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tir-na-n-og-ea [2021/10/01 13:05]
joste [Strategy Guides]
tir-na-n-og-ea [2023/09/29 03:45] (current)
matius Added hero
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 +{{  :nations:flags:ea_tir_na_n_og.png|}}
 ====== EA Tir na n'Og, Land of the Ever Young ====== ====== EA Tir na n'Og, Land of the Ever Young ======
  
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 ==== Capital Special Sites ==== ==== Capital Special Sites ====
  
-FIXME add the site pics+^ Tir na n'Og                                                                                                      ^ Mag Mor                           ^ 
 +| {{sites:sites_0009.png?nolink }} Enables recruitment of ??Ri??, ??Tuatha Sorceress??, and ??Tuatha Warrior??  \\ Generates {{gems>3A}} per turn.  | {{sites:sites_0053.png?nolink }} Generates {{gems>1E2N}} per turn.  | 
 +===== National Units =====
  
-Tir na n'Og has standard level forts for the EA, having access to palisades and fortresses. +TNN offers several excellent troop options. Most notable are the superhuman Fir Bolg who are armed with various weapons, the elite [[Glamour|Glamoured]] Sidhe and cap-only Tuatha sacreds. There is a lack of ranged troops (aside from weak slingers), but most of their units carry javelins in addition to their melee weapons. Their cavalry is restricted to commanders.  
-**Capital sites’ income: {{gems>3A2N1E}}** +
-^ Tir na n'Og                                                                                                      ^  Mag Mor                           ^ +
-| Enables recruitment of ??Ri??, ??Tuatha Sorceress??, and ??Tuatha Warrior??  \\ Generates {{gems>3A}} per turn.  | Generates {{gems>1E2N}} per turn.  | +
-===== Notable Units ===== +
- +
-TNN offers several excellent troop options. Most notable are the superhuman Fir Bolg who armed with various weapons, the elite [[Glamour|Glamoured]] Sidhe and cap-only Tuatha sacreds. There is a lack of ranged troops (aside from weak slingers), but most of their units carry javelins in addition to their melee weapons. Their cavalry is restricted to commanders.  +
  
 ==== Commanders ==== ==== Commanders ====
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 | {{:nations:ea:tir_na_nog:fir_bolg_champion.png?25&nolink}}  | **??Fir Bolg Champion??**\\ {{:misc:gui:gold.png?15&nolink}} 40\\ {{:misc:gui:resources.png?15&nolink}} 12 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                | A basic commander with 60 leadership.  Not usually worth wasting a fort turn for, since indy commanders can serve much the same role, and you have much better leaders available. Does have higher leadership than ordinary commanders, but at a higher cost.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      | | {{:nations:ea:tir_na_nog:fir_bolg_champion.png?25&nolink}}  | **??Fir Bolg Champion??**\\ {{:misc:gui:gold.png?15&nolink}} 40\\ {{:misc:gui:resources.png?15&nolink}} 12 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                | A basic commander with 60 leadership.  Not usually worth wasting a fort turn for, since indy commanders can serve much the same role, and you have much better leaders available. Does have higher leadership than ordinary commanders, but at a higher cost.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      |
 |  {{:nations:ea:tir_na_nog:baobhan_sidhe.png?25&nolink}}     | **??Baobhan Sidhe??**\\ {{:misc:gui:gold.png?15&nolink}} 145\\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2         | {{path>A2}} {{:magicpath:path_r.png?20&nolink}}9\\ {{:abilities:assassin.png?20&nolink}} [[Assassin]] (1)\\ {{:abilities:stealthy.png?20&nolink}} [[Stealthy]] (85)\\  {{:abilities:darkvision.png?20&nolink}} [[Darkvision]] (50%)\\ {{:abilities:iron_vulnerablity.png?20&nolink}} [[Iron Vulnerability]](1) \\ {{:abilities:glamour.png?20&nolink}} [[Glamour]]\\ {{:abilities:spell_singer.png?15&nolink}} [[Spell Singer]]\\ {{:abilities:forestsurvival.png?20&nolink}} [[Forest Survival]]\\ Female  | One of TNN's most useful mages, the Baobhan Sidhe provides reliable A2 access for a reasonable price, as well as being a [[Glamour|Glamoured]], [[Stealthy]], [[Assassin]]. En masse, they can be used as part of a ??Thunderstrike?? battery, with a higher A mage casting ??Storm?? to allow the A2s to boost using ??Storm Power??. As assassins they can terrorise enemy commanders, casting air evocations or, with a few gems, summoning air elementals. Very few non-thug commanders can survive an air elemental assassination, making them some of the best assassins in the game and a strength of TNN. However, they are neither sacred nor cost efficient for research, so not ideal for a research corps. A  very good unit, nonetheless.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           | |  {{:nations:ea:tir_na_nog:baobhan_sidhe.png?25&nolink}}     | **??Baobhan Sidhe??**\\ {{:misc:gui:gold.png?15&nolink}} 145\\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2         | {{path>A2}} {{:magicpath:path_r.png?20&nolink}}9\\ {{:abilities:assassin.png?20&nolink}} [[Assassin]] (1)\\ {{:abilities:stealthy.png?20&nolink}} [[Stealthy]] (85)\\  {{:abilities:darkvision.png?20&nolink}} [[Darkvision]] (50%)\\ {{:abilities:iron_vulnerablity.png?20&nolink}} [[Iron Vulnerability]](1) \\ {{:abilities:glamour.png?20&nolink}} [[Glamour]]\\ {{:abilities:spell_singer.png?15&nolink}} [[Spell Singer]]\\ {{:abilities:forestsurvival.png?20&nolink}} [[Forest Survival]]\\ Female  | One of TNN's most useful mages, the Baobhan Sidhe provides reliable A2 access for a reasonable price, as well as being a [[Glamour|Glamoured]], [[Stealthy]], [[Assassin]]. En masse, they can be used as part of a ??Thunderstrike?? battery, with a higher A mage casting ??Storm?? to allow the A2s to boost using ??Storm Power??. As assassins they can terrorise enemy commanders, casting air evocations or, with a few gems, summoning air elementals. Very few non-thug commanders can survive an air elemental assassination, making them some of the best assassins in the game and a strength of TNN. However, they are neither sacred nor cost efficient for research, so not ideal for a research corps. A  very good unit, nonetheless.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           |
-| {{:nations:ea:tir_na_nog:fir_bolg_druid.png?20&nolink}}     | **??Fir Bolg Druid??**\\ {{:misc:gui:gold.png?15&nolink}} 70\\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2         | {{path>A1,100%WEN}} {{:magicpath:path_r.png?20&nolink}}9                                                                                                                                                                                                                                                                                                                                                                                                                                                   | A cheap, low level Fir Bolg mage, perfect as a cost efficient researcher and utility ritualist/item forger. Hardly spectacular, but efficient research on an elf nation isn't exactly common, so the Fir Bolg druid is still an asset. Neither [[Stealthy]], nor [[Glamour|Glamoured]], nor sacred, and mostly unsuited to combat. In a pinch, the research corps can be drafted as one use thunderstrikers (one gem for storm power, one for a single cast of ??Thunderstrike??). With enough druids this can be very damaging and catch the enemy off guard, but it is very gem inefficient and only useful in emergencies or as a last resort.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    |+| {{:nations:ea:tir_na_nog:fir_bolg_druid.png?20&nolink}}     | **??Fir Bolg Druid??**\\ {{:misc:gui:gold.png?15&nolink}} 70\\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2         | {{path>A1,100%WEN}} {{:magicpath:path_r.png?20&nolink}}9                                                                                                                                                                                                                                                                                                                                                                                                                                                   | A cheap, low level Fir Bolg mage, perfect as a cost efficient researcher and utility ritualist/item forger. Hardly spectacular, but efficient research on an elf nation isn't exactly common, so the Fir Bolg druid is still an asset. Neither [[Stealthy]], nor [[Glamour|Glamoured]], nor sacred, and mostly unsuited to combat. In a pinch, the research corps can be drafted as one use ??Thunderstrike??rs by eating gems. With enough druids this can be very damaging and catch the enemy off guard, but it is very gem inefficient and only useful in emergencies or as a last resort.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    |
 | {{:nations:ea:tir_na_nog:sidhe_champion.png?25&nolink}}     | **??Sidhe Champion#1752??**\\ {{:misc:gui:gold.png?15&nolink}} 160\\ {{:misc:gui:resources.png?15&nolink}} 19 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2  | {{path>A1N1H1}} {{:magicpath:path_r.png?20&nolink}}9\\ {{:abilities:stealthy.png?20&nolink}} [[Stealthy]] (65)\\  {{:abilities:darkvision.png?20&nolink}} [[Darkvision]] (50%)\\ {{:abilities:glamour.png?20&nolink}} [[Glamour]]\\ {{:abilities:iron_vulnerablity.png?20&nolink}} [[Iron Vulnerability]](1) \\ {{:abilities:spell_singer.png?15&nolink}} [[Spell Singer]]\\ {{:abilities:forestsurvival.png?20&nolink}} [[Forest Survival]]                                                                | A decent sacred Sidhe commander, with 80 leadership, [[Stealth]] and [[Glamour]]. Not much use as a mage or researcher, given the price, but useful for leading troops and getting better formations in battle, along with blessing sacreds. Would be a consideration for thugging, except you have the ??Sidhe Lord#1759?? who make much better candidates.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           | | {{:nations:ea:tir_na_nog:sidhe_champion.png?25&nolink}}     | **??Sidhe Champion#1752??**\\ {{:misc:gui:gold.png?15&nolink}} 160\\ {{:misc:gui:resources.png?15&nolink}} 19 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2  | {{path>A1N1H1}} {{:magicpath:path_r.png?20&nolink}}9\\ {{:abilities:stealthy.png?20&nolink}} [[Stealthy]] (65)\\  {{:abilities:darkvision.png?20&nolink}} [[Darkvision]] (50%)\\ {{:abilities:glamour.png?20&nolink}} [[Glamour]]\\ {{:abilities:iron_vulnerablity.png?20&nolink}} [[Iron Vulnerability]](1) \\ {{:abilities:spell_singer.png?15&nolink}} [[Spell Singer]]\\ {{:abilities:forestsurvival.png?20&nolink}} [[Forest Survival]]                                                                | A decent sacred Sidhe commander, with 80 leadership, [[Stealth]] and [[Glamour]]. Not much use as a mage or researcher, given the price, but useful for leading troops and getting better formations in battle, along with blessing sacreds. Would be a consideration for thugging, except you have the ??Sidhe Lord#1759?? who make much better candidates.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           |
 |  {{:nations:ea:tir_na_nog:bean_sidhe.png?25&nolink}}        | **??Bean Sidhe#1774??**\\ {{:misc:gui:gold.png?15&nolink}} 200\\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2       | {{path>A1W1N1,100%AWEN}} {{:magicpath:path_r.png?20&nolink}}13\\ {{:abilities:stealthy.png?20&nolink}} [[Stealthy]] (65)\\  {{:abilities:darkvision.png?20&nolink}} [[Darkvision]] (50%)\\ {{:abilities:glamour.png?20&nolink}} [[Glamour]]\\ {{:abilities:spell_singer.png?15&nolink}} [[Spell Singer]]\\ {{:abilities:iron_vulnerablity.png?20&nolink}} [[Iron Vulnerability]](1) \\ {{:abilities:forestsurvival.png?20&nolink}} [[Forest Survival]]\\ Female                                             | A mid-level supporting mage, Bean Sidhe are notable for their wider variety of available paths than is common on your other mages. This makes them decent choices for site searching early on. Each random has its use: the Air ones can be thunderstrikers, the Nature ones get access to N2, the Water ones are your best W access and can be used to break into that path, while the Earth ones are your best bet for site searching. While lacking Holy magic, they are sacred and thus can be used to build temples. Making a few of these can be useful, since all except the E randoms have long term utility, though they are superseded in most combat roles by other mages.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              | |  {{:nations:ea:tir_na_nog:bean_sidhe.png?25&nolink}}        | **??Bean Sidhe#1774??