
Deep Sea
- All units suffer -3 to attack and defense when fighting in Sea or Deep Sea.
- Blunt and Slashing weapons suffer a penalty to attack equal to their weapon length. Flails suffer an extra -1 penalty to attack.
dom5/terrain.txt · Last modified: by migration
