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Afflictions and Healing
Looks like there is a defined (and unintuitive) order to healing afflictions.
There's some other stuff that seems to prevent units being healed but I don't know what that is about.
Battle fright, 50%
Feeblemind, 25%
Undocumented 137438953472, 50% heal rate, only healed if unit is not feebleminded as well
Disease, 50%
Crippled, 25%
Blind, 25%, only if unknown affliction 2147483648 not also suffered
One lost eye, 50%, only if affliction 2147483648 not also suffered
Weakness, 50%
Mute, 25%, only if unknown affliction 2147483648 not also suffered
Undocumented 2147483648, 20%
Undocumented 16, 25%
One lost arm, 25%
One lost eye, 50%, another chance
Chest wound, 50%
Limp, 50%
Never healing wound, 10%
2147483648 is likely lost head
137438953472 is likely dementia