**\\ {{:misc:gui:gold.png?15&nolink}} 200\\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2       | {{path>A1W1N1,100%AWEN}} {{:magicpath:path_r.png?20&nolink}}13\\ {{:abilities:stealthy.png?20&nolink}} [[Stealthy]] (65)\\  {{:abilities:darkvision.png?20&nolink}} [[Darkvision]] (50%)\\ {{:abilities:glamour.png?20&nolink}} [[Glamour]]\\ {{:abilities:spell_singer.png?15&nolink}} [[Spell Singer]]\\ {{:abilities:iron_vulnerablity.png?20&nolink}} [[Iron Vulnerability]](1) \\ {{:abilities:forestsurvival.png?20&nolink}} [[Forest Survival]]\\ Female                                             | A mid-level supporting mage, Bean Sidhe are notable for their wider variety of available paths than is common on your other mages. This makes them decent choices for site searching early on. Each random has its use: the Air ones can be thunderstrikers, the Nature ones get access to N2, the Water ones are your best W access and can be used to break into that path, while the Earth ones are your best bet for site searching. While lacking Holy magic, they are sacred and thus can be used to build temples. Making a few of these can be useful, since all except the E randoms have long term utility, though they are superseded in most combat roles by other mages.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              |
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 | {{:nations:ea:tir_na_nog:fir_bolg_warrior.png?23&nolink}} {{:nations:ea:tir_na_nog:fir_bolg_warrior_2.png?28&nolink}}  | **??Fir Bolg Warrior??**\\ {{:misc:gui:gold.png?15&nolink}} 13\\ {{:misc:gui:resources.png?15&nolink}} 10 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 15  |                                                                                                                                                                                                                                                                                                                           | Fir Bolg warriors are solid light infantry and can be reliably used for expansion or to fill out armies not intended for [[Stealth]]. They come in two varieties: armed with either an axe or spear, and carrying a javelin. Both axe and spear units benefit from the boosted stats of a Fir Bolg, making them remarkably effective for their cost, with higher def skill allowing them to outperform most other light or medium infantry. Their greatest weakness is the lack of armour. 7 prot and no helmet puts them firmly in the "light infantry" camp, and while def skill can make up for this in melee, it can't protect them from projectiles which remain a vulnerability despite their shield. The axe wielders trade a point of def skill and the chance to repel for extra damage, and are an attractive choice over the spear wielders unless you're only looking for chaff.  The extra defence of the spears probably makes them a better choice of chaff.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   | | {{:nations:ea:tir_na_nog:fir_bolg_warrior.png?23&nolink}} {{:nations:ea:tir_na_nog:fir_bolg_warrior_2.png?28&nolink}}  | **??Fir Bolg Warrior??**\\ {{:misc:gui:gold.png?15&nolink}} 13\\ {{:misc:gui:resources.png?15&nolink}} 10 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 15  |                                                                                                                                                                                                                                                                                                                           | Fir Bolg warriors are solid light infantry and can be reliably used for expansion or to fill out armies not intended for [[Stealth]]. They come in two varieties: armed with either an axe or spear, and carrying a javelin. Both axe and spear units benefit from the boosted stats of a Fir Bolg, making them remarkably effective for their cost, with higher def skill allowing them to outperform most other light or medium infantry. Their greatest weakness is the lack of armour. 7 prot and no helmet puts them firmly in the "light infantry" camp, and while def skill can make up for this in melee, it can't protect them from projectiles which remain a vulnerability despite their shield. The axe wielders trade a point of def skill and the chance to repel for extra damage, and are an attractive choice over the spear wielders unless you're only looking for chaff.  The extra defence of the spears probably makes them a better choice of chaff.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   |
 | {{:nations:ea:tir_na_nog:sidhe_warrior.png?28&nolink}}                                                                 | **??Sidhe Warrior??**\\ {{:misc:gui:gold.png?15&nolink}} 25\\ {{:misc:gui:resources.png?15&nolink}} 12 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 18     | {{:abilities:stealthy.png?20&nolink}} [[Stealthy]] (65)\\  {{:abilities:darkvision.png?20&nolink}} [[Darkvision]] (50%)\\ {{:abilities:glamour.png?20&nolink}} [[Glamour]]\\ {{:abilities:iron_vulnerablity.png?20&nolink}} [[Iron Vulnerability]](1) \\ {{:abilities:forestsurvival.png?20&nolink}} [[Forest Survival]]  | Sidhe warriors are an expensive unit - comparable in resources and rec points to Fir Bolg warriors, but almost twice the gold cost, with only a small boost in stats compared to them. Their value comes in their stealth and glamour, making them much more fearsome in melee combat and making them invisible on the strategic map. While their stats may be a small improvement on those of Fir Bolg, they're a cut above regular troops and can take on much larger numbers of basic infantry and come out on top. As TNN a key choice is whether to focus on Fir Bolg troops, sacrificing [[Stealth]] for greater numbers, or to go for an all Elf build for your armies with Sidhe and Tuatha making up the troops. This latter alternative opens the possibility of a fully [[Stealth|stealthed]], invisible main army that can outmaneuver your opponent's forces and potentially give a decisive strategic advantage by. You can use this to, for example, decapitate an opponents infrastructure by unexpectedly striking their capital while their armies are too far away to lend support. The strengths of this approach should be obvious, but its drawbacks are the relatively high gold cost of the Sidhe troops who would serve as the frontlines in such a build, resulting in smaller armies with lower siege strength that are just as vulnerable to projectiles and evocations as much cheaper troops. As the game progresses, they may end up being replaced by cheaper options as the battlefield becomes an increasingly more dangerous place for any troop to set foot, and mass troop buffs make numbers more important. Nevertheless, the strategic options that Sidhe warriors provide make them a crucial unit in TNN's roster.  | | {{:nations:ea:tir_na_nog:sidhe_warrior.png?28&nolink}}                                                                 | **??Sidhe Warrior??**\\ {{:misc:gui:gold.png?15&nolink}} 25\\ {{:misc:gui:resources.png?15&nolink}} 12 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 18     | {{:abilities:stealthy.png?20&nolink}} [[Stealthy]] (65)\\  {{:abilities:darkvision.png?20&nolink}} [[Darkvision]] (50%)\\ {{:abilities:glamour.png?20&nolink}} [[Glamour]]\\ {{:abilities:iron_vulnerablity.png?20&nolink}} [[Iron Vulnerability]](1) \\ {{:abilities:forestsurvival.png?20&nolink}} [[Forest Survival]]  | Sidhe warriors are an expensive unit - comparable in resources and rec points to Fir Bolg warriors, but almost twice the gold cost, with only a small boost in stats compared to them. Their value comes in their stealth and glamour, making them much more fearsome in melee combat and making them invisible on the strategic map. While their stats may be a small improvement on those of Fir Bolg, they're a cut above regular troops and can take on much larger numbers of basic infantry and come out on top. As TNN a key choice is whether to focus on Fir Bolg troops, sacrificing [[Stealth]] for greater numbers, or to go for an all Elf build for your armies with Sidhe and Tuatha making up the troops. This latter alternative opens the possibility of a fully [[Stealth|stealthed]], invisible main army that can outmaneuver your opponent's forces and potentially give a decisive strategic advantage by. You can use this to, for example, decapitate an opponents infrastructure by unexpectedly striking their capital while their armies are too far away to lend support. The strengths of this approach should be obvious, but its drawbacks are the relatively high gold cost of the Sidhe troops who would serve as the frontlines in such a build, resulting in smaller armies with lower siege strength that are just as vulnerable to projectiles and evocations as much cheaper troops. As the game progresses, they may end up being replaced by cheaper options as the battlefield becomes an increasingly more dangerous place for any troop to set foot, and mass troop buffs make numbers more important. Nevertheless, the strategic options that Sidhe warriors provide make them a crucial unit in TNN's roster.  |
-| {{:nations:ea:tir_na_nog:tuatha_warrior.png?28&nolink}}                                                                | **??Tuatha Warrior??**\\ {{:misc:gui:gold.png?15&nolink}} 40\\ {{:misc:gui:resources.png?15&nolink}} 22 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 22    | {{:abilities:stealthy.png?20&nolink}} [[Stealthy]] (65)\\  {{:abilities:darkvision.png?20&nolink}} [[Darkvision]] (50%)\\ {{:abilities:glamour.png?20&nolink}} [[Glamour]]\\ {{:abilities:iron_vulnerablity.png?20&nolink}} [[Iron Vulnerability]](1) \\ {{:abilities:forestsurvival.png?20&nolink}} [[Forest Survival]]  | TNN's cap only sacred, the Tuatha warrior is a very solid unit and a strength of the nation. While they can't compete with the very best sacreds other EA nations offer, they are vastly superior to most other troops, with even higher strength, attack and defence skill than Sidhe. They wield magic weapons as well, giving potentially very valuable utility against certain targets. Their main weakness is the same as the Sidhe's--a vulnerability to ranged attacks, which ignore def skill and glamour--and only average prot. Their HP is also only slightly above human levels, making them fairly fragile outside of melee combat. Their high price reflects their quality, and still makes them a good deal, though it exacerbates the problem of their relative frailty. Tuatha warriors clean up most troops without much difficulty, with weaker candidates often struggling to deal any return damage at all. They're strong enough to be worth the cost even discounting a bless, and can be used as part of expansion or as the elite of an all [[Stealth|stealthed]] Elf army. As far as blesses go, while big incarnates such as quickness or ethereality can feel terrifying, in practice the most cost effective approach is usually to either try to curb their vulnerability to projectiles and evocations (resistances/prot boosts) or lean into their strengths with a selection of minor stat boosts (att skill/def skill/blood surge etc). While not exceptional compared to some other sacreds, Tuatha warriors are still excellent and a key part of TNN's overall lineup.                                                                                                                                                   |+| {{:nations:ea:tir_na_nog:tuatha_warrior.png?28&nolink}}                                                                | **??Tuatha Warrior??**\\ {{:misc:gui:gold.png?15&nolink}} 40\\ {{:misc:gui:resources.png?15&nolink}} 22 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 22    | {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\  {{:abilities:stealthy.png?20&nolink}} [[Stealthy]] (65)\\  {{:abilities:darkvision.png?20&nolink}} [[Darkvision]] (50%)\\ {{:abilities:glamour.png?20&nolink}} [[Glamour]]\\ {{:abilities:iron_vulnerablity.png?20&nolink}} [[Iron Vulnerability]](1) \\ {{:abilities:forestsurvival.png?20&nolink}} [[Forest Survival]]  | TNN's cap only sacred, the Tuatha warrior is a very solid unit and a strength of the nation. While they can't compete with the very best sacreds other EA nations offer, they are vastly superior to most other troops, with even higher strength, attack and defence skill than Sidhe. They wield magic weapons as well, giving potentially very valuable utility against certain targets. Their main weakness is the same as the Sidhe's--a vulnerability to ranged attacks, which ignore def skill and glamour--and only average prot. Their HP is also only slightly above human levels, making them fairly fragile outside of melee combat. Their high price reflects their quality, and still makes them a good deal, though it exacerbates the problem of their relative frailty. Tuatha warriors clean up most troops without much difficulty, with weaker candidates often struggling to deal any return damage at all. They're strong enough to be worth the cost even discounting a bless, and can be used as part of expansion or as the elite of an all [[Stealth|stealthed]] Elf army. As far as blesses go, while big incarnates such as quickness or ethereality can feel terrifying, in practice the most cost effective approach is usually to either try to curb their vulnerability to projectiles and evocations (resistances/prot boosts) or lean into their strengths with a selection of minor stat boosts (att skill/def skill/blood surge etc). While not exceptional compared to some other sacreds, Tuatha warriors are still excellent and a key part of TNN's overall lineup.                                                                                                                                                   | 
 + 
 +====Heroes==== 
 + 
 + 
 +^ Sprite                                                  ^ Unit Name                       ^ Abilities                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      ^ Comments 
 +| {{:nations:ea:tir_na_nog:long_handed.png?nolink }}  | **??Lugh - Long Handed??**  | {{path>F3A3N2H3}} {{:magicpath:path_r.png?20&nolink}}21\\ +1 to new magic paths\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:awe.png?15&nolink}} [[Awe]] (5)\\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (5)\\ {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (20)\\ {{:abilities:glamour.png?15&nolink}} [[Glamour]]\\ {{:abilities:fire_shield.png?15&nolink}} [[Fire Shield]] (13)\\ {{:abilities:siege_bonus.png?15&nolink}} [[Siege Bonus]] (20)\\ {{:abilities:sailing.png?15&nolink}} [[Sailing]] (999/3)\\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (20)\\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (100)\\ {{:abilities:forge_bonus.png?15&nolink}} [[Forge Bonus]] (1)\\ {{:abilities:spell_singer.png?15&nolink}} [[Spell Singer]]  | Dec       | 
 ==== Summons & Freespawn ==== ==== Summons & Freespawn ====
  
 ^ Sprite                                             ^ Unit Name                                                                   ^ Comments                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      ^ ^ Sprite                                             ^ Unit Name                                                                   ^ Comments                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      ^
-| {{:nations:ea:tir_na_nog:cu_sidhe.png?30&nolink}}  | **??Cu Sidhe??**\\ {{gems>6N}} \\ Requires {{path>N2}} \\ 7 units per cast  | TNN's only summonable unit, the Cu Sidhe is a size 3 sacred Elvish dog. Their prot and MR are surprisingly high for animals, and their higher HP and decent damage attack can mitigate their low attack density. However, they remain a questionable use of N gems in most situations, lacking the glamour and high def skill which makes your other Elf troops strong, and still possessing all the same weaknesses. If you're running a heavy bless, access to summonable sacreds from a fairly gem and mage-turn efficient spell can give them a role, but they are probably best avoided.  |+| {{:nations:ea:tir_na_nog:cu_sidhe.png?30&nolink}}  | **??Cu Sidhe??**\\ {{gems>6N}} \\ Requires {{path>N2}} \\ 7 units per cast  | TNN's only summonable unit, the Cu Sidhe is a size 3 sacred Elvish dog. Their prot and MR are surprisingly high for animals, and their higher HP and decent damage attack can mitigate their low attack density. Their high combat speed also means that they can keep pace as bodyguards for Sidhe Lords that are running into combat. However, they remain a questionable use of N gems in most situations, lacking the glamour and high def skill which makes your other Elf troops strong, and still possessing all the same weaknesses. If you're running a heavy bless, access to summonable sacreds from a fairly gem and mage-turn efficient spell can give them a role, but they are probably best avoided.  |
  
 ===== Magic ===== ===== Magic =====
Line 96: Line 100:
 ===National Items=== ===National Items===
  
-**??Gossamer Cloth??**: Contr 2, {{path>A2N1}}, {{gems>8A4N}}. Your army is reported as significantly smaller, making an army of ??Green Lion??s hidden among the report of Fir Bolgs.+**??Shillelagh??**: Const 2, {{path>N1}}, {{gems>5N}}. Provides [[Luck]] and a ??Sprite?? servant; the former will keep the holder from dying 75% of the time, while the latter will dump heaps of [[Fatigue]] on foes in [[Assassination]] attempts. 
 + 
 +**??Gossamer Cloth??**: Const 2, {{path>A2N1}}, {{gems>8A4N}}. Your army is reported as significantly smaller, making an army of ??Green Lion??s hidden among the report of Fir Bolgs.
 =====Strategic Guide===== =====Strategic Guide=====
  
Line 116: Line 122:
 An important tool for winning is to [[Raid]] as many provinces per turn as possible with ??Sidhe Lord#1759?? or a ??Champion?? led ??Tuatha Warrior?? squad to quickly take all of their provinces. Sidhe Lords are excellent [[Raid|raiders]] with Bless / ??Barkskin?? / ??Air Shield?? / ??Mistform?? / ??Personal Regeneration?? (??Flight?? / ??Elemental Fortitude??). Later, they can ??Cloud Trapeze?? (Ench4) into enemy hinterlands or to cut off enemy armies' retreat paths. They can be used with minimal equipment (??Frost Brand??) but are even better with a ??Vine Shield??, armor (??Kithaironic Lion Pelt?? / ??Armor of Knights??), and a repelling ??Dancing Trident??. Likewise, ??Baobhan Sidhe?? used as assassins are tough to hit with normal weapons, and if you can make ??Shroud of the Battle Saint??s for them, they also profit from your bless. Baobhan Sidhe are excellent with retinue items (??Handful of Acorns??, later ??Bottle of Living Water??) and gems for air elementals. ??Seeking Arrow?? (Ench3) can kill human-sized non-[[Stealth]] commanders (8 AN +DRN damage, 38% to kill 10 HP). ??Call of the Winds?? and ??Call of the Wild?? (Conj3) can be effective against weak province defense but are quite expensive. An important tool for winning is to [[Raid]] as many provinces per turn as possible with ??Sidhe Lord#1759?? or a ??Champion?? led ??Tuatha Warrior?? squad to quickly take all of their provinces. Sidhe Lords are excellent [[Raid|raiders]] with Bless / ??Barkskin?? / ??Air Shield?? / ??Mistform?? / ??Personal Regeneration?? (??Flight?? / ??Elemental Fortitude??). Later, they can ??Cloud Trapeze?? (Ench4) into enemy hinterlands or to cut off enemy armies' retreat paths. They can be used with minimal equipment (??Frost Brand??) but are even better with a ??Vine Shield??, armor (??Kithaironic Lion Pelt?? / ??Armor of Knights??), and a repelling ??Dancing Trident??. Likewise, ??Baobhan Sidhe?? used as assassins are tough to hit with normal weapons, and if you can make ??Shroud of the Battle Saint??s for them, they also profit from your bless. Baobhan Sidhe are excellent with retinue items (??Handful of Acorns??, later ??Bottle of Living Water??) and gems for air elementals. ??Seeking Arrow?? (Ench3) can kill human-sized non-[[Stealth]] commanders (8 AN +DRN damage, 38% to kill 10 HP). ??Call of the Winds?? and ??Call of the Wild?? (Conj3) can be effective against weak province defense but are quite expensive.
  
 +==== Example Pretenders ====
  
 +<WRAP box centeralign>
 +<WRAP column 280px right leftalign>
 +**Chassis:** Imprisoned ??Frost Father?? \\
 +**Paths:** {{path>F3A3W4E3S4D3N3B4}} \\ 
 +**Bless:** 10 FR, +10 SR, +5 CR, +2 Def, \\ +3 Strength, Spirit Sight, +2 MR \\ 2×Undying, +15 PR, Blood Surge \\
 +**Scales:** {{scales>dom5O2P1C1G0M1M3}}
 +</WRAP>
 +{{:pretenders:frost_father.png |}}**Frost Father** \\ An example of an imprisoned statresist bless to help your sacreds and thugs remain viable throughout the game. The resists mean that thugs do not have to invest in resist items and can focus on other items. \\ From [[johnny-demuppetization|Johnny's guide]]
 +</WRAP>
 ===== Strategy Guides ===== ===== Strategy Guides =====
 FIXME FIXME
 +
 +{{template>nationindex}}
  
 {{tag>nation ea-nation}} {{tag>nation ea-nation}}
tir-na-n-og-ea.1633093528.txt.gz · Last modified: 2021/10/01 13:05 by joste