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thaumaturgy [2023/11/26 06:37]
fenrir [Combat Magic]
thaumaturgy [2023/11/26 06:41] (current)
fenrir [Table]
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 ===Thaumaturgy 4=== ===Thaumaturgy 4===
-^ Spell  ^ Paths        ^ Description  ^ Effect  +^ Spell                         ^ Paths        ^ Description                                                                                                                                                                                                                                                                                                                                                                                               ^ Effect                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             
-| ??Prison of Fire??       | {{path>F3}}             | //This spell works like Bonds of Fire, but it affects a larger number of units.//\\ **Morale check vs 21, 3 AN fire dmg.**             | This has the [[Entrapment|effect]] of ??Bonds of Fire??, but with an AOE of 3 and medium range. \\ +1 AOE per extra {{:misc:magic:fire.png?15&nolink}}.       +| ??Prison of Fire??            | {{path>F3}}  | //This spell works like Bonds of Fire, but it affects a larger number of units.//\\ **Morale check vs 21, 3 AN fire dmg.**                                                                                                                                                                                                                                                                                | This has the [[Entrapment|effect]] of ??Bonds of Fire??, but with an AOE of 3 and medium range. \\ +1 AOE per extra {{:misc:magic:fire.png?15&nolink}}.                                                                                                                                                                                                                                                                                                                                                                                                                                                                            
-| ??Curse of the Desert??       | {{path>W3}}             | //This spell will affect several targets with severe dehydration. The dehydrated targets will become more and more exhausted and may eventually lose consciousness. The duration of the dehydration depends on the magic resistance of the targets. Undead beings and constructs are not affected by this spell.//\\ **Affected units get 2d8 fatigue dmg each turn. MR +DRN vs 22 negates the effect.**             | This has the effect of ??Desiccation??, but with an AOE of 5.        +| ??Curse of the Desert??       | {{path>W3}}  | //This spell will affect several targets with severe dehydration. The dehydrated targets will become more and more exhausted and may eventually lose consciousness. The duration of the dehydration depends on the magic resistance of the targets. Undead beings and constructs are not affected by this spell.//\\ **Affected units get 2d8 fatigue dmg each turn. MR +DRN vs 22 negates the effect.**  | This has the effect of ??Desiccation??, but with an AOE of 5.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      
-| ??Paralyze??       | {{path>S2}}             | //The caster overloads the target's mind and effectively paralyzes the target for a very long time.//             | Instantly deals 60 AN [[Paralysis Damage|Paralysis DMG]] to a single target, scaling with {{:misc:magic:astral.png?15&nolink}} (+9 Dmg). MR negates. Doesn'effect the [[Mindless]]. \\ Paralysis DMG is not //real// damage, but instead prevents the target from doing anything for (DMG - [[Size]])/2 turns. \\ Paralysis does not stack. If you apply Paralysis to someone already Paralyzed, the resulting new duration is the **longer** one between the current remaining duration and that of the second application; the target also loses HP equal to half of the **shorter** duration, however, up to a maximum of 5.         +| ??Paralyze??                  | {{path>S2}}  | //The caster overloads the target's mind and effectively paralyzes the target for a very long time.//                                                                                                                                                                                                                                                                                                     | Instantly deals 60 AN [[Paralysis Damage|Paralysis DMG]] to a single target, scaling with {{:misc:magic:astral.png?15&nolink}} (+9 Dmg). MR negates. Doesn'affect the [[Mindless]]. \\ Paralysis DMG is not //real// damage, but instead prevents the target from doing anything for (DMG - [[Size]])/2 turns. \\ Paralysis does not stack. If you apply Paralysis to someone already Paralyzed, the resulting new duration is the **longer** one between the current remaining duration and that of the second application; the target also loses HP equal to half of the **shorter** duration, however, up to a maximum of 5.  
