user:loggy:hall-of-fame
Loggy's Hall of Fame reverse engineering notes
I'm sleepy and it's late but might as well get some of this out.
95% chance to:
- Roll a random number 1-12.
- If this is exactly 9, and you either have some magic skills or some unknown thing to do with ranged weapons, gain ability 9. [precision]
- If exactly 10 and unknown criteria, gain ability 10 [endurance]
- If exactly 5 and unknown criteria, gain ability 5 [valor]
- If exactly 11 and unknown criteria, gain ability 11 [obesity]
- Any other result not above: unconditionally gain that ability ID.
- If any check is failed, reroll a new number 1-12 and try again
Otherwise:
- Roll a random number 100-109.
- If this is exactly 102, gain ability 102 [legendary command of undead] if you are not MA Marignon and any one of the following are true:
- Death magic level > 0
- Blood magic level > 0
- Your nation has a value for attribute 210 that is greater than 0 [Lanka, Therodos, MA Ermor, Sceleria, Nazca, Lemuria, LA Ctis]
- If this is exactly 103, gain ability 103 if you have any nonholy paths [adept research]
- If this is exactly 104, gain ability 104 if you have a certain quantity of eyes [third eye]
- If this is exactly 105, gain ability 105 if you have any magic skill and are not mindless [daftness]
- If this is exactly 108, gain ability 108 if you have any magic skill and are not mindless [fast casting]
- Any other result not above: unconditionally gain that ability
- If any check is failed, roll 100-109 again.
If you got ability 7, update your current hitpoints to match your maximum. You gain abilities with a base value of 100.
| Ability ID | Name | Effect |
|---|---|---|
| 1 | Enormous Strength | strength 1 per 40 val |
| 2 | Battle Prowess | att skill (val/50) |
| 3 | Lightning Reflexes | def skill (val/50) |
| 4 | Iron Will | mr (val/50) |
| 5 | Valor | morale (val/25), leadership (val/4), inspirational ((val-75)/80) |
| 6 | Tough Skin | natural protection (1 per 33 val) |
| 7 | Toughness | HP, each point of value adds 0.5% |
| 8 | Quickness | Action time improves to (200/(200+val)) of original, each point of value adds 0.5% to combat speed |
| 9 | Precision | prec +1 per 50 val |
| 10 | Endurance | Reinvigoration (val/50) |
| 11 | Obesity | HP (each point of value adds 0.4%), Str (1 per 60 val), enc |
| 12 | Agility | att (val/100), def (val/100), ambidex (val/50) |
| 100 | Awesome presence | Awe ((val-75)/25), leadership (val/2) |
| 101 | Battle Bellow | Fear (val/20) |
| 102 | Legendary Command of the Undead | undead leadership (val/2) |
| 103 | Adept Research | + val/10 research |
| 104 | Third Eye | prec (1 per 75 val), mr (1 per 100 val) |
| 105 | Daftness | +mor (val/25), mr (val/50), att (val/100); -ldr |
| 106 | Cruelty | affliction rate +2% per value, fear + 5 |
| 107 | Soul Butcher | strength (1 per 60 val), fear + 5, death gem production (val/100) |
| 108 | Fast Casting | + val/10 % |
| 109 | Troll Blood | Regen (+ val/20) |
Hall of fame ability values start at 100. They progress at different rates per turn (all dice nonexploding)
| Amount | Die size |
|---|---|
| 100-199 | d20 |
| 200-299 | d10 |
| 300+ | d5 |
Actually getting into the HoF
The executable is quite slippery on this one…
It calculates scores for each commander:
- Pretenders, units owned by nation ids above 250, uniques, and #nohof-ers are not allowed
- Score is Kills/5 + (Melee kills + number of deaths * 4) * 2 + Experience + Affliction score * 2
Affliction score is:
- 1 for blind
- 1 for crippled
- 1 for dementia OR feebleminded (but not 2 for both)
- 1 for mute
- 1 for limp
- 1 for weakness
- 1 for battle fright
- 1 for chest wound
- 1 for never healing wound
- 1 for lost weapon/bodypart
- 1 for lost head
- 1 for disease
- 1 for soul slayed
- 1 for each lost eye
- 1 for each lost arm
user/loggy/hall-of-fame.txt · Last modified: by loggy
