I'm sleepy and it's late but might as well get some of this out.
95% chance to:
Otherwise:
If you got ability 7, update your current hitpoints to match your maximum. You gain abilities with a base value of 100.
Ability ID | Name | Effect |
---|---|---|
1 | Enormous Strength | strength 1 per 40 val |
2 | Battle Prowess | att skill (val/50) |
3 | Lightning Reflexes | def skill (val/50) |
4 | Iron Will | mr (val/50) |
5 | Valor | morale (val/25), leadership (val/4), inspirational ((val-75)/80) |
6 | Tough Skin | natural protection (1 per 33 val) |
7 | Toughness | HP, each point of value adds 0.5% |
8 | Quickness | Action time improves to (200/(200+val)) of original, each point of value adds 0.5% to combat speed |
9 | Precision | prec +1 per 50 val |
10 | Endurance | Reinvigoration (val/50) |
11 | Obesity | HP (each point of value adds 0.4%), Str (1 per 60 val), enc |
12 | Agility | att (val/100), def (val/100), ambidex (val/50) |
100 | Awesome presence | Awe ((val-75)/25), leadership (val/2) |
101 | Battle Bellow | Fear (val/20) |
102 | Legendary Command of the Undead | undead leadership (val/2) |
103 | Adept Research | + val/10 research |
104 | Third Eye | prec (1 per 75 val), mr (1 per 100 val) |
105 | Daftness | +mor (val/25), mr (val/50), att (val/100); -ldr |
106 | Cruelty | affliction rate +2% per value, fear + 5 |
107 | Soul Butcher | strength (1 per 60 val), fear + 5, death gem production (val/100) |
108 | Fast Casting | + val/10 % |
109 | Troll Blood | Regen (+ val/20) |
Hall of fame ability values start at 100. They progress at different rates per turn (all dice nonexploding)
Amount | Die size |
---|---|
100-199 | d20 |
200-299 | d10 |
300+ | d5 |
The executable is quite slippery on this one…
It calculates scores for each commander:
Affliction score is: