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the-void [2021/01/25 02:25]
loggy created
the-void [2021/11/29 07:57] (current)
nunda Adding items that give void returning
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 ====== The Void ====== ====== The Void ======
  
-The void is one of three alternative planes that can be travelled to, along with [[Inferno]] and [[Kokytos]]. It is the realm of the otherworldly creatures of R'lyeh and those exposed to it are likely to become permanently [[insane]] should they return at all.+The Void is one of three alternative planes that can be travelled to, along with [[Inferno]] and [[Kokytos]]. It is the realm of the otherworldly creatures of R'lyeh and those exposed to it are likely to become permanently [[insane]] should they return at all.
  
 === Methods of Access === === Methods of Access ===
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   * Certain [[random events]] may banish commanders to the Void   * Certain [[random events]] may banish commanders to the Void
   * Outcomes from the R'lyeh [[Void Gate]] can result in sending the summoner to the Void   * Outcomes from the R'lyeh [[Void Gate]] can result in sending the summoner to the Void
-  * Being teleported by the spells ??Returning????Vortex of Returning??, or ??Ritual of Returning?? has a 7% chance to send a recipient to the Void instead of their capital province. The ??Ring of Returning?? seems to not carry this risk.+  * Being teleported by the spells ??Returning?? or ??Vortex of Returning?? has a 7% chance to send a recipient to the Void instead of their capital province. The ??Ring of Returning?? and ??Ritual of Returning?? seem to not carry this risk. 
 +  * Being hit by the ??Dimensional Rod?? and failing the resulting MR check. 
 +  * Temporarily, when casting or being the target of ??Dreams of R'lyeh??
  
 === Mechanics === === Mechanics ===
  
-Being in the void is hazardous to anyone who makes it there. Each turn, the following things happen (([[:user:loggy:void|Obtained from the executable, with some aspects still not understood]]))+Being in the Void is hazardous to anyone who makes it there. Each turn, the following things happen (([[:user:loggy:void|Obtained from the executable, with some aspects still not understood]]))
  
   * Any non-commanders who are in the Void invariably die without any chance of survival.   * Any non-commanders who are in the Void invariably die without any chance of survival.
-  * All units in the have a 100% chance to gain 1d6 (exploding) Insanity. This chance is divided by the unit's [[Void Sanity]] value, if any. +  * All units in the Void have a 100% chance to gain 1d6 (exploding) Insanity. This chance is divided by the unit's [[Void Sanity]] value, if any. 
-  * There is a 15% chance that the commander comes under attack by various void creatures. Creatures without Void Sanity fight under the effects of [[Dimensional Instability]].+  * There is a 15% chance that the commander comes under attack by various void creatures. Creatures without Void Sanity fight under the effects of [[Dimension Overload]].
  
 ^ Chance ^ Attacker ^ ^ Chance ^ Attacker ^
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 | 9/25 | 2x ??Greater Otherness??es | | 9/25 | 2x ??Greater Otherness??es |
  
-  * Irrespective of being attacked or not, the chance of returning is rolled next. This is 5% plus any void returning modifiers (though sources of these are not known).+  * Irrespective of being attacked or not, the chance of returning is rolled next. This is 5% plus any void returning modifiers (given by ??Lightless Lantern??s, ??The Forbidden Light?? and ??The Gift of Kurgi??).
   * Upon returning, there is a 30% chance of gaining +1 astral and +2d50 (exploding) insanity. This cannot occur for units with {{path>S4}} or higher already.   * Upon returning, there is a 30% chance of gaining +1 astral and +2d50 (exploding) insanity. This cannot occur for units with {{path>S4}} or higher already.
-  * When returning, there is a 10% + (20% per astral level) to return in a province owned by the lost unit. If not successful, a province is picked at random. In either case, the returning unit immediately drowns if appropriate, and then attacks the province if it is hostile.+  * When returning, there is a 10% + (20% per astral level) to return in a province belonging to the owner of the lost unit. If not successful, a province is picked at random. In either case, the returning unit immediately drowns if appropriate, and then attacks the province if it is hostile.
the-void.1611541559.txt.gz · Last modified: 2021/01/25 02:25 by loggy