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unrest [2020/05/11 07:41]
mergele Remove duoplication of information and link to Province Attributes only
unrest [2023/02/17 14:37] (current)
negate changed step to be in line with turn order sequence page
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 ====== Unrest ====== ====== Unrest ======
  
-See [[Province Attributes#unrest]]+{{misc:gui:unrest.png}} **Unrest** in a [[province]] causes a variety of detrimental effects. In particular, province [[Province Attributes#Income]] and [[Province Attributes#Resources]] are reduced.  
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 +Additionally, [[commander|commanders]] and [[units]] cannot be [[Province Attributes#Recruitments|recruited]] if a province has over 100 unrest.  
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 +Unrest is modified through [[random events]], various [[rituals]], [[blood hunting]], [[pillaging]], [[patrolling]], [[blood hunting]], [[spy|spies]] instilling uprisings, units with the [[cause unrest|cause]] or [[reduces unrest]] abilities, and [[battle|battles]] in the province. Certain [[magic sites]] also affect unrest: those which increase it are often [[blood]] sites, while those that reduce it tend to be [[holy]] sites. Additionally, some [[global enchantment]]s such as ??Fata Morgana?? and ??Burden of Time?? affect unrest globally. 
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 +Unrest diminishes in three sub-steps during [[Turn Order|turn order sequence]] Step 40: 
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 +  * Subtract (1+(1 for each full 10 PD)+(Dominion/2, round up)).  
 +  * Subtract (unrest/(10-Order), round down) 
 +  * [[Patrol]] 
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 +Hostile [[dominion]] may add unrest in the first sub-step. 
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 +Units with [[chaos power]] count 15 points of unrest as one scale of turmoil for the purposes of calculating their bonuses (still capped at {{scales>T3}}). 
unrest.1589182862.txt.gz · Last modified: 2020/05/11 07:41 by mergele