-| ??Terror??       | {{path>D3}}             | //A connection is created between living soldiers and the dead harrowed in the Netherworld. The targets are overwhelmed by fear and despair. Friendly troops are not exempt from the effect, should they stand in the way.//             | Instantly does 5 "[[Fear]] DMG", with an AOE of 5 and medium range. +1 AOE per extra {{:misc:magic:death.png?15&nolink}}. \\ As mentioned in the description, Terror can hit your own guys; Panic does not.        +| ??Terror??                    | {{path>D3}}  | //A connection is created between living soldiers and the dead harrowed in the Netherworld. The targets are overwhelmed by fear and despair. Friendly troops are not exempt from the effect, should they stand in the way.//                                                                                                                                                                              | Instantly does 5 "[[Fear]] DMG", with an AOE of 5 and medium range. +1 AOE per extra {{:misc:magic:death.png?15&nolink}}. \\ As mentioned in the description, Terror can hit your own guys; ??Panic?? does not.                                                                                                                                                                                                                                                                                                                                                                                                                    
-| ??Touch of Madness??       | {{path>N1}}             | //A small group of soldiers are forced to go berserk. Berserkers never rout, get increased fighting skills, but do not care much for their own safety.//             | Applies the "[[Berserker|Gone Berserk]]" trait to friends in an AOE of 1, even if they lack the "Berserker" trait, at a somewhat-close range. This spell won't affect its caster, **unless** they're in an [[Assassin|Assassination]] battle. [[Inanimate|Inanimates]] cannot go Berserk. The [[Mindless]] also can't go Berserk, but that wouldn't benefit them anyway.         +| ??Touch of Madness??          | {{path>N1}}  | //A small group of soldiers are forced to go berserk. Berserkers never rout, get increased fighting skills, but do not care much for their own safety.//                                                                                                                                                                                                                                                  | Applies the "[[Berserker|Gone Berserk]]" trait to friends in an AOE of 1, even if they lack the "Berserker" trait, at a somewhat-close range. This spell won't affect its caster, **unless** they're in an [[Assassin|Assassination]] battle. [[Inanimate|Inanimates]] cannot go Berserk. The [[Mindless]] also can't go Berserk, but that wouldn't benefit them anyway.                                                                                                                                                                                                                                                           
-| ??Rage of the Cornered Rat??       | {{path>N2}}             | //A group of animals are provoked into a berserker rage.//             | Applies the "Gone Berserk" trait to [[Animal|Animals]] in an AOE of 3, even if they lack the "Berserker" trait, at a somewhat-close range. \\ +1 AOE per extra {{:misc:magic:nature.png?15&nolink}}.       +| ??Rage of the Cornered Rat??  | {{path>N2}}  | //A group of animals are provoked into a berserker rage.//                                                                                                                                                                                                                                                                                                                                                | Applies the "Gone Berserk" trait to [[Animal|Animals]] in an AOE of 3, even if they lack the "Berserker" trait, at a somewhat-close range. \\ +1 AOE per extra {{:misc:magic:nature.png?15&nolink}}.                                                                                                                                                                                                                                                                                                                                                                                                                               
-| ??Wildness??       | {{path>N3}}             | //Animals in the enemy army become wild, unpredictable and difficult to control.//             | Applies the "Confused" trait to [[Animal|Animals]] in an AOE of 1, at medium range, with some accuracy. Confused guys, each turn, have a combined 50% chance to do something dumb; this is a 30% chance to not know where to go and do nothing (possibly a bug given ??Confusion??'s description lower in the page), and a 20% chance to take a swing at a random adjacent square.         |+| ??Wildness??                  | {{path>N3}}  | //Animals in the enemy army become wild, unpredictable and difficult to control.//                                                                                                                                                                                                                                                                                                                        | Applies the "Confused" trait to [[Animal|Animals]] in an AOE of 1, at medium range, with some accuracy. Confused guys, each turn, have a combined 50% chance to do something dumb; this is a 30% chance to not know where to go and do nothing (possibly a bug given ??Confusion??'s description lower in the page), and a 20% chance to take a swing at a random adjacent square.                                                                                                                                                                                                                                                 |
 ===Thaumaturgy 5=== ===Thaumaturgy 5===
 ^ Spell  ^ Paths        ^ Description  ^ Effect  ^ ^ Spell  ^ Paths        ^ Description  ^ Effect  ^
thaumaturgy.1700980661.txt.gz · Last modified: 2023/11/26 06:37 by fenrir