This shows you the differences between two versions of the page.
| Both sides previous revision Previous revision Next revision | Previous revision | ||
|
user:loggy:afflictions [2021/03/18 15:39] loggy |
user:loggy:afflictions [2023/04/21 14:00] (current) loggy 5.60 |
||
|---|---|---|---|
| Line 1: | Line 1: | ||
| - | ====== Afflictions and Healing ======= | + | ====== |
| Looks like there is a defined (and unintuitive) order to healing afflictions. | Looks like there is a defined (and unintuitive) order to healing afflictions. | ||
| Line 25: | Line 25: | ||
| === Gaining Afflictions when Damaged === | === Gaining Afflictions when Damaged === | ||
| - | - Calculate (damage done*1000)/ | + | - Calculate (damage done*1000)/max(unit's max hp, unit's current hp after taking the damage). Call this Value 1 and keep it for later. |
| - Calc value 2: Multiply value 1 by the value of unknown unit effect 0x12d (I have no idea what this does). Then divide this by 100. | - Calc value 2: Multiply value 1 by the value of unknown unit effect 0x12d (I have no idea what this does). Then divide this by 100. | ||
| - Final affliction value: Add 1 and 2 together | - Final affliction value: Add 1 and 2 together | ||
| Line 37: | Line 37: | ||
| Practically, | Practically, | ||
| + | === God recall === | ||
| + | |||
| + | (v5.53) God recall and a few other processes use a different procedure. | ||
| + | |||
| + | - Soul slay is always removed | ||
| + | - Battle fright is always removed | ||
| + | - Feeblemind is always removed | ||
| + | - Dementia has a 75% chance to be removed | ||
| + | - Disease is always removed | ||
| + | - 75% to downgrade cripple to limp | ||
| + | - If cripple wasn't downgraded this time, 25% to cure limp | ||
| + | - If you aren't blind or you're on a chassis with uncurable blind: 50% to cure a lost eye, so long as lost eye is also not uncurable | ||
| + | - If you are blind and your chassis is not uncurable blind, 90% to heal blind | ||
| + | - 50% to cure weakness | ||
| + | - 75% to cure mute | ||
| + | - 50% to cure chest wound | ||
| + | - 75% to cure one lost arm, so long as lost arm isn't uncurable | ||
| + | - 75% to cure lost weapon/ | ||
| + | - Lost head always removed | ||
| + | - 10% to cure never healing wound | ||
| + | - Any uncurable afflictions are forcefully readded at the end | ||
| + | |||
| + | === Lost bodypart/ | ||
| + | |||
| + | |||
| + | ^ Candidate ^ Affliction Name ^ Effect ^ | ||
| + | | ?? | ||
| + | | ?? | ||
| + | | Removed unit #462 | Lost his stinger | Lose stinger#144 | | ||
| + | | ?? | ||
| + | | ?? | ||
| + | | Treelords | Lost some good attacking branches | Lose one branch attack | | ||
| + | | ??Void Lord?? | Lost his life draining tentacle | Loses life drain tentacle | | ||
| + | | ??Scorpion King#655?? | Lost his pincers | Loses pincers | | ||
| + | | Units whose first two weapons include Barbed Tail#68 | Tail chopped off | Lose barbed tail attack | | ||
| + | | Units whose third weapon is sleep vines | Lost some sleep vines | Lose sleep vine attack | | ||