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twiceborn [2023/08/08 01:09] thagsimm0ns [Conditions of Resurrection] |
twiceborn [2024/11/14 01:59] (current) demonsthenes [Twiceborn Stealing] Mention this doesn't work in dom6. |
??Twiceborn?? is an Enchantment 4 {{path>D2}} [[rituals|ritual]] that allows the caster a second life as [[undead]] if they die. If the mage dies it will return in the province where the ritual was cast as a Wight Mage chassis though the specific chassis depends on what it was when it died. So long as the mage returns, any [[global enchantment]]s they are holding are preserved. This spell also has the effect of forcefully relocating the caster's home province (where they receive their +1 morale bonus) to where the spell was cast. | ??Twiceborn?? is an Enchantment 4 {{path>D2}} [[rituals|ritual]] that allows the caster a second life as [[undead]] if they die. If the mage dies it will return in the province where the ritual was cast as a Wight Mage chassis though the specific chassis depends on what it was when it died. So long as the mage returns, any [[global enchantment]]s they are holding are preserved. This spell also has the effect of forcefully relocating the caster's home province (where they receive their +1 morale bonus) to where the spell was cast. |
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Twiceborn costs {{gems>5D}} per point of the caster's [[size]]. It would cost {{gems>5D}} for a size 1 ??Svartalf#1010?? to be Twiceborn, whereas a size 4 ??Angakok#1618?? would pay {{gems>20D}}. [[Undead]], [[demon | demons]] and [[inanimate | inanimates]] cannot cast or be affected the ??Twiceborn?? spell. It is possible to Twiceborn a small chassis for 5 or {{gems>10D}}, [[transformation | Transform]] it into a larger chassis, and kill it for a correspondingly larger Wight Mage form. In particular, late age [[vaettiheim-la | Vaettiheim's]] ??Vaetti Gygja??s can undergo this process for a potential supercombatant chassis at (with luck) minimal cost, although there are too many Transformation results for this to be reliable. Twiceborn can be copied for the unique cost-as-a-function-of-(res)size effect but it also resets the caster's home province and that effect can not be separated out. | Twiceborn costs {{gems>5D}} per point of the caster's [[size]]. It would cost {{gems>5D}} for a size-1 ??Svartalf#1010?? to be Twiceborn, whereas a size-4 ??Angakok#1618?? would pay {{gems>20D}}. [[Undead]], [[demon | demons]], [[inanimate | inanimates]], and plants cannot cast or be affected the ??Twiceborn?? spell. It is possible to Twiceborn a small chassis for 5 or {{gems>10D}}, [[transformation | Transform]] it into a larger chassis, and kill it for a correspondingly larger Wight Mage form. In particular, late-age [[vaettiheim-la | Vaettiheim's]] ??Vaetti Gygja??s can undergo this process for a potential supercombatant chassis at (with luck) minimal cost, although there are too many Transformation results for this to be reliable. Twiceborn can be copied for the unique cost-as-a-function-of-(res)size effect, but it also resets the caster's home province, and that effect cannot be separated out. |
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Twiceborn looks at the resource size (ressize), not the actual listed size (size). In the vast majority of cases, ressize is equal to size. However, if a unit has large wings on a humanoid body or is [[mounted]] they will usually have a ressize lower than their size. This means that the Larger [[blesses| bless effect]] will not increase the Twiceborn cost, as that only increases size and not ressize. However, this mechanic also applies when checking for the new target chassis: for example, a ??High Seraph?? has a size of 3 but a ressize of 2, and since a ressize-2 unit with natural flying becomes a Caelian ??Wight Mage#3180??, the High Seraph transforms as intended; on the other hand, a ??Faery Queen?? has a size of 3 //and// a ressize of 3, so she transforms into a standard ??Wight Mage#299?? despite having the same size and the same natural flying ability (including wings) as the High Seraph. This can also lead to strangeness in other situations, such as Asphodel: for this nation, ressize-2 units Twiceborn into ??Carrion Lady#711??s (female satyrs) while ressize-3 units Twiceborn into ??Carrion Centaur#714??s; //but//, because all of Asphodel's ??Centaur??s are size 3/ressize 2, they Twiceborn into Carrion Ladies (satyrs), whereas the nation's //??Minotaur??// units are size 3/ressize 3 and thus Twiceborn into Carrion //Centaurs//. | Twiceborn looks at the resource size (ressize), not the actual listed size (size). In the vast majority of cases, ressize is equal to size. However, if a unit has large wings on a humanoid body or is [[mounted]] they will usually have a ressize lower than their size. This means that the Larger [[blesses| bless effect]] will not increase the Twiceborn cost, as that only increases size and not ressize. However, this mechanic also applies when checking for the new target chassis: for example, a ??High Seraph?? has a size of 3 but a ressize of 2, and since a ressize-2 unit with natural flying becomes a Caelian ??Wight Mage#3180??, the High Seraph transforms as intended; on the other hand, a ??Faery Queen?? has a size of 3 //and// a ressize of 3, so she transforms into a standard ??Wight Mage#299?? despite having the same size and the same natural flying ability (including wings) as the High Seraph. This can also lead to strangeness in other situations, such as Asphodel: for this nation, ressize-2 units Twiceborn into ??Carrion Lady#711??s (female satyrs) while ressize-3 units Twiceborn into ??Carrion Centaur#714??s; //but//, because all of Asphodel's ??Centaur??s are size 3/ressize 2, they Twiceborn into Carrion Ladies (satyrs), whereas the nation's //??Minotaur??// units are size 3/ressize 3 and thus Twiceborn into Carrion //Centaurs//. |
Any mercenary commander who casts the ??Twiceborn?? spell will become permanently owned by the player. This is due to the spell's effect of changing the caster's home province to wherever the spell was cast.((Internally, being a mercenary is denoted by having the special home province ID of -2. Taking permanent control of mercenaries by changing this when casting Twiceborn is quite possibly an oversight on Illwinter's part.)) This also means that the player is free to take any [[items]] or gems they might have. As it does not update the home provinces of troops under their command, the troops will still refuse to be moved to another commander, but they will not leave when their contract would have ended. | Any mercenary commander who casts the ??Twiceborn?? spell will become permanently owned by the player. This is due to the spell's effect of changing the caster's home province to wherever the spell was cast.((Internally, being a mercenary is denoted by having the special home province ID of -2. Taking permanent control of mercenaries by changing this when casting Twiceborn is quite possibly an oversight on Illwinter's part.)) This also means that the player is free to take any [[items]] or gems they might have. As it does not update the home provinces of troops under their command, the troops will still refuse to be moved to another commander, but they will not leave when their contract would have ended. |
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| Note that in Dominions 6, this buggy interaction with how Mercenary status is stored by the game was fixed, resulting in ??Twiceborn?? being useless to cast on mercenary commanders. |
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