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ulm-ma [2022/02/14 03:47]
wigglefig
ulm-ma [2023/09/01 11:49] (current)
exasperatedcultist [Table]
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 =====National Features===== =====National Features=====
  
-^ Race                                                                           ^ Military                                                                          ^ Magic Access                                                                              ^ Priests                                                                                     ^ Buildings                                                                                                                                                                                                            +^ Race                                                                           ^ Military                                                                          ^ Magic Access                                                                              ^ Priests                                                                                                           ^ Buildings                                                                                                                                                                                                                                    
-| **Ulmite Men** \\ +2 HP vs humans \\ -1 MR vs humans \\ +1 Strength vs humans  | Gold-efficient infantry \\ \\  Crossbows & Arbalests \\ \\ Heavy Armor & Weapons  | {{path>E2}} (rare 3) \\ {{path>F1}} (rare 2) \\ {{path>A1}} (rare) \\ {{path>S1}} (rare)  | {{path>H2}} Cap-only\\ {{path>H1}} in Forts\\ {{:abilities:inquisitor.png?15&nolink}} [[Inquisitor|Inquisitors]]  | {{:misc:gui:castle.png?30&nolink |}} Standard [[fort|Forts]] (Castles)\\ Starts with a Citadel (3 Commander Pts.)\\ Can build Citadels with {{:abilities:mason.png?15&nolink}} [[Mason|Masons]]\\ Forts produce +25% resources {{resources}}  |+| **Ulmite Men** \\ (compared to baseline human)\\ +2 HP \\ -1 MR\\ +1 Strength  | Gold-efficient infantry \\ \\  Crossbows & Arbalests \\ \\ Heavy Armor & Weapons  | {{path>E2}} (rare 3) \\ {{path>F1}} (rare 2) \\ {{path>A1}} (rare) \\ {{path>S1}} (rare)  | {{path>H2}} Cap-only\\ {{path>H1}} in Forts\\ {{:abilities:inquisitor.png?15&nolink}} [[Inquisitor|Inquisitors]]  | {{:misc:gui:castle.png?30&nolink }} Standard [[fort|Forts]] (Castles)\\ Starts with a Citadel (3 Commander Pts.)\\ Can build Citadels with {{:abilities:mason.png?15&nolink}} [[Mason|Masons]]\\ Forts produce +25% resources {{resources}}  |
  
 "Rare" is 5%, in this case; it's a much-more-generous rate than most "rare" paths, but it is by no means reliable. A 5% chances means that recruiting 20 mages gives a 65% chance of getting at least one mage with the desired random. "Rare" is 5%, in this case; it's a much-more-generous rate than most "rare" paths, but it is by no means reliable. A 5% chances means that recruiting 20 mages gives a 65% chance of getting at least one mage with the desired random.
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 Ulm's narrow and shallow paths means that most rituals will require the help of a Pretender to cast. However, Ulm benefits greatly from being able to cast a few key rituals. Ulm's narrow and shallow paths means that most rituals will require the help of a Pretender to cast. However, Ulm benefits greatly from being able to cast a few key rituals.
  
-??Riches from Beneath?? has obvious synergy with Ulm's resource-intensive lineup, allowing Ulm to mass even more of its high-quality infantry as well as providing a nice income boost. ??Eternal Pyre?? is also a useful global to control, as it allows Ulm to produce huge quantities of ??Lightless Lantern??s. Having a healthy treasury of fire gems also enables more gem-hungry moves such as summoning ??Flame Spirit??s for better depth in fire magic.+??Riches from Beneath?? synergizes with Ulm's resource-intensive lineup, allowing Ulm to more quickly mass its infantry as well as providing a nice income boost. However, it does not stack on the resource bonuses provided by Ulm's Master Smiths, making it less effective than it may seem at first. ??Eternal Pyre?? is also a useful global to control, as it allows Ulm to produce huge quantities of ??Lightless Lantern??s. Having a healthy treasury of fire gems also enables more gem-hungry moves such as summoning ??Flame Spirit??s for better depth in fire magic.
  
-??Earth Blood Deep Well?? is fantastic for Ulm as almost all of Ulm's more powerful combat magic (??Maws of the Earth??, ??Marble Warriors??, ??Earthquake?? etc.) consumes earth gems. A strong earth income makes Ulm much more resilient against gem-baiting tactics and more tenacious on prolonged campaigns.+??Earth Blood Deep Well?? is fantastic for Ulm as almost all of Ulm's more powerful combat magic (??Maws of the Earth??, ??Marble Warriors??, ??Earthquake?? etc.) consumes earth gems. A strong earth income makes Ulm much more resilient against gem-baiting tactics and more tenacious on prolonged campaigns. However, given Ulm's voracious appetite for earth gems, it may be difficult to save up the 80 gems required to actually cast EBDW.
  
 ====Magic Items==== ====Magic Items====
ulm-ma.1644810420.txt.gz · Last modified: 2022/02/14 03:47 by wigglefig