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unrest [2021/01/20 09:38]
maven
unrest [2023/02/17 14:37] (current)
negate changed step to be in line with turn order sequence page
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 ====== Unrest ====== ====== Unrest ======
  
-{{misc:gui:unrest.png}} Unrest in a province causes a variety of effects, which are detrimental in most situations. In particular, province [[Province Attributes#Income]] and [[Province Attributes#Resources]] are reduced. +{{misc:gui:unrest.png}} **Unrest** in a [[province]] causes a variety of detrimental effects. In particular, province [[Province Attributes#Income]] and [[Province Attributes#Resources]] are reduced. 
  
 +Additionally, [[commander|commanders]] and [[units]] cannot be [[Province Attributes#Recruitments|recruited]] if a province has over 100 unrest. 
  
-Additionally, units cannot be [[Province Attributes#Recruitments|recruited]] if a province has over 100 unrest.  
  
 +Unrest is modified through [[random events]], various [[rituals]], [[blood hunting]], [[pillaging]], [[patrolling]], [[blood hunting]], [[spy|spies]] instilling uprisings, units with the [[cause unrest|cause]] or [[reduces unrest]] abilities, and [[battle|battles]] in the province. Certain [[magic sites]] also affect unrest: those which increase it are often [[blood]] sites, while those that reduce it tend to be [[holy]] sites. Additionally, some [[global enchantment]]s such as ??Fata Morgana?? and ??Burden of Time?? affect unrest globally.
  
-Unrest is modified through [[random events]], various [[rituals]], [[blood hunting]], [[pillaging]], [[patrolling]], [[spy|spies]] instilling uprisings, units with the [[cause unrest|cause]] or [[reduces unrest]] abilities, and battles in the province. Certain [[magic sites]] also affect unrest: those which increase it are often [[blood]] sites, while those that reduce it tend to be [[holy]] sites. Additionally, some [[global enchantment]]s such as ??Fata Morgana?? and ??Burden of Time?? affect unrest globally. 
  
- +Unrest diminishes in three sub-steps during [[Turn Order|turn order sequence]] Step 40:
-Unrest diminishes in three sub-steps during Turn Order Step 36:+
  
   * Subtract (1+(1 for each full 10 PD)+(Dominion/2, round up)).    * Subtract (1+(1 for each full 10 PD)+(Dominion/2, round up)). 
   * Subtract (unrest/(10-Order), round down)   * Subtract (unrest/(10-Order), round down)
-  * Patrol+  * [[Patrol]]
  
-Hostile Dominion may add unrest in the first sub-step.+Hostile [[dominion]] may add unrest in the first sub-step.
  
-Units with [[chaos power]] can additionally use 15 points of unrest in place of a point of turmoil for the purposes of calculating their bonuses. +Units with [[chaos power]] count 15 points of unrest as one scale of turmoil for the purposes of calculating their bonuses (still capped at {{scales>T3}})
unrest.1611135486.txt.gz · Last modified: 2021/01/20 09:38 by maven