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unit-age [2022/06/26 21:32] fenrir [Unit Age] decided to add some of Loggy's math to explain things |
unit-age [2022/08/26 01:23] (current) fenrir [Max Age Modifiers] |
==== Variance ==== | ==== Variance ==== |
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Random paths (shown as {{:magicpath:path_u.png?14&nolink}}) are **not** shown in a unit's starting age on the preview. This is because their effect depends on whether the path turns out to be a [[Divine Magic|Priest]] level or a regular [[Magic|Mage]] level; which isn't actually an issue in unmodded Dominions 5, but still. Both Mage and Priest levels will increase your starting age, but only the type that increases it **the most** will be factored in. The impact of levels on age is then determined by the unit's max age, **ignoring changes brought by Magic paths or sites at this step**, with a floor of 40 and a ceiling of 750. | Random paths (shown as {{:magicpath:path_u.png?14&nolink}}) are **not** shown in a unit's starting age on the preview. This is because their effect depends on whether the path turns out to be a [[Divine Magic|Priest]] level or a regular [[Magic|Mage]] level; which isn't actually an issue in unmodded Dominions 5, but still. Both Mage and Priest levels will increase your starting age, but only the type that increases it **the most** will be factored in. The impact of levels on age is then determined by the unit's max age, **ignoring changes brought by Magic paths or sites at this step**, adjusting max ages to fit between 40 and 750. |
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For standard humans, who have a max age of 50 (without magic messing with it), | For standard humans, who have a max age of 50 (without magic messing with it), |
* However, if the added level doesn't make the added age from that profession (Mage or Priest) higher than the added age from the other profession, then the added level has no effect. | * However, if the added level doesn't make the added age from that profession (Mage or Priest) higher than the added age from the other profession, then the added level has no effect. |
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You see this in [[uruk-ma|MA Uruk]], where the ??Entu#2948?? (max age 50) with {{path>W1S2H3,100%WESN,10%WESN}} has a somewhat-accurate preview regardless of what the 100% path random becomes (since 7.14 × 4 = 28.56 while 10 × 3 = **30**), but has around 5-6 years added on with their 10% random (since 7.14 × 5 = **35.7**). | You see this in [[uruk-ma|MA Uruk]], where the ??Entu#2948?? (max age 50) with {{path>W1S2H3,100%WESN,10%WESN}} has a somewhat-accurate preview regardless of what the 100% path random becomes (since 7.14 × 4 = 28.56 while 10 × 3 = **30**), but has around 5-6 years added on with their 10% random (since 7.14 × 5 = **35.7**). The dividers are different for different max age brackets, by the way; they're **9** and **6** for units with a max age between 199 and 400 (not inclusive), and they're **12** and **8** for units with a max age of 400 or greater. |
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After these calculations, whatever is added to the starting age by Mage-or-Priest levels is given a random multiplier that is decided by what is added, the rate of aging (i.e. from sites, traits, and the Unaging [[Bless]]), and a roll. The math here is tough to understand, but the multiplier seems to be between 70% and 130% without aging modifiers. | After these calculations, whatever is added to the starting age by Mage-or-Priest levels is given a random multiplier that is decided by what is added, the rate of aging (i.e. from sites, traits, and the Unaging [[Bless]]), and a roll. The math here is tough to understand, but the multiplier seems to be between 70% and 130% without aging modifiers. |
===== Max Age Modifiers ===== | ===== Max Age Modifiers ===== |
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A unit's max age is modified by the following (though only the first that applies is used): | A unit's max age is modified by the following (though only the **first** that applies is used): |
* {{:abilities:demon.png?20&nolink}}[[Demon|Demons]] have their max age increased by 50% per point of {{:misc:magic:blood.png?nolink&20}}Blood magic. | * {{:abilities:demon.png?20&nolink}}[[Demon|Demons]] have their max age increased by 50% per point of {{:misc:magic:blood.png?nolink&20}}Blood magic. |
* {{:abilities:undead.png?20&nolink}}[[Undead]] creatures have their max age increased by 50% per point of {{:misc:magic:death.png?nolink&20}}Death magic. | * {{:abilities:undead.png?20&nolink}}[[Undead]] creatures have their max age increased by 50% per point of {{:misc:magic:death.png?nolink&20}}Death magic. |