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terrain [2021/09/24 18:08]
naaira created
terrain [2022/06/19 09:46] (current)
nunda [Terrain & Combat] typo
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 All [[provinces]] in the game have a set of terrain tags. Terrain influences provinces in many different ways: All [[provinces]] in the game have a set of terrain tags. Terrain influences provinces in many different ways:
-  * It influences the size of the population in the province.+  * It influences the size of the population in the province as well as available resources and recruitment points.
   * It determines the frequency and types of [[magic sites]] that can spawn.   * It determines the frequency and types of [[magic sites]] that can spawn.
 +  * It determines what [[independents]] spawn, as well the type of [[province defense]] and [[independent recruits]] that players may buy a
   * It affects the [[map movement|movement cost]] of units moving through the province.   * It affects the [[map movement|movement cost]] of units moving through the province.
   * It can influence units in [[combat mechanics|combat]], adding penalties to those not adapted to the environment.   * It can influence units in [[combat mechanics|combat]], adding penalties to those not adapted to the environment.
  
 +===== Terrain & Combat =====
  
 +Fighting in certain terrain applies penalties to units in combat.
 +<WRAP group>
 +<WRAP column 180px centeralign>**Swamp** \\ {{:misc:gui:swamp.png?nolink|}}</WRAP>
 +  * All units suffer -1 attack, -1 defense, +2 encumbrance and -20% combat speed when fighting in Swamps.
 +  * [[Swamp Survival]] completely negates this penalty.
 +  * The spell ??Quagmire?? turns any province into a Swamp for the duration of the spell.
 +</WRAP>
 +<WRAP group>
 +<WRAP column 180px centeralign><WRAP column half>**Cave** \\ {{:misc:gui:cave.png?nolink|}}</WRAP>
 +<WRAP column half>**Deep Sea** \\ {{:misc:gui:deep_sea.png?nolink|}}</WRAP></WRAP>
 +  * All units suffer -3 to attack, defense and precision when fighting in Caves or Deep Sea.
 +  * 100% [[Darkvision]], [[Spirit Sight]] or [[Blind|Blind Fighter]] completely negates this penalty. 50% [[Darkvision]] reduces the penalty to -2.
 +  * The spell ??Solar Eclipse?? creates a similar effect.
 +</WRAP>
 +<WRAP group>
 +<WRAP column 180px centeralign><WRAP column half>**Sea** \\ {{:misc:gui:sea.png?nolink|}}</WRAP>
 +<WRAP column half>**Deep Sea** \\ {{:misc:gui:deep_sea.png?nolink|}}</WRAP></WRAP>
 +  * All units suffer -3 to attack and defense when fighting in Sea or Deep Sea.
 +  * [[Amphibious]] or [[Aquatic]] completely negates this penalty. [[Poor amphibian]] reduces the penalty to -2.
 +  * Blunt and Slashing weapons suffer a penalty to attack equal to their weapon length. Flails suffer an extra -1 penalty to attack.
 +</WRAP>
terrain.1632506937.txt.gz ยท Last modified: 2021/09/24 18:08 by naaira