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twiceborn [2022/04/12 08:52] wigglefig |
twiceborn [2024/11/14 01:59] (current) demonsthenes [Twiceborn Stealing] Mention this doesn't work in dom6. |
| ======Twiceborn====== | ======Twiceborn====== |
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| {{ :screenshots:twiceborn-popup.png?400|}} | {{ :screenshots:twiceborn-popup.png?400&nolink|}} |
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| ??Twiceborn?? is an Enchantment 4 {{path>D2}} [[rituals|ritual]] that gives the caster a second life as [[undead]]. If the mage dies, it will return in the province where the ritual was cast as one of several possible ??Wight Mage?? chassis depending on its original size. So long as the mage returns as a wight, any [[global enchantment]]s they are holding are preserved. This spell also has the side effect of forcefully relocating the caster's home province (where they receive their +1 morale bonus) to where the spell was cast. | ??Twiceborn?? is an Enchantment 4 {{path>D2}} [[rituals|ritual]] that allows the caster a second life as [[undead]] if they die. If the mage dies it will return in the province where the ritual was cast as a Wight Mage chassis though the specific chassis depends on what it was when it died. So long as the mage returns, any [[global enchantment]]s they are holding are preserved. This spell also has the effect of forcefully relocating the caster's home province (where they receive their +1 morale bonus) to where the spell was cast. |
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| Twiceborn costs {{gems>5D}} per point of [[size]]. It would cost only {{gems>5D}} for a size 1 ??Svartalf?? to be twiceborn, whereas a size 4 ??Angakok?? would pay a hefty {{gems>20D}} for the privilege. [[Undead]], [[demon | demons]] and [[inanimate | inanimates]] cannot be twiceborn. Note that it is possible to twiceborn a small chassis for 5 or {{gems>10D}}, [[transformation | transform]] it into a larger chassis, and kill it for a correspondingly larger wight mage form. In particular, late age [[vaettiheim-la | Vaettiheim's]] ??Vaetti Gygja??s can undergo this process for a potential supercombatant chassis at (with luck) minimal cost, although there are too many transformation results for this to be reliable. | Twiceborn costs {{gems>5D}} per point of the caster's [[size]]. It would cost {{gems>5D}} for a size-1 ??Svartalf#1010?? to be Twiceborn, whereas a size-4 ??Angakok#1618?? would pay {{gems>20D}}. [[Undead]], [[demon | demons]], [[inanimate | inanimates]], and plants cannot cast or be affected the ??Twiceborn?? spell. It is possible to Twiceborn a small chassis for 5 or {{gems>10D}}, [[transformation | Transform]] it into a larger chassis, and kill it for a correspondingly larger Wight Mage form. In particular, late-age [[vaettiheim-la | Vaettiheim's]] ??Vaetti Gygja??s can undergo this process for a potential supercombatant chassis at (with luck) minimal cost, although there are too many Transformation results for this to be reliable. Twiceborn can be copied for the unique cost-as-a-function-of-(res)size effect, but it also resets the caster's home province, and that effect cannot be separated out. |
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| **Modder's Note:** Twiceborn looks at resource size, not actual size. This keeps people riding horses from twiceborning into giants. It also means that the larger bless effect will not increase the twiceborn cost. Twiceborn can be copied for the unique cost as a function of size effect but it also resets the caster's home province and that effect can not be separated out. | |
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| | Twiceborn looks at the resource size (ressize), not the actual listed size (size). In the vast majority of cases, ressize is equal to size. However, if a unit has large wings on a humanoid body or is [[mounted]] they will usually have a ressize lower than their size. This means that the Larger [[blesses| bless effect]] will not increase the Twiceborn cost, as that only increases size and not ressize. However, this mechanic also applies when checking for the new target chassis: for example, a ??High Seraph?? has a size of 3 but a ressize of 2, and since a ressize-2 unit with natural flying becomes a Caelian ??Wight Mage#3180??, the High Seraph transforms as intended; on the other hand, a ??Faery Queen?? has a size of 3 //and// a ressize of 3, so she transforms into a standard ??Wight Mage#299?? despite having the same size and the same natural flying ability (including wings) as the High Seraph. This can also lead to strangeness in other situations, such as Asphodel: for this nation, ressize-2 units Twiceborn into ??Carrion Lady#711??s (female satyrs) while ressize-3 units Twiceborn into ??Carrion Centaur#714??s; //but//, because all of Asphodel's ??Centaur??s are size 3/ressize 2, they Twiceborn into Carrion Ladies (satyrs), whereas the nation's //??Minotaur??// units are size 3/ressize 3 and thus Twiceborn into Carrion //Centaurs//. |
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| =====Mechanics===== | =====Mechanics===== |
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| ====Conditions of Resurrection==== | ====Conditions of Resurrection==== |
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| The effect will fail if the unit's owner does not control the province where the ritual was cast, and there is no indication given of the twicebornee's original province (except for the morale bonus gained from being in their home province). If the ritual was cast in a fort, the //inside// of the fort must be controlled in order for the mage to return. Thus a mage will return if the fort is being sieged by enemies, but not if the ritual caster lost the fort and is besieging it in an attempt to take it back. This also remains true if a twiceborn mage is ??Charm??ed, except that its new owner will likely have no way to determine where the ritual was originally cast. | * The effect will fail if the unit's owner does not control the province where the ritual was cast. Note that there is no indication given of the Twiceborned unit's original province (except for the morale bonus gained from being in their home province). If the ritual was cast in a [[fort]], the //inside// of the fort must be controlled in order for the mage to return. Thus a mage will return if the fort is being sieged by enemies, but not if the ritual caster lost the fort and is besieging it in an attempt to take it back. This also remains true if a Twiceborned mage is ??Charm??ed, except that its new owner will likely have no way to determine where the ritual was originally cast. |
| | * The effect will fail if the mage's living form was killed by any Soul Slaying effect. |
| Additionally, the ritual will fail if the mage's living form was killed by any ??Soul Slay?? effect. | * This can found on spells like ??Soul Slay?? or items like an ??Ethereal Crossbow?? |
| | * If the mage fails to resist the Soul Slaying effect but somehow survives the attack, the affliction will remain and still prevent the Twiceborn effect from activating even if they die to a different attack |
| | * Twiceborn takes priority over ??Life after Death??, meaning that a Twiceborned mage will **not** turn into a ??Soulless?? who keeps fighting. Instead they disappear from the battle "like usual" and become a Wight Mage in their home province. |
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| ====Pretenders==== | ====Pretenders==== |
| ====Twiceborn Stealing==== | ====Twiceborn Stealing==== |
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| Due to changing the caster's home province, having [[mercenaries | mercenary]] commanders cast ??Twiceborn?? causes them to become permanently owned by the caster.((Internally, being a mercenary is denoted by having the special home province ID of -2. Taking permanent control of mercenaries by changing this when casting twiceborn is quite possibly an oversight on Illwinter's part.)) This also means that the player is free to take any [[items]] or gems they might have. As it does not update the home provinces of troops under their command, the troops will still refuse to be moved to another commander, but they will not leave when their contract would have ended. | Any mercenary commander who casts the ??Twiceborn?? spell will become permanently owned by the player. This is due to the spell's effect of changing the caster's home province to wherever the spell was cast.((Internally, being a mercenary is denoted by having the special home province ID of -2. Taking permanent control of mercenaries by changing this when casting Twiceborn is quite possibly an oversight on Illwinter's part.)) This also means that the player is free to take any [[items]] or gems they might have. As it does not update the home provinces of troops under their command, the troops will still refuse to be moved to another commander, but they will not leave when their contract would have ended. |
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| | Note that in Dominions 6, this buggy interaction with how Mercenary status is stored by the game was fixed, resulting in ??Twiceborn?? being useless to cast on mercenary commanders. |
| | ====Immortal Home==== |
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| | When ??Twiceborn?? is cast by a commander with [[Immortality]], it changes the location they revive from to the province where Twiceborn was cast. This, like in the case with mercenaries, is because Twiceborn changes the caster's home province. However, because Immortality is checked before Twiceborn, Immortal units cannot become Wight Mages unless their Immortality is bypassed. |
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| ====Chance for Death Boost==== | ====Chance for Death Boost==== |
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| When a twiceborn commander returns as a Wight Mage, it has a chance to gain an additional level in the [[Magic | Death]] magic path. Practical testing of approximately 20200 casts of twiceborn indicate this happens 20% of the time,((For ~200 data points, see https://www.youtube.com/watch?v=3gJiQ0bJPOk )) but that it cannot boost the mage beyond {{path>D4}}.(([[:user:loggy:twiceborn|20000 data points for a range of paths]])) | When a Twiceborned commander returns as a Wight Mage, it has a chance to gain an additional level in the [[Magic | Death]] magic path. Practical testing of approximately 20200 casts of Twiceborn indicate this happens 20% of the time,((For ~200 data points, see https://www.youtube.com/watch?v=3gJiQ0bJPOk )) but that it cannot boost the mage beyond {{path>D4}}.(([[:user:loggy:twiceborn|20000 data points for a range of paths]])) |
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| =====Twiceborn Chassis===== | =====Twiceborn Chassis===== |
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| Notable features of wight mages include: | Notable features of Wight Mages include: |
| * They all have no upkeep. | * They all have no upkeep. |
| * They are undead units, giving them [[spirit sight]] and very high resistance to poison and cold damage as well as the poor amphibian ability. This also makes them vulnerable to anti-undead items and magic, such as the ??Holy Scourge?? and ??Cleansing Water??. | * They are undead units, giving them [[spirit sight]] and very high resistance to poison and cold damage as well as the poor amphibian ability. This also makes them vulnerable to anti-elite-undead items and magic, such as a ??Holy Scourge?? and ??Dust to Dust??. |
| * [[Chill]] aura 3. | * [[Chill]] aura 3. |
| * 5-7 natural protection, 18 morale, high strength, moderately high attack and defense skill and 22 map move. Except size, their stats and abilities are unrelated to their previous living form (these stats may vary slightly based on different chassis sizes or certain special chassis types). | * 5-7 natural protection, 18 morale, high strength, moderately high attack and defense skill and 22 map move. Except size, their stats and abilities are unrelated to their previous living form (these stats may vary slightly based on different chassis sizes or certain special chassis types). |
| * Significantly more hitpoints than most living chassis of equivalent size. | * Significantly more hitpoints than most living chassis of equivalent size. |
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| Note that, even though they are undead, wight mages do have a maximum age and are not immune to old age penalties. In extreme circumstances, a very old mage may twiceborn into a wight mage with worse stats than the base chassis would indicate. | Note that, even though they are undead, Wight Mages do have a maximum age—500 years (2,500 years for the two Titans), modified by +50%/{{path>D1}}—and are not immune to [[unit-age| old age]] penalties. In extreme circumstances, a very old mage may Twiceborn into a Wight Mage with worse stats than the base chassis would indicate. |
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| | For units with #secondshape, the Wight Mage form considers only the ressize of the #firstshape instead of whatever shape the mage is currently in. Other forms of shapeshifting (e.g. #shapechange or #<terrain>shape), however, will indeed consider the unit's current form (i.e. the form the unit is in when it dies), which can result in strange behaviour, e.g. a ??Black Hunter?? is ressize 2 while mounted, which would produce a size-2 ??Wight Mage#299??, but the ??Hunter Spider?? shape (which uses #homeshape) is ressize 6, so a Twiceborned ressize-2 Black Hunter will be in a ressize-6 shape (Hunter Spider) when Twiceborn goes off, resulting in a size-6 Titan ??Wight Mage#3445??, instead. Similarly, a Twiceborned ??Nahualli?? (which uses #shapechange) who dies in human shape (size 2/ressize 2) returns as a standard Wight Mage, but one who dies in ??Turkey?? shape (size 2/ressize 2, flying) returns as a Caelian ??Wight Mage#3180??. **Note** that #secondtmpshape activating in battle results in the second (temporary) unit becoming the Wight Mage and then disappearing once the battle ends, as is intended for #secondtmpshape. Ergo, Twiceborned units with #secondtmpshape must die //without// triggering #secondtmpshape in order to produce a permanent Wight Mage; for example, a Twiceborned ??Serpent Cataphract?? who dies in battle will become a ??Serpent??, which will then become a ??Wight Mage#299??, which will subsequently disappear after the battle, but a Serpent Cataphract who dies on the world map (e.g. by drowning) will return as a permanent Wight Mage. |
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| A table of twiceborn forms is included below, organized by size. For units with more than one shape, the wight mage form considers only the size of the #firstshape instead of whatever shape the mage is currently in. 'Male' in the twicebornee column simply refers to the absence of the female tag; this includes animals which are not obviously male or female, as almost all animals lack the female tag. Exact requirements for each twiceborn result courtesy of Loggy's notes.((Can be found at [[:user:loggy:misc]] under Twiceborn shape logic)) | A table of Twiceborn forms is included below, organized by the order in which the checks are performed: a unit that dies and triggers Twiceborn will proceed through each check in this order, transforming into the first Wight chassis for which it qualifies.((More info can be found at [[:user:loggy:misc]] under "Twiceborn shape logic.")) 'Male' in the Twiceborn column simply refers to the absence of the female tag; this includes animals which are not obviously male or female, as almost all animals lack the female tag. Exact requirements for each Twiceborn result courtesy of Loggy's notes. **Note** that national requirements will usually apply for units that share additional irrelevant nations, e.g. ??Centaur??s are shared between [[pangaea-ea| EA]] & [[pangaea-ma| MA Pangaea]] and [[asphodel-ma| Asphodel]], but will still Twiceborn into ??Carrion Lady#711??s because they are a ressize-2 unit recruitable by Asphodel. |
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| ^ Image ^ Name ^ Twicebornee ^ Description ^ | ^ Check# ^ Twiceborned Chassis ^ Wight Sprite ^ Wight Name ^ Wight Chassis ^ |
| | {{:independents:Wight_Mage_9.png?nolink}} | **??Wight Mage#3448??** | Male size 1 nonflying chassis | Size 1, [[stealthy]] | | | 1. | Ressize-6 Aboleths only (??Mind Lord??s, the ??First Spawn??, the hero ??Auluudh - Aboleth??). | {{:independents:necrodai.png?nolink}} | **??Necrodai#3451??** | Size 6, gains full [[amphibious]]ness, unlike their living forms. Does not work on ??Grandmother??s or ??Polypal Queen??s, despite their having the "aboleth" tag. | |
| | {{:independents:Wight_Mage_9.png?nolink}} | **??Wight Hag#3449??** | Female size 1 nonflying chassis | Retains female, [[stealthy]] and [[terrain survival| forest survival]] | | | 2. | Ressize-3+ Aboleths only (??Aboleth#1520??s, ??Abodai??, ??Giboleth??s, ??Gibodai??). | {{:independents:necrodai_2.png?nolink}} | **??Necrodai#3452??** | Size 4, gains full [[amphibious]]ness, unlike their living forms. | |
| | {{:independents:Wight_Mage_1.png?nolink}} | **??Wight Mage#299??** | Default form for size 2 or 3 chassis | Size 2 | | | 3. | [[shinuyama-ma| Shinuyama]]'s ??Bakemono Sorcerer??s only. | {{:independents:Wight_Mage_5.png?nolink}} | **??Wight Mage#3196??** | Size 3, retains [[terrain survival| mountain survival]]. Because Bakemono Sorcerers have {{path>H1}}, and magic paths are retained through transformations, the unit will also retain [[sacred]]. | |
| | {{:independents:Wight_Mage_2.png?nolink}} | **??Wight Mage#3180??** | Size 2 flying chassis or [[caelum| Caelian]] birdfolk | Wight form cannot fly | | | 4. | Ressize-3+ [[ur-ea| Ur]] & [[uruk-ma| Uruk]] recruitable units only, such as ??Enkidu Hunter??s and ??Ensi#2943??. | {{:independents:Wight_shaman.png?nolink}} | **??Wight Shaman??** | Size 3. Does not work on Enkidus that cannot be recruited by [[ur-ea| Ur]] & [[uruk-ma| Uruk]] (e.g. ??Enkidu Slave??s), nor on summoned units (e.g. ??Ugallu??), but does work on ??Kulullu??s, ??Mushussu Chariot??s (ressize 3), and ??Mushussu#2962??s (despite being ressize 5). | |
| | {{:independents:Wight_Mage_8.png?nolink}} | **??Wight Mage#3447??** | Size 1 flying chassis or [[xibalba| Xibalban]] ??Zotz?? | Wight form cannot fly, but keeps/gains [[stealthy]] and [[terrain survival| forest survival]] | | | 5. | Ressize-4+ [[ashdod-ma| Ashdod]] recruitable units only, such as ??Zamzummite??s. | {{:independents:Wight_murmurer.png?nolink}} | **??Wight Murmurer??** | Size 4, retains [[terrain survival| wasteland survival]]. Larger units (e.g. size-5 ??Adon??s) will not retain their larger size. | |
| | {{:independents:carrion_lady.png?nolink}} | **??Carrion Lady#711??** | Any size 2 unit associated with [[asphodel-ma| Asphodel]], such as ??Black Dryad??s and ??Dryad Hag??s | Gains [[physical resistance| pierce resistant]], [[magic being]] and [[inanimate]]. Retains [[recuperation]] and [[terrain survival| forest survival]] | | | 6. | Ressize-4 [[agartha-ea| EA]] & [[agartha-ma| MA Agartha]] recruitable units only, such as Oracles (e.g. ??Oracle of the Dead??) and ??Ancient Lord#2506??s. | {{:independents:wight_oracle.png?nolink}} | **??Wight Oracle??** | Size 4, retains(/gains) full [[amphibious]]ness; gains [[reanimation|reanimator priest]] (unit must still have at least {{path>H1}} to reanimate); loses [[siege bonus]] and [[cold blooded]]. Does not work on units that cannot be recruited by [[agartha-ea| EA]] & [[agartha-ma| MA Agartha]] (e.g. ??Unused Ancient One??s), but does work on ??Troglodyte Slave??s (which do not normally have [[amphibious]]). | |
| | {{:independents:Wight_Mage_3.png?nolink}} | **??Wight Mage#3181??** | Any size 2 unit that has both [[cold blooded]] and [[swamp survival]] | Loses [[cold blooded]] and [[swamp survival]] | | | 7. | [[asphodel-ma| Asphodel]]'s ??Panic Apostate??s and the hero ??Panicratos - Apostatic Warrior?? only. | {{:independents:carrion_lord.png?nolink}} | **??Carrion Lord#710??** | Size 3, retains [[terrain survival| forest survival]] and [[recuperation]]; gains [[physical resistance| pierce resistant]], [[magic being]], [[inanimate]], and [[sacred]]. | |
| | {{:independents:Wight_Mage_5.png?nolink}} | **??Wight Mage#3196??** | [[shinuyama-ma| Shinuyama]] ??Bakemono Sorcerer#1427??s only | Retains [[terrain survival| mountain survival]]. Because all Bakemono Sorcerers have {{path>H1}}, the Bakemono Sorcerer will still be sacred when it becomes a wight. | | | 8. | Ressize-2 [[asphodel-ma| Asphodel]] recruitable units only, such as ??Black Dryad??s and ??Dryad Hag??s (most ??Harpy??s are actually size 2/ressize 1). | {{:independents:carrion_lady.png?nolink}} | **??Carrion Lady#711??** | Size 2, retains [[terrain survival| forest survival]] and [[recuperation]]; gains [[physical resistance| pierce resistant]], [[magic being]], [[inanimate]], and [[sacred]]. | |
| | {{:independents:Wight_shaman.png?nolink}} | **??Wight Shaman??** | ??Enkidu#2162?? chassis only | | | | 9. | Ressize-3 [[asphodel-ma| Asphodel]] recruitable units only, such as ??Minotaur??s. (Most ??Centaur??s are actually size 3/ressize 2.) | {{:nations:ma:asphodel:carrion_centaur.png?nolink}} | **??Carrion Centaur#714??** | Size 3, retains [[terrain survival| forest survival]] and [[recuperation]]; gains [[physical resistance| pierce resistant]], [[magic being]], [[inanimate]], and [[sacred]]. | |
| | {{:independents:carrion_lord.png?nolink}} | **??Carrion Lord#710??** | [[asphodel-ma| Asphodel]] ??Panic Apostate??s only | Gains [[sacred]], [[physical resistance| pierce resistant]], [[magic being]] and [[inanimate]]. Retains [[recuperation]] and [[terrain survival| forest survival]] | | | 10. | Ressize-2 units with both [[cold blooded]] and [[swamp survival]]. | {{:independents:Wight_Mage_3.png?nolink}} | **??Wight Mage#3181??** | Size 2, loses [[cold blooded]] and [[terrain survival| swamp survival]]. Does not work on Sobeks (ressize 3), except for ??Atun Shar - Sobek Sauromancer??. | |
| | {{:independents:Wight_Mage_10.png?nolink}} | **??Wight Mage#3450??** | Male size 4 chassis | Size 4, [[terrain survival| forest survival]] and [[snow move]] | | | 11. | Ressize-6 [[female]] units. | {{:independents:Wight_Mage_7.png?nolink}} | **??Wight Mage#3446??** | Size 5, gains [[fear]] and [[morale]] 30; loses [[female]]. | |
| | {{:independents:Wight_Mage_4.png?nolink}} | **??Wight Mage#3195??** | Any amphibious or aquatic size 4+ chassis except [[agartha | Agarthan]] ??Ancient One??s and [[r-lyeh-ea| R'lyehan]] ??Aboleth??s. Includes ??Telkhine??s and ??Ryujin?? in addition to ??Angakok??s as the sprite indicates | Fully amphibious | | | 12. | Ressize-6 male units. | {{:independents:Wight_Mage_6.png?nolink}} | **??Wight Mage#3445??** | Size 6, gains [[fear]] and [[morale]] 30. | |
| | {{:independents:Wight_hag.png?nolink}} | **??Wight Hag#3444??** | Female size 4 chassis | Female, [[fortune teller]], [[terrain survival| forest survival]] and [[snow move]] | | | 13. | Ressize-4+ [[amphibious]] or [[aquatic]] units. | {{:independents:Wight_Mage_4.png?nolink}} | **??Wight Mage#3195??** | Size 4, retains/gains full [[amphibious]]ness (losing [[amphibious| poor amphibian]]/[[aquatic]]). Includes ??Telkhine??s, ??Ryujin??, ??Sea Troll??s, and all other ressize-4+ [[amphibious]] and [[aquatic]] units, in addition to ??Angakok??s, ??Bacab??ob, and other large Atlantians. | |
| | {{:independents:Wight_murmurer.png?nolink}} | **??Wight Murmurer??** | All [[ashdod-ma| Ashdod]] size 4+ units and commanders | Retains [[terrain survival| wasteland survival]] | | | 14. | Ressize-2 [[flying]] units, including many [[caelum| Caelians]], like ??Seraphine??s; some other nationals, like ??Huaca??s; and some non-winged units, like ??Valkyrie??s. | {{:independents:Wight_Mage_2.png?nolink}} | **??Wight Mage#3180??** | Size 2, loses [[flying]]. | |
| | {{:independents:necrodai_2.png?nolink}} | **??Necrodai#3452??** | Size 4 Aboleth chassis (??Aboleth?? or ??Abodai??) | Fully amphibious, unlike their living forms | | | 15. | Repeat check 11 for ressize-5 [[female]] units (same outcome). |||| |
| | {{:independents:wight_oracle.png?nolink}} | **??Wight Oracle??** | All size 4 units associated with [[agartha-ea| EA]] or [[agartha-ma| MA Agartha]] | Fully amphibious and a [[reanimation|reanimator priest]]. Loses [[siege bonus]] | | | 16. | Repeat check 12 for ressize-5 male units (same outcome). |||| |
| | {{:independents:Wight_Mage_7.png?nolink}} | **??Wight Mage#3446??** | Size 5 and 6 female titans only | Size 5, has [[fear]]. Does not retain female | | | 17. | Ressize-4 [[female]] units. | {{:independents:Wight_hag.png?nolink}} | **??Wight Hag#3444??** | Size 4, retains [[female]]; gains [[terrain survival| mountain survival]], [[terrain survival| forest survival]], [[snow move]], and [[fortune teller]]. | |
| | {{:independents:Wight_Mage_6.png?nolink}} | **??Wight Mage#3445??** | Size 5 or 6 male chassis | Size 6, has [[fear]] | | | 18. | Ressize-4 male units. | {{:independents:Wight_Mage_10.png?nolink}} | **??Wight Mage#3450??** | Size 4, gains [[terrain survival| forest survival]] and [[snow move]]. | |
| | {{:independents:necrodai.png?nolink}} | **??Necrodai#3451??** | Size 6 Aboleth chassis (??Mind Lord??) | Fully amphibious, unlike their living forms | | | 19. | Ressize-2+ units. | {{:independents:Wight_Mage_1.png?nolink}} | **??Wight Mage#299??** | Size 2. Gets a free quarterstaff. | |
| | | 20. | Ressize-1 non[[flying]] male units. | {{:independents:Wight_Mage_9.png?nolink}} | **??Wight Mage#3448??** | Size 1, gains [[terrain survival| forest survival]] and [[stealthy]]. | |
| | | 21. | Ressize-1 non[[flying]] [[female]] units. | {{:independents:Wight_Mage_9.png?nolink}} | **??Wight Hag#3449??** | Size 1, retains [[female]]; gains [[terrain survival| forest survival]] and [[stealthy]]. | |
| | | 22. | Ressize-1 [[flying]] units, such as [[xibalba| Xibalban]] ??Zotz?? (who are predominantly size 2/ressize 1). | {{:independents:Wight_Mage_8.png?nolink}} | **??Wight Mage#3447??** | Size 2, gains [[terrain survival| forest survival]] and [[stealthy]]; loses [[flying]]. | |
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