This is an old revision of the document!
I'm sleepy and it's late but might as well get some of this out.
95% chance to:
Otherwise:
If you got ability 7, update your current hitpoints to match your maximum. You gain abilities with a base value of 100.
Ability ID | Name | Effect |
---|---|---|
1 | Enormous Strength | |
2 | Battle Prowess | att skill |
3 | Lightning Reflexes | def skill |
4 | Iron Will | mr |
5 | Valor | morale, leadership, inspirational |
6 | Tough Skin | natural protection |
7 | Toughness | HP |
8 | Quickness | Action speed |
9 | Precision | |
10 | Endurance | Reinvigoration |
11 | Obesity | HP, Str, enc |
12 | Agility | att, def, ambidex |
100 | Awesome presence | Awe, leadership |
101 | Battle Bellow | Fear |
102 | Legendary Command of the Undead | |
103 | Adept Research | |
104 | Third Eye | prec, mr |
105 | Daftness | +mor, mr, att; -ldr |
106 | Cruelty | affliction rate |
107 | Soul Butcher | strength, fear, death gem production |
108 | Fast Casting | |
109 | Troll Blood | Regen |
Hall of fame ability values start at 100. They progress at different rates per turn (all dice nonexploding)
Amount | Die size |
---|---|
100-199 | d20 |
200-299 | d10 |
300+ | d5 |