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Loggy's Indie Generation notes

NOTE that "IS" = INDIE STRENGTH, as in the game setting, modified by all of the below that apply

15000+ pop, +1
20000+ pop, +1
3500- pop, -1
1500- pop, -1
throne: add 3 * 2^(throne level - 1)

IS 0 does not generate indies.

As with most things, round down after every division unless stated otherwise. So (IS/2) at indie strength 5 is 2.

XdY+ denotes exploding dice. XdY denotes non-exploding dice.

Give items and Gems

This is what (quality) for commanders refers to.

For each magic path:

  • Roll (pathlevel)d(quality + 1), add this to gems
  • If this is blood, get an extra d4+ - 1

Then:

  • (quality*10)% to get a random, non nation-restricted construction 0 item
  • (quality*5)% to get a random, non nation-restricted construction 2 item
  • (20*(quality-2))% to get a random, non nation-restricted construction 2 item
  • (50*(quality-3))% to get a random, non nation-restricted construction 2 item
  • ((quality*10) - 20)% to get a random, non nation-restricted construction 4 item

LA

Sea AND Deep Sea both set

90% chance for one of the following at equal odds [30% each] (all are poptype 57):

  • ISd4+ Shambler#206 under command of Shambler Chief#207 (given items with quality 1)
  • 1 Hydromancer with 2x Sea Troll Guards (given items with quality 3) and d(IS)+ Sea Trolls under command, 1 Kraken and ISd6+ Triton#174 under commmand of Triton Commander
  • Shambler Chief#207 (quality 1) with dIS+ Shambler#206 bodyguards, (IS/2)d6+ Shambler#206 under command, ISd6+ Atlantian Militia under command

If not, 2% chance [so 0.2% total] for Wyrm named Tiamat with d(IS*2)+ Sea Serpents

Otherwise, equal odds for the following [final odds are 1/60 for each]

  • ISd6+ Triton#176 under Triton Commander, poptype 31
  • ISd4+ Triton Guard under Triton Commander, ISd4+ Triton#174 under Triton Commander, poptype 63
  • ISd4+ Triton Guard under Triton Commander, ISd4+ Triton Trooper under Triton Commander, poptype 64
  • dIS+ Shark Knights under Triton Commander (quality 1), ISd4+ Triton Trooper under Triton Commander (quality 1), poptype 45
  • Amber clan, poptype 46:
    • (10 * (IS - 4))% chance for Amber Clan Mage#575 (quality 2) with d3 Amber Clan Guard#573 bodyguards
    • Always Amber Clan Priest#576 (quality 2) with ISd5+ Amber Clan Guard#573
    • Always Amber Clan Guard [commander, quality 1] with ISd4+ Amber Clan Tritons
    • (IS*5)% for Amber Clan Priest#576 (quality 1) with ISd4+ Amber Clan Guard
  • Triton Knight#1060 (quality 1) commander with dIS+ Triton Knight#1060 units, Triton Commander (quality 1) with (IS/2)d6+ Triton Troopers, poptype 73
Sea

90% chance for one of the following at equal chance [9/50 each]:

  • ISd4+ Triton Guard under Triton Commander, ISd4+ Triton#174 under Triton Commander, poptype 63
  • ISd4+ Triton Guard under Triton Commander, ISd4+ Triton Trooper under Triton Commander, poptype 64
  • Ichtyid Lord with ISd4+ Ichtyid, Ichtyid Lord with ISd4+ Ichtyid Warrior, poptype 65
  • Merman Captain#1067 with ISd4+ Merman#1065, poptype 72
  • Triton Commander with ISd6+ Triton#176

2% for one of the following [2/3000 each]:

  • Rare indies Andromea, poptype 31:
    • Wailing Lady named Queen Andromea, 50% for Cat Charm, 50% for Champion's Skull, 50% for Astral Serpent, 1 Ghost bodyguard, leading 2d4+ Ghosts
    • Add The Queen's Galley site to the province
  • Rare indies Ogul Voidmaster, poptype 45:
    • Hydromancer named Ogul Voidmaster (quality 2), Spell Focus, S3; d(IS*5)+ Amber Clan Tritons, d(IS*5)+ Triton Troopers, dIS+ Shark Knights
    • Sea Father (quality 2)
    • Initiate of the Deep
    • Initiate of the Deep
  • Rare indies Shark Bane, poptype 31
    • Sea King named Shark Bane (quality 2), Wave Breaker, IS Sea Troll bodyguards; Two sets of d(IS*4)+ Sea Trolls, one set of d(IS*2)+ Kraken

