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user:loggy:indies [2021/06/23 02:40] loggy |
user:loggy:indies [2022/04/15 03:44] (current) loggy |
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| ======= Loggy' | ======= Loggy' | ||
| - | **NOTE that " | + | **NOTE that " |
| + | |||
| + | 15000+ pop, +1 | ||
| + | 20000+ pop, +1 | ||
| + | 3500- pop, -1 | ||
| + | 1500- pop, -1 | ||
| + | throne: add 3 * 2^(throne level - 1) | ||
| IS 0 does not generate indies. | IS 0 does not generate indies. | ||
| Line 52: | Line 58: | ||
| * Triton Knight#1060 (quality 1) commander with dIS+ Triton Knight#1060 units, Triton Commander (quality 1) with (IS/2)d6+ Triton Troopers, poptype 73 | * Triton Knight#1060 (quality 1) commander with dIS+ Triton Knight#1060 units, Triton Commander (quality 1) with (IS/2)d6+ Triton Troopers, poptype 73 | ||
| - | If Sea: | + | == Sea == |
| - | If Cave: | + | 90% chance for one of the following at equal chance [9/50 each]: |
| - | If Coastal (or a 2% chance): | + | * ISd4+ Triton Guard under Triton Commander, ISd4+ Triton#174 under Triton Commander, poptype 63 |
| + | * ISd4+ Triton Guard under Triton Commander, ISd4+ Triton Trooper under Triton Commander, poptype 64 | ||
| + | * Ichtyid Lord with ISd4+ Ichtyid, Ichtyid Lord with ISd4+ Ichtyid Warrior, poptype 65 | ||
| + | * Merman Captain# | ||
| + | * Triton Commander with ISd6+ Triton# | ||
| + | |||
| + | 2% for one of the following [2/3000 each]: | ||
| + | |||
| + | * Rare indies Andromea, poptype 31: | ||
| + | * Wailing Lady named Queen Andromea, 50% for Cat Charm, 50% for Champion' | ||
| + | * Add The Queen' | ||
| + | * Rare indies Ogul Voidmaster, poptype 45: | ||
| + | * Hydromancer named Ogul Voidmaster (quality 2), Spell Focus, S3; d(IS*5)+ Amber Clan Tritons, d(IS*5)+ Triton Troopers, dIS+ Shark Knights | ||
| + | * Sea Father (quality 2) | ||
| + | * Initiate of the Deep | ||
| + | * Initiate of the Deep | ||
| + | * Rare indies Shark Bane, poptype 31 | ||
| + | * Sea King named Shark Bane (quality 2), Wave Breaker, IS Sea Troll bodyguards; Two sets of d(IS*4)+ Sea Trolls, one set of d(IS*2)+ Kraken | ||
| + | |||
| + | Equal odds for any of the following [49/6000 each]: | ||
| + | |||
| + | * dIS+ Shark Knights under Triton Commander (quality 1), ISd4+ Triton Trooper under Triton Commander (quality 1), poptype 45 | ||
| + | * Amber clan, poptype 46: | ||
| + | * (10 * (IS - 4))% chance for Amber Clan Mage#575 (quality 2) with d3 Amber Clan Guard#573 bodyguards | ||
| + | * Always Amber Clan Priest#576 (quality 2) with ISd5+ Amber Clan Guard#573 | ||
| + | * Always Amber Clan Guard [commander, quality 1] with ISd4+ Amber Clan Tritons | ||
| + | * (IS*5)% for Amber Clan Priest#576 (quality 1) with ISd4+ Amber Clan Guard | ||
| + | * Poptype 63: | ||
| + | * Initiate of the Deep (quality 2) with dIS+ Shambler# | ||
| + | * Poptype 57 | ||
| + | * ISd4+ Shambler# | ||
| + | * Poptype 63: | ||
| + | * Initiate of the Deep (quality 2) with 2 Sea Troll bodyguards, leading 1 Kraken and dIS+ Sea Trolls | ||
| + | * 1 Hydromancer with 2x Sea Troll Guards (given items with quality 3) and d(IS)+ Sea Trolls under command, 1 Kraken and ISd6+ Triton#174 under commmand of Triton Commander, poptype 57 | ||
| + | * Shambler Chief#207 (quality 1) with dIS+ Shambler# | ||
| + | * Triton Knight#1060 (quality 1) commander with dIS+ Triton Knight#1060 units, Triton Commander (quality 1) with (IS/2)d6+ Triton Troopers, poptype 73 | ||
| + | * Poptype 90 | ||
| + | * Triton Commander with ISd4+ Turtle Tribe Triton | ||
| + | * Triton Commander (quality 1) with ISd4+ Turtle Tribe Triton | ||
| + | * Poptype 91 | ||
| + | * Triton Commander with ISd4+ Shark Tribe Triton | ||
| + | * Triton Commander (quality 1) with ISd4+ Shark Tribe Triton | ||
| + | * Poptype 95 | ||
| + | * Ichtyid Shaman (quality 1) with ISd4+ Ichtyid | ||
| + | * 50% for Ichtyid Lord (quality 1) with ISd4+ Ichtyid Warrior | ||
| + | * If above Ichtyid Lord not spawned, Ichtyid Lord with ISd4+ Ichtyid | ||
| + | * Poptype 97 | ||
| + | * Merrow Chieftain with ISd4+ Merrow# | ||
| + | * Merrow Chieftain with ISd4+ Merror# | ||
| + | |||
| + | == Cave == | ||
| + | |||
| + | == Coastal (or a 2% chance | ||
| + | |||
| + | 891/1000 for poptype 57, Shambler Chief#207 (quality 1) with dIS+ Shambler# | ||
| + | |||
| + | 9/1000 for rare indies Yiaia, poptype 45: | ||
| + | * Starspawn# | ||
| + | * Ichtyid Lord (quality 2) | ||
| + | |||
| + | 1/40 for: | ||
| + | * Ichtyid Shaman (quality 1) with ISd4+ Ichtyid | ||
| + | * 50% for Ichtyid Lord (quality 1) with ISd4+ Ichtyid Warrior | ||
| + | * If above Ichtyid Lord not spawned, Ichtyid Lord with ISd4+ Ichtyid | ||
| + | |||
| + | 3/40 for: | ||
| + | * Ichtyid Lord with ISd4+ Ichtyid | ||
| + | * Ichtyid Lord with ISd4+ Ichtyid Warrior | ||
| - | ??? | ||
| - | If Farm: | + | == Farm == |
| - | If Forest: | + | == Forest |
| - | If Highland: | + | == Highland |
| - | If Swamp: | + | == Swamp == |
| - | If Waste: | + | == Waste == |
| == None of the above [plains] == | == None of the above [plains] == | ||
| Line 211: | Line 283: | ||
| * Illusionist (quality 3) named Grisman, Amulet of Missile Protection; 1 Maceman bodyguard, d(IS*3)+ Swordsman# | * Illusionist (quality 3) named Grisman, Amulet of Missile Protection; 1 Maceman bodyguard, d(IS*3)+ Swordsman# | ||
| * Add Bolivar' | * Add Bolivar' | ||
| + | |||
| + | === Thrones === | ||
| + | |||
| + | Thrones first go through the normal process, and then can get extra stuff layered on top. | ||
| + | |||
| + | Level 1s have a 50% chance to generate without anything extra (ignore the rest of this section). | ||
| + | |||
| + | If underwater, do underwater throne things. | ||
| + | |||
| + | If level 3 land throne, ignore all the flags and do level 3 land throne things. | ||
| + | |||
| + | If level 2 land throne, there is a 15% chance that you pretend you're a level 3 throne instead. | ||
| + | |||
| + | Otherwise, level 2 thrones generate according to the defender type flag, listed here in order of priority: | ||
| + | |||
| + | * Evil | ||
| + | * Wild | ||
| + | * Generic | ||
| + | |||
| + | Generic level 2 options (equal odds): | ||
| + | * Option 1 | ||
| + | * Wizard#312, F path set to 4, quality 2, with (dIS+)-1 Heavy Infantry#40 bodyguards | ||
| + | * Wizard#312, quality 2, with (dIS+)-1 Heavy Infantry#40 bodyguards | ||
| + | * Wizard#302, quality 2, with (dIS+)-1 Heavy Infantry#40 bodyguards | ||
| + | * Wizard#302, quality 2, with (dIS+)-1 Heavy Infantry#40 bodyguards | ||
| + | * Option 2 | ||
| + | * Sorcerer# | ||
| + | * Circle Master, quality 2, with (dIS+)-1 Heavy Infantry#40 bodyguards | ||
| + | * Conjurer, quality 1, with (dIS+)-1 Heavy Infantry#40 bodyguards | ||
| + | * Conjurer, quality 1, with (dIS+)-1 Heavy Infantry#40 bodyguards | ||
| + | * Option 3 | ||
| + | * Sorceress# | ||
| + | * leading ISd6+ Phantasmal Warriors | ||
| + | * Sorceress# | ||
| + | * Option 4 | ||
| + | * Lore Master, S path set to 3, quality 2, with (dIS+)-1 Light Infantry#29 bodyguards | ||
| + | * leading ISd6+ Light Infantry# | ||
| + | * Five Sages, each quality 1 with with (dIS+)-2 Light Infantry#29 bodyguards | ||
| + | * Option 5 | ||
| + | * Sorcerer# | ||
| + | * Wizard#302, quality 2, with (dIS+)-1 Heavy Infantry#40 bodyguards | ||
| + | * Wizard#312, quality 2, with (dIS+)-1 Heavy Infantry#40 bodyguards | ||
| + | |||
| + | Evil level 2 options: | ||
| + | * Option 1 | ||
| + | * Sorcerer# | ||
| + | * Circle Master, quality 1, with (dIS+)-1 Heavy Infantry#40 bodyguards | ||
| + | * Conjurer, quality 1, with (dIS+)-1 Heavy Infantry#40 bodyguards | ||
| + | * Conjurer, quality 1, with (dIS+)-1 Heavy Infantry#40 bodyguards | ||
| + | * Option 2 | ||
| + | * Wight Mage#299, D path set to 3, quality 1, with (dIS+)-1 Heavy Infantry#40 bodyguards | ||
| + | * Leading 6d(IS*2)+ Longdead# | ||
| + | * Necromancer, | ||
| + | * Leading 6d(IS*2)+ Soulless# | ||
| + | * Option 3 | ||
| + | * Vampire Lord#404, quality 1, with (dIS+)-1 Heavy Infantry#40 bodyguards | ||
| + | * Leading 6dIS+ Vampires | ||
| + | * and 6d(IS*2)+ Thralls | ||
| + | * Option 4 | ||
| + | * Lich, D path set to 5, quality 2, with (dIS+)-1 Longdead# | ||
| + | * Leading 6d(IS*3)+ Soulless# | ||
| + | * Mound King#190 | ||
| + | * Leading 6d(IS*2)+ Longdead# | ||
| + | * and 6dIS+ Longdead Horsemen | ||
| + | * Option 5 | ||
| + | * Mound Fiend, quality 1, with (dIS+)-1 Heavy Infantry#40 bodyguards | ||
| + | * Leading 6d(IS*2)+ Longdead# | ||
| + | * and 6d(IS*2)+ Ghouls | ||
| + | |||
| + | Wild level 2 options: | ||
| + | * FIXME | ||
| + | |||
| + | Underwater options: | ||
| + | * FIXME | ||
| + | |||
| + | Level 3 options: | ||
| + | * FIXME | ||
| + | |||
| + | |||
| + | |||
| + | |||