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the-void [2021/01/25 02:25] loggy created |
the-void [2021/11/29 07:57] (current) nunda Adding items that give void returning |
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====== The Void ====== | ====== The Void ====== | ||
- | The void is one of three alternative planes that can be travelled to, along with [[Inferno]] and [[Kokytos]]. It is the realm of the otherworldly creatures of R'lyeh and those exposed to it are likely to become permanently [[insane]] should they return at all. | + | The Void is one of three alternative planes that can be travelled to, along with [[Inferno]] and [[Kokytos]]. It is the realm of the otherworldly creatures of R'lyeh and those exposed to it are likely to become permanently [[insane]] should they return at all. |
=== Methods of Access === | === Methods of Access === | ||
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* Certain [[random events]] may banish commanders to the Void | * Certain [[random events]] may banish commanders to the Void | ||
* Outcomes from the R'lyeh [[Void Gate]] can result in sending the summoner to the Void | * Outcomes from the R'lyeh [[Void Gate]] can result in sending the summoner to the Void | ||
- | * Being teleported by the spells ?? | + | * Being teleported by the spells ?? |
+ | * Being hit by the ?? | ||
+ | * Temporarily, | ||
=== Mechanics === | === Mechanics === | ||
- | Being in the void is hazardous to anyone who makes it there. Each turn, the following things happen (([[: | + | Being in the Void is hazardous to anyone who makes it there. Each turn, the following things happen (([[: |
* Any non-commanders who are in the Void invariably die without any chance of survival. | * Any non-commanders who are in the Void invariably die without any chance of survival. | ||
- | * All units in the have a 100% chance to gain 1d6 (exploding) Insanity. This chance is divided by the unit's [[Void Sanity]] value, if any. | + | * All units in the Void have a 100% chance to gain 1d6 (exploding) Insanity. This chance is divided by the unit's [[Void Sanity]] value, if any. |
- | * There is a 15% chance that the commander comes under attack by various void creatures. Creatures without Void Sanity fight under the effects of [[Dimensional Instability]]. | + | * There is a 15% chance that the commander comes under attack by various void creatures. Creatures without Void Sanity fight under the effects of [[Dimension Overload]]. |
^ Chance ^ Attacker ^ | ^ Chance ^ Attacker ^ | ||
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| 9/25 | 2x ??Greater Otherness?? | | 9/25 | 2x ??Greater Otherness?? | ||
- | * Irrespective of being attacked or not, the chance of returning is rolled next. This is 5% plus any void returning modifiers (though sources | + | * Irrespective of being attacked or not, the chance of returning is rolled next. This is 5% plus any void returning modifiers (given by ??Lightless Lantern??s, ??The Forbidden Light?? and ??The Gift of Kurgi??). |
* Upon returning, there is a 30% chance of gaining +1 astral and +2d50 (exploding) insanity. This cannot occur for units with {{path> | * Upon returning, there is a 30% chance of gaining +1 astral and +2d50 (exploding) insanity. This cannot occur for units with {{path> | ||
- | * When returning, there is a 10% + (20% per astral level) to return in a province | + | * When returning, there is a 10% + (20% per astral level) to return in a province |