Equal odds for any of the following [49/6000 each]:

  • dIS+ Shark Knights under Triton Commander (quality 1), ISd4+ Triton Trooper under Triton Commander (quality 1), poptype 45
  • Amber clan, poptype 46:
    • (10 * (IS - 4))% chance for Amber Clan Mage#575 (quality 2) with d3 Amber Clan Guard#573 bodyguards
    • Always Amber Clan Priest#576 (quality 2) with ISd5+ Amber Clan Guard#573
    • Always Amber Clan Guard [commander, quality 1] with ISd4+ Amber Clan Tritons
    • (IS*5)% for Amber Clan Priest#576 (quality 1) with ISd4+ Amber Clan Guard
  • Poptype 63:
    • Initiate of the Deep (quality 2) with dIS+ Shambler#206 bodyguards; Leading (IS/2)d4+ Shambler#206 and dIS+ Shambler#206
  • Poptype 57
    • ISd4+ Shambler#206 under command of Shambler Chief#207 (given items with quality 1)
  • Poptype 63:
    • Initiate of the Deep (quality 2) with 2 Sea Troll bodyguards, leading 1 Kraken and dIS+ Sea Trolls
  • 1 Hydromancer with 2x Sea Troll Guards (given items with quality 3) and d(IS)+ Sea Trolls under command, 1 Kraken and ISd6+ Triton#174 under commmand of Triton Commander, poptype 57
  • Shambler Chief#207 (quality 1) with dIS+ Shambler#206 bodyguards, (IS/2)d6+ Shambler#206 under command, ISd6+ Atlantian Militia under command, poptype 57
  • Triton Knight#1060 (quality 1) commander with dIS+ Triton Knight#1060 units, Triton Commander (quality 1) with (IS/2)d6+ Triton Troopers, poptype 73
  • Poptype 90
    • Triton Commander with ISd4+ Turtle Tribe Triton
    • Triton Commander (quality 1) with ISd4+ Turtle Tribe Triton
  • Poptype 91
    • Triton Commander with ISd4+ Shark Tribe Triton
    • Triton Commander (quality 1) with ISd4+ Shark Tribe Triton
  • Poptype 95
    • Ichtyid Shaman (quality 1) with ISd4+ Ichtyid
    • 50% for Ichtyid Lord (quality 1) with ISd4+ Ichtyid Warrior
    • If above Ichtyid Lord not spawned, Ichtyid Lord with ISd4+ Ichtyid
  • Poptype 97
    • Merrow Chieftain with ISd4+ Merrow#2903
    • Merrow Chieftain with ISd4+ Merror#2094
Cave
Coastal (or a 2% chance for non-sea non-cave provinces)

891/1000 for poptype 57, Shambler Chief#207 (quality 1) with dIS+ Shambler#206 bodyguards, (IS/2)d6+ Shambler#206 under command, ISd6+ Atlantian Militia under command

9/1000 for rare indies Yiaia, poptype 45:

  • Starspawn#322 named Yiaia (quality 2) with Ring of Sorcery, Astral Serpent, Robe of Shadows, +1N; has dIS Ichtyid bodyguards, leads IS Ether Warriors, ISd6+ Ichtyid, ISd6+ Ichtyid Warrior
  • Ichtyid Lord (quality 2)

1/40 for:

  • Ichtyid Shaman (quality 1) with ISd4+ Ichtyid
  • 50% for Ichtyid Lord (quality 1) with ISd4+ Ichtyid Warrior
  • If above Ichtyid Lord not spawned, Ichtyid Lord with ISd4+ Ichtyid

3/40 for:

  • Ichtyid Lord with ISd4+ Ichtyid
  • Ichtyid Lord with ISd4+ Ichtyid Warrior
Farm
Forest
Highland
Swamp
Waste
None of the above [plains]

90% for one of the following at equal odds [9/80 each]:

