User Tools

Site Tools


ulm-ma

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
ulm-ma [2022/02/14 03:47]
wigglefig
ulm-ma [2026/07/01 10:57] (current)
wigglefig
Line 1: Line 1:
-{{ :nations:flags:MA_Ulm.png?nolink|}}+[[dom6/ulm-ma|{{:wiki:dom5_version.png?100 }}]]{{ :nations:flags:MA_Ulm.png?nolink|}}
 ====== MA Ulm, Forges of Ulm  ======  ====== MA Ulm, Forges of Ulm  ====== 
 ===== Lore ===== ===== Lore =====
Line 13: Line 13:
 =====National Features===== =====National Features=====
  
-^ Race                                                                           ^ Military                                                                          ^ Magic Access                                                                              ^ Priests                                                                                     ^ Buildings                                                                                                                                                                                                            +^ Race                                                                           ^ Military                                                                          ^ Magic Access                                                                              ^ Priests                                                                                                           ^ Buildings                                                                                                                                                                                                                                    
-| **Ulmite Men** \\ +2 HP vs humans \\ -1 MR vs humans \\ +1 Strength vs humans  | Gold-efficient infantry \\ \\  Crossbows & Arbalests \\ \\ Heavy Armor & Weapons  | {{path>E2}} (rare 3) \\ {{path>F1}} (rare 2) \\ {{path>A1}} (rare) \\ {{path>S1}} (rare)  | {{path>H2}} Cap-only\\ {{path>H1}} in Forts\\ {{:abilities:inquisitor.png?15&nolink}} [[Inquisitor|Inquisitors]]  | {{:misc:gui:castle.png?30&nolink |}} Standard [[fort|Forts]] (Castles)\\ Starts with a Citadel (3 Commander Pts.)\\ Can build Citadels with {{:abilities:mason.png?15&nolink}} [[Mason|Masons]]\\ Forts produce +25% resources {{resources}}  |+| **Ulmite Men** \\ (compared to baseline human)\\ +2 HP \\ -1 MR\\ +1 Strength  | Gold-efficient infantry \\ \\  Crossbows & Arbalests \\ \\ Heavy Armor & Weapons  | {{path>E2}} (rare 3) \\ {{path>F1}} (rare 2) \\ {{path>A1}} (rare) \\ {{path>S1}} (rare)  | {{path>H2}} Cap-only\\ {{path>H1}} in Forts\\ {{:abilities:inquisitor.png?15&nolink}} [[Inquisitor|Inquisitors]]  | {{:misc:gui:castle.png?30&nolink }} Standard [[fort|Forts]] (Castles)\\ Starts with a Citadel (3 Commander Pts.)\\ Can build Citadels with {{:abilities:mason.png?15&nolink}} [[Mason|Masons]]\\ Forts produce +25% resources {{resources}}  |
  
 "Rare" is 5%, in this case; it's a much-more-generous rate than most "rare" paths, but it is by no means reliable. A 5% chances means that recruiting 20 mages gives a 65% chance of getting at least one mage with the desired random. "Rare" is 5%, in this case; it's a much-more-generous rate than most "rare" paths, but it is by no means reliable. A 5% chances means that recruiting 20 mages gives a 65% chance of getting at least one mage with the desired random.
Line 100: Line 100:
 **Combat** **Combat**
   * Evocation 3 {{path>E1H1}}: **??Iron Darts??**\\ The signature spell of Ulmish Priests, firing a spread of 3 magic armor-piercing darts that deal double damage to [[Magic Being|magic beings]]. Massing ??Black Priest??s and ??Black Smith??s allows you to shower the enemy in shrapnel that ignores 60% of protection.    * Evocation 3 {{path>E1H1}}: **??Iron Darts??**\\ The signature spell of Ulmish Priests, firing a spread of 3 magic armor-piercing darts that deal double damage to [[Magic Being|magic beings]]. Massing ??Black Priest??s and ??Black Smith??s allows you to shower the enemy in shrapnel that ignores 60% of protection. 
-  * Evocation 6 {{path>E1H1}}: **??Iron Blizzard??**\\ Trades some range and damage for a truly astonishing 30 darts per cast. Can be casted by even a lowly ??Black Priest??, but the high fatigue cost makes it more practical for ??Priest Smith??s to spam. This is an powerful evocation spell which is particularly lethal to magic beings.+  * Evocation 6 {{path>E1H1}}: **??Iron Blizzard??**\\ Trades some range and damage for a truly astonishing 20 darts per cast. Can be casted by even a lowly ??Black Priest??, but the high fatigue cost makes it more practical for ??Priest Smith??s to spam. This is powerful evocation spell which is particularly lethal to magic beings.
  
   * Thaumaturgy 5 {{path>E3}}: **??Tempering the Will??**\\ Effectively a national version of the ??Antimagic?? spell against the usual MR-negates threats such as mind blasters or ??Charm??. However, Thaumaturgy is of limited use to MA Ulm aside from this spell, making this an awkward research target. Alternatively, an astral-random Master Smith can ??Power of the Spheres?? up to {{path>S2}} and burn pearls to cast ??Antimagic?? for a total of {{gems>3S}}.   * Thaumaturgy 5 {{path>E3}}: **??Tempering the Will??**\\ Effectively a national version of the ??Antimagic?? spell against the usual MR-negates threats such as mind blasters or ??Charm??. However, Thaumaturgy is of limited use to MA Ulm aside from this spell, making this an awkward research target. Alternatively, an astral-random Master Smith can ??Power of the Spheres?? up to {{path>S2}} and burn pearls to cast ??Antimagic?? for a total of {{gems>3S}}.
Line 124: Line 124:
 Ulm's narrow and shallow paths means that most rituals will require the help of a Pretender to cast. However, Ulm benefits greatly from being able to cast a few key rituals. Ulm's narrow and shallow paths means that most rituals will require the help of a Pretender to cast. However, Ulm benefits greatly from being able to cast a few key rituals.
  
-??Riches from Beneath?? has obvious synergy with Ulm's resource-intensive lineup, allowing Ulm to mass even more of its high-quality infantry as well as providing a nice income boost. ??Eternal Pyre?? is also a useful global to control, as it allows Ulm to produce huge quantities of ??Lightless Lantern??s. Having a healthy treasury of fire gems also enables more gem-hungry moves such as summoning ??Flame Spirit??s for better depth in fire magic.+??Riches from Beneath?? synergizes with Ulm's resource-intensive lineup, allowing Ulm to more quickly mass its infantry as well as providing a nice income boost. However, it does not stack on the resource bonuses provided by Ulm's Master Smiths, making it less effective than it may seem at first. ??Eternal Pyre?? is also a useful global to control, as it allows Ulm to produce huge quantities of ??Lightless Lantern??s. Having a healthy treasury of fire gems also enables more gem-hungry moves such as summoning ??Flame Spirit??s for better depth in fire magic.
  
-??Earth Blood Deep Well?? is fantastic for Ulm as almost all of Ulm's more powerful combat magic (??Maws of the Earth??, ??Marble Warriors??, ??Earthquake?? etc.) consumes earth gems. A strong earth income makes Ulm much more resilient against gem-baiting tactics and more tenacious on prolonged campaigns.+??Earth Blood Deep Well?? is fantastic for Ulm as almost all of Ulm's more powerful combat magic (??Maws of the Earth??, ??Marble Warriors??, ??Earthquake?? etc.) consumes earth gems. A strong earth income makes Ulm much more resilient against gem-baiting tactics and more tenacious on prolonged campaigns. However, given Ulm's voracious appetite for earth gems, it may be difficult to save up the 80 gems required to actually cast EBDW.
  
 ====Magic Items==== ====Magic Items====
ulm-ma.1644810420.txt.gz · Last modified: 2022/02/14 03:47 by wigglefig