Terrain
All provinces in the game have a set of terrain tags. Terrain influences provinces in many different ways:
Terrain & Combat
Fighting in certain terrain applies penalties to units in combat.
Swamp
All units suffer -1 attack, -1 defense, +2 encumbrance and -20% combat speed when fighting in Swamps.
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The spell Quagmire turns any province into a Swamp for the duration of the spell.
Cave
Deep Sea
All units suffer -3 to attack, defense and precision when fighting in Caves or Deep Sea.
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The spell Solar Eclipse creates a similar effect.
Sea
Deep Sea
All units suffer -3 to attack and defense when fighting in Sea or Deep Sea.
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Blunt and Slashing weapons suffer a penalty to attack equal to their weapon length. Flails suffer an extra -1 penalty to attack.