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user:loggy:indies [2021/06/23 14:37] loggy LA Sea and Coast |
user:loggy:indies [2022/04/15 03:44] (current) loggy |
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| ======= Loggy' | ======= Loggy' | ||
| - | **NOTE that " | + | **NOTE that " |
| + | |||
| + | 15000+ pop, +1 | ||
| + | 20000+ pop, +1 | ||
| + | 3500- pop, -1 | ||
| + | 1500- pop, -1 | ||
| + | throne: add 3 * 2^(throne level - 1) | ||
| IS 0 does not generate indies. | IS 0 does not generate indies. | ||
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| * Illusionist (quality 3) named Grisman, Amulet of Missile Protection; 1 Maceman bodyguard, d(IS*3)+ Swordsman# | * Illusionist (quality 3) named Grisman, Amulet of Missile Protection; 1 Maceman bodyguard, d(IS*3)+ Swordsman# | ||
| * Add Bolivar' | * Add Bolivar' | ||
| + | |||
| + | === Thrones === | ||
| + | |||
| + | Thrones first go through the normal process, and then can get extra stuff layered on top. | ||
| + | |||
| + | Level 1s have a 50% chance to generate without anything extra (ignore the rest of this section). | ||
| + | |||
| + | If underwater, do underwater throne things. | ||
| + | |||
| + | If level 3 land throne, ignore all the flags and do level 3 land throne things. | ||
| + | |||
| + | If level 2 land throne, there is a 15% chance that you pretend you're a level 3 throne instead. | ||
| + | |||
| + | Otherwise, level 2 thrones generate according to the defender type flