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transformation [2022/10/26 10:16] wigglefig |
transformation [2026/07/08 02:48] (current) wigglefig |
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| The most straightforward application of ??Transformation?? is to remove undesirable traits from {{:misc:magic:nature.png?14&nolink}}nature mages, such as the high upkeep of ??Pan??s and ??Pearl King??s or the [[homesickness]] of ??Naiad??s. The variability of chassis stats and traits means that transforming for a better chassis alone is unreliable and likely to waste gems. For nations with small {{:misc:magic:death.png?14&nolink}}death {{:misc:magic:nature.png?14&nolink}}nature mages, transformation may be of particular consideration due to its interaction with [[Twiceborn]]. | The most straightforward application of ??Transformation?? is to remove undesirable traits from {{:misc:magic:nature.png?14&nolink}}nature mages, such as the high upkeep of ??Pan??s and ??Pearl King??s or the [[homesickness]] of ??Naiad??s. The variability of chassis stats and traits means that transforming for a better chassis alone is unreliable and likely to waste gems. For nations with small {{:misc:magic:death.png?14&nolink}}death {{:misc:magic:nature.png?14&nolink}}nature mages, transformation may be of particular consideration due to its interaction with [[Twiceborn]]. |
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| | =====Mechanics===== |
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| ====Chance of Success==== | ====Chance of Success==== |
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| Transformation has a (20 + {{misc:scales:misfortune.png?15}}misfortune)% chance to fail. If the caster fails this check, they make the same check again. Succeeding on this second check gives a [[#bad result|bad result]] from the table below (and feebleminds the caster if the new form is not mindless), while failing again kills the mage.(([[user:loggy:misc|Loggy's Misc Reverse Engineering Notes]])) | Transformation has a (20 + {{misc:scales:misfortune.png?15}}misfortune)% chance to fail. If the caster fails this check, they make the same check again. Succeeding on this second check gives a [[#bad result|bad result]] from the table below (and feebleminds the caster if the new form is not mindless), while failing again kills the mage.(([[user:loggy:misc|Loggy's Misc Reverse Engineering Notes]])) |
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| | If the caster fails the first check, but is lucky enough to gain a mindless form, its paths are reduced to {{path> F4A4W4E4S3D4N3B4}} if any of its paths were higher than that. |
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| If the caster succeeds on the first roll, they are transformed into a random chassis depending on whether they are [[#underwater|underwater]] or on [[#land|land]]. While many of the results are [[undisciplined]] due to being animals, they will still follow scripts as normal during combat. Most results also have subpar magic resistance, making them more vulnerable to spells like ??Soul Slay?? and ??Mind Hunt??. | If the caster succeeds on the first roll, they are transformed into a random chassis depending on whether they are [[#underwater|underwater]] or on [[#land|land]]. While many of the results are [[undisciplined]] due to being animals, they will still follow scripts as normal during combat. Most results also have subpar magic resistance, making them more vulnerable to spells like ??Soul Slay?? and ??Mind Hunt??. |
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| | Some good results have a chance to gain bonus magic paths, listed in the Mod Inspector as "Bonus [x] magic". The chance for the path gain to occur is a percentage equal to ((10 - drain scale) × attuned percentage × 10)/100. Magic scales count as negative drain scales, meaning path gain is more likely to occur if Transformation is cast in magic scales and less likely in drain scales. |
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| | For example, if a caster transforms into a ??Dire Wolf?? (bonus Death magic: 50%) in a province with {{scales>Ma3}}, there is a ((10 + 3) × 50 × 10)/100 or a 65% chance to gain a bonus path in Death magic. |
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| =====Bad Result===== | =====Bad Result===== |
| | {{independents:foulspawn_1.png}} | **??Foul Spawn#453??** and 8 other variations | Variable. One gains amphibious, some have different attacks, but none stand out. | Will be feebleminded, but has full slots. | | | {{independents:foulspawn_1.png}} | **??Foul Spawn#453??** and 8 other variations | Variable. One gains amphibious, some have different attacks, but none stand out. | Will be feebleminded, but has full slots. | |
| | {{independents:large_foulspawn.png}} | **??Foul Spawn#530??** | | Will be feebleminded. No body or hand equipment slots, but five attacks, size 5 and a reasonable amount of hitpoints. | | | {{independents:large_foulspawn.png}} | **??Foul Spawn#530??** | | Will be feebleminded. No body or hand equipment slots, but five attacks, size 5 and a reasonable amount of hitpoints. | |
| | {{independents:freak.png}} | **??Freak??** | {{abilities:fear.png?15&nolink}} [[Fear]] (5)\\ {{abilities:trample.png?15&nolink}} [[Trample]]\\ {{abilities:adept_crossbreeder.png?15&nolink}} [[Adept Crossbreeder]] (10)\\ {{abilities:mindless.png?15&nolink}} [[Mindless]] | Will not lose paths due to being mindless. Has only 2 misc slots despite the pictured limbs. Trample, fear, and crossbreeding can all be situationally useful. | | | {{independents:freak.png}} | **??Freak??** | {{abilities:fear.png?15&nolink}} [[Fear]] (5)\\ {{abilities:trample.png?15&nolink}} [[Trample]]\\ {{abilities:adept_crossbreeder.png?15&nolink}} [[Adept Cross Breeder]] (10)\\ {{abilities:mindless.png?15&nolink}} [[Mindless]] | Will not (entirely) lose paths due to being mindless. Has only 2 misc slots despite the pictured limbs. Trample, fear, and crossbreeding can all be situationally useful. | |
| | {{independents:dragonfly.png}}\\ {{independents:frog.png}}\\ {{independents:large_ant.png}}\\ {{independents:large_beetle.png}}\\ {{independents:large_spider.png}} | **??Dragonfly??**\\ **??Frog??**\\ **??Large Ant??**\\ **??Large Beetle??**\\ **??Large Spider??** | {{abilities:stealth.png?15&nolink}} [[Stealthy]] (40)\\ {{abilities:poor_amphibian.png?15&nolink}} [[Poor Amphibian]] (Frog only)\\ {{abilities:animal.png?15&nolink}} [[Animal]]\\ {{abilities:magic_being.png?15&nolink}} [[Magic Being]]\\ {{abilities:flying.png?15&nolink}} [[Flying]] (Dragonfly and large beetle)\\ {{abilities:need_not_eat.png?15&nolink}} [[Need not Eat]]\\ {{abilities:mindless.png?15&nolink}} [[Mindless]]\\ {{abilities:swamp_survival.png?15&nolink}} [[Swamp Survival]] (Dragonfly and Frog)\\ {{abilities:forest_survival.png?15&nolink}} [[Forest Survival]] (Ant, Beetle and Spider) | Will not lose paths due to being mindless. All die to a stiff breeze, but being stealthy makes them more difficult to catch. | | | {{independents:dragonfly.png}}\\ {{independents:frog.png}}\\ {{independents:large_ant.png}}\\ {{independents:large_beetle.png}}\\ {{independents:large_spider.png}} | **??Dragonfly??**\\ **??Frog??**\\ **??Large Ant??**\\ **??Large Beetle??**\\ **??Large Spider??** | {{abilities:stealth.png?15&nolink}} [[Stealthy]] (40)\\ {{abilities:poor_amphibian.png?15&nolink}} [[Poor Amphibian]] (Frog only)\\ {{abilities:animal.png?15&nolink}} [[Animal]]\\ {{abilities:magic_being.png?15&nolink}} [[Magic Being]]\\ {{abilities:flying.png?15&nolink}} [[Flying]] (Dragonfly and large beetle)\\ {{abilities:need_not_eat.png?15&nolink}} [[Need not Eat]]\\ {{abilities:mindless.png?15&nolink}} [[Mindless]]\\ {{abilities:swamp_survival.png?15&nolink}} [[Swamp Survival]] (Dragonfly and Frog)\\ {{abilities:forest_survival.png?15&nolink}} [[Forest Survival]] (Ant, Beetle and Spider) | Will not (entirely) lose paths due to being mindless. All die to a stiff breeze, but being stealthy makes them more difficult to catch. | |
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| =====Good Result===== | =====Good Result===== |