  • Poptype 50
    • 25% for Priest (quality 1) with d2 Heavy Infantry#40 bodyguards
    • Commander#36 with (IS-1)d5+ Militia#31
    • Commander#36 with (IS-1)d5+ Light Infantry#29
    • Commander#36 with (IS-1)d5+ Heavy Infantry#40
  • Poptype 58
    • 25% for Priest (quality 1) with d2 Heavy Infantry#40 bodyguards
    • Commander#36 with (IS-1)d5+ Light Infantry#29
    • Commander#36 with (IS/2)d5+ Crossbowman#49
    • Commander#36 with (IS/2)d5+ Heavy Infantry#40
  • Poptype 29
    • 50% for Priest (quality 1) with d2 Heavy Infantry#40 bodyguards
    • Commander#36 with (IS-1)d5+ Militia#31
    • Commander#36 with (IS/2)d5+ Archer#32
    • Commander#36 with (IS/2)d5+ Heavy Infantry#40
  • Poptype 47
    • 75% for Priest (quality 1) with d2 Heavy Infantry#40 bodyguards
    • 50% for Priest (quality 1) with d2 Heavy Infantry#40 bodyguards
    • Commander#36 with (IS-1)d5+ Crossbowman#49
    • Mounted Commander#44 with (IS/2)d5+ Heavy Cavalry#21
  • Poptype 53
    • 75% for Priest (quality 1) with d2 Militia#31 bodyguards
    • Mounted Commander#44 with (IS-1)d5+ Militia#31
    • Mounted Commander#44 with (IS/2)d5+ Light Cavalry
    • Mounted Commander#44 with (IS/2)d5+ Heavy Cavalry#21
  • Poptype 56
    • 75% for Priest (quality 1) with d2 Militia#31 bodyguards
    • Mounted Commander#44 with (IS-1)d5+ Heavy Infantry#40
    • Mounted Commander#44 with (IS/2)d5+ Heavy Cavalry#21
  • Poptype 32
    • 25% for Priest (quality 1) with d2 Heavy Infantry#39 bodyguards
    • Commander#35 with (IS-1)d5+ Light Infantry#29
    • Commander#35 with (IS/2)d5+ Heavy Infantry#40
    • Commander#35 with (IS/2)d5+ Crossbowman#47
  • Poptype 33
    • 25% for Priest (quality 1) with d2 Heavy Infantry#40 bodyguards
    • Commander#36 with (IS-1)d5+ Light Infantry#29
    • Commander#36 with (IS/2)d5+ Heavy Infantry#40
    • Commander#36 with (IS-1)d5+ Crossbowman#48

If not, 98% for one of these [49/6000 each]:

  • Poptype 25
    • (10*(IS-5))% for nastier barbs:
      • Barbarian Lord with ISd6+ Barbarian#140
      • Barbarian Chief with ISd4+ Barbarian#139
      • Barbarian Chief with ISd4+ Barbarian#139
      • 50% for Barbarian Chief with ISd4+ Barbarian#140
      • 50% for Barbarian Chief with ISd4+ Barbarian#140
    • Otherwise, less barbs:
      • Barbarian Chief with ISd4+ Barbarian#140
      • Barbarian Chief with ISd6+ Barbarian#139
      • 25% chance for Barbarian Chief with ISd4+ Barbarian#140
  • Poptype 26
    • Horse Tribe Chief with ISd4+ Horse Tribe Cavalry
    • Horse Tribe Chief with ISd4+ Horse Tribe Cavalry
    • (IS*5)% chance for Horse Tribe Chief with ISd4+ Horse Tribe Cavalry
  • Poptype 62
    • Barbarian Chief with ISd6+ Deer Tribe Warrior
    • Deer Tribe Shaman with ISd6+ Deer Tribe Archer
    • (IS*5)% chance for Barbarian Chief with ISd4+ Deer Tribe Warrior
    • ((IS-5)*5)% chance for Deer Tribe Shaman with ISd4+ Deer Tribe Warrior
  • Poptype 41
    • 50% for Priest (quality 1) with d2 Heavy Infantry#39 bodyguards
    • Commander#35 with (IS-1)d5+ Militia#18
    • Commander#35 with (IS/2)d5+ Light Infantry#28
    • Commander#35 with (IS/2)d5+ Heavy Infantry#39
  • Poptype 60
    • 50% for Priest (quality 1) with d2 Heavy Infantry#39 bodyguards
    • Commander#35 with (IS-1)d5+ Militia#18
    • Commander#35 with (IS/2)d5+ Archer#33
    • Commander#35 with (IS/2)d5+ Heavy Infantry#39
  • Poptype 52
    • 75% for Priest (quality 1) with d2 Militia#18 bodyguards
    • 50% for Priest (quality 1) with d2 Militia#18 bodyguards
    • Mounted Commander#45 with (IS-1)d5+ Militia#18
    • Mounted Commander#45 with (IS/2)d5+ Light Cavalry#25
    • Mounted Commander#45 with (IS/2)d5+ Heavy Cavalry#19
  • Poptype 55
    • 50% for Priest (quality 1) with d2 Militia#18 bodyguards
    • Mounted Commander#45 with (IS/2)d5+ Heavy Infantry#39
    • Mounted Commander#45 with (IS/2)d5+ Heavy Cavalry#19
  • Poptype 35, province population divided by 4
    • Various undead…
      • 2/8 for…
        • Mound King#190 (quality 2) with three separate sets of d10+ random longdead (191-196)
        • Ghoul (quality 1) with 3d6+ Ghouls
      • 1/8 for Mound King#188 (quality 1) with ISd8+ Longdead Horseman
      • 1/8 for…
        • Wight Mage#299 (quality 3) with d6+ Mound King#190 bodyguards
        • Mound King#190 (quality 1) with (IS*2)d6+ Soulless#197
        • Mound King#188 (quality 1) with ISd6+ Longdead Horseman
      • 1/8 for…
        • Possessed Corpse (quality 3) and d6+ Gana bodyguards
        • Pisacha (quality 1) leading (IS*2)d4+ Pisacha
        • Gana (quality 1) leading ISd4+ Gana
      • 3/8 for…
        • Ghoul (quality 1) leading ISd6+ Soulless#197
        • Ghoul (quality 1) leading ISd6+ Ghouls
        • Ghoul (quality 1) leading (IS/2)d6 Ghouls
  • Poptype 39
    • Equal odds for either:
      • Cloud Mage (quality 2) with d4+ Heavy Infantry#40 bodyguards, and (IS/2)d6+ Archer#33
      • Commander#35 (quality 1) with (IS/2)d6+ Light Infantry#29
    • Or…
      • Wind Master (quality 3) with d4+ Heavy Infantry#40 bodyguards
      • Cloud Mage (quality 1) with d2+ Heavy Infantry#40 bodyguards and ISd4+ Archer#33
      • Cloud Mage (quality 1) with d2+ Heavy Infantry#40 bodyguards and ISd4+ Light Infantry#29
  • Poptype 40
    • Crystal Sorceress (quality 2) with a 50% chance of a Crystal Heart and with d(IS/2)+ Amazon#348 bodyguards, leading ISd6+ Amazon#348 units
    • Crystal Priestess (quality 2) with a 50% chance of a Crystal Heart, with (IS/2)d6+ Pegasus Riders
  • Poptype 78
    • Barbarian Chief with ISd6+ Wolf Tribe Archers
    • Wolf Tribe Shaman with ISd6+ Wolf Tribe Warriors
    • (IS*5)% for Barbarian Chief with ISd4+ Wolf Tribe Archers
    • ((IS-5)*5)% for Wolf Tribe Shaman with ISd4+ Wolf Tribe Archers
  • Poptype 80
    • Lion Tribe Warrior commander with ISd6+ Lion Tribe Warriors
    • Lion Tribe Witch Doctor with ISd6+ Lion Tribe Archers
    • (IS*5)% for Lion Tribe Warrior commander with ISd4+ Lion Tribe Warriors
    • ((IS-5)*5)% Lion Tribe Witch Doctor with ISd4+ Lion Tribe Archers

Otherwise, equal chances [1/2000 each] for…

  • Rare indies Lucidor, poptype 39
    • Adept of Pyriphlegeton (quality 3) with Fire Brand named Lucidor, with 2 Abysian Infantry#82 bodyguards
    • Priest (quality 1) with d4+ Light Infantry#28 bodyguards
    • Warlord (quality 2) with 2d6+ Abysian Infantry#82 and 1 Salamander
    • Commander#35 (quailty 1) with Ring of Fire and 4d6+ Light Infantry#29
  • Rare indies Antatus, poptype 25
    • Golem (quality 2) named Antatus with S4, Marble Armor, Crown of Command, Herald Lance, Scutata Volturnus; 3 Living Statue bodyguards, ISd4+ Living Statue Units, ISd4+ Living Statue Units, 2 Stone Monstra [amusingly the code calls for 2 watchers that fail to spawn]
  • Rare indies crypt of Anre
    • Eternal Knight (quality 2) named Anre with Flambeau, Crown of Command, Girdle of Might; IS Eternal Knights, ISd4+ Knight, (IS*2)d6+ Heavy Infantry#38
    • Add Holy Crypt of Anre to the province
  • Rare indies Bolivar, poptype 51
    • Illusionist (quality 3) named Bolivar Wise with A6, Amulet of Missile Protection, Weightless Scale Mail, Dancing Trident; 2 Maceman bodyguards, d(IS*3)+ Phantasmal Warriors
    • Illusionist (quality 3) named Grisman, Amulet of Missile Protection; 1 Maceman bodyguard, d(IS*3)+ Swordsman#287
    • Add Bolivar's Tower of Reflections to the province

Thrones

Thrones first go through the normal process, and then can get extra stuff layered on top.

Level 1s have a 50% chance to generate without anything extra (ignore the rest of this section).

If underwater, do underwater throne things.

If level 3 land throne, ignore all the flags and do level 3 land throne things.

If level 2 land throne, there is a 15% chance that you pretend you're a level 3 throne instead.

Otherwise, level 2 thrones generate according to the defender type flag, listed here in order of priority:

  • Evil
  • Wild
  • Generic

Generic level 2 options (equal odds):

  • Option 1
    • Wizard#312, F path set to 4, quality 2, with (dIS+)-1 Heavy Infantry#40 bodyguards
    • Wizard#312, quality 2, with (dIS+)-1 Heavy Infantry#40 bodyguards
    • Wizard#302, quality 2, with (dIS+)-1 Heavy Infantry#40 bodyguards
    • Wizard#302, quality 2, with (dIS+)-1 Heavy Infantry#40 bodyguards
  • Option 2
    • Sorcerer#339, quality 2, with (dIS+)-1 Heavy Infantry#40 bodyguards
    • Circle Master, quality 2, with (dIS+)-1 Heavy Infantry#40 bodyguards
    • Conjurer, quality 1, with (dIS+)-1 Heavy Infantry#40 bodyguards
    • Conjurer, quality 1, with (dIS+)-1 Heavy Infantry#40 bodyguards
  • Option 3
    • Sorceress#343, D path set to 3, quality 2, with (dIS+)-1 Heavy Infantry#40 bodyguards
      • leading ISd6+ Phantasmal Warriors
    • Sorceress#344, quality 2, with (dIS+)-1 Heavy Infantry#40 bodyguards
  • Option 4
    • Lore Master, S path set to 3, quality 2, with (dIS+)-1 Light Infantry#29 bodyguards
      • leading ISd6+ Light Infantry#29, ISd6+ Archer#33
    • Five Sages, each quality 1 with with (dIS+)-2 Light Infantry#29 bodyguards
  • Option 5
    • Sorcerer#339, quality 2, with (dIS+)-1 Heavy Infantry#40 bodyguards
    • Wizard#302, quality 2, with (dIS+)-1 Heavy Infantry#40 bodyguards
    • Wizard#312, quality 2, with (dIS+)-1 Heavy Infantry#40 bodyguards

Evil level 2 options:

  • Option 1
    • Sorcerer#339, quality 1, with (dIS+)-1 Heavy Infantry#40 bodyguards
    • Circle Master, quality 1, with (dIS+)-1 Heavy Infantry#40 bodyguards
    • Conjurer, quality 1, with (dIS+)-1 Heavy Infantry#40 bodyguards
    • Conjurer, quality 1, with (dIS+)-1 Heavy Infantry#40 bodyguards
  • Option 2
    • Wight Mage#299, D path set to 3, quality 1, with (dIS+)-1 Heavy Infantry#40 bodyguards
      • Leading 6d(IS*2)+ Longdead#191
    • Necromancer, quality 1, with (dIS+)-1 Heavy Infantry#40 bodyguards
      • Leading 6d(IS*2)+ Soulless#197
  • Option 3
    • Vampire Lord#404, quality 1, with (dIS+)-1 Heavy Infantry#40 bodyguards
      • Leading 6dIS+ Vampires
      • and 6d(IS*2)+ Thralls
  • Option 4
    • Lich, D path set to 5, quality 2, with (dIS+)-1 Longdead#191 bodyguards
      • Leading 6d(IS*3)+ Soulless#197
    • Mound King#190
      • Leading 6d(IS*2)+ Longdead#191
      • and 6dIS+ Longdead Horsemen
  • Option 5
    • Mound Fiend, quality 1, with (dIS+)-1 Heavy Infantry#40 bodyguards
      • Leading 6d(IS*2)+ Longdead#191
      • and 6d(IS*2)+ Ghouls

Wild level 2 options:

  • FIXME

Underwater options:

  • FIXME

Level 3 options:

  • FIXME
user/loggy/indies.txt · Last modified: 2022/04/15 03:44 by loggy