The Void
The Void is one of three alternative planes that can be travelled to, along with Inferno and Kokytos. It is the realm of the otherworldly creatures of R'lyeh and those exposed to it are likely to become permanently insane should they return at all.
Methods of Access
Unlike the other two planes, there is no direct method to send an opponent to the Void.
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Outcomes from the R'lyeh
Void Gate can result in sending the summoner to the Void
Being teleported by the spells Returning or Vortex of Returning has a 7% chance to send a recipient to the Void instead of their capital province. The Ring of Returning and Ritual of Returning seem to not carry this risk.
Being hit by the Dimensional Rod and failing the resulting MR check.
Temporarily, when casting or being the target of Dreams of R'lyeh
Mechanics
Being in the Void is hazardous to anyone who makes it there. Each turn, the following things happen 1)
Chance | Attacker |
1/5 | 5x Lesser Othernesses |
1/25 | 4x Vile Things |
1/25 | 3x Thing of Many Eyes |
1/25 | 3x Thing from the Void |
1/25 | 5x Elder Things |
1/25 | 4x Formless Spawns |
1/25 | 4x Othernesses |
1/25 | 3x Thing from the Beyond |
1/25 | 2x Dweller in the Deep |
1/25 | 4x Greater Othernesses |
1/25 | 5x Thing that should not be |
1/25 | 1x Vastness |
9/25 | 2x Greater Othernesses |
Irrespective of being attacked or not, the chance of returning is rolled next. This is 5% plus any void returning modifiers (given by Lightless Lanterns, The Forbidden Light and The Gift of Kurgi).
Upon returning, there is a 30% chance of gaining +1 astral and +2d50 (exploding) insanity. This cannot occur for units with
4 or higher already.
When returning, there is a 10% + (20% per astral level) to return in a province belonging to the owner of the lost unit. If not successful, a province is picked at random. In either case, the returning unit immediately drowns if appropriate, and then attacks the province if it is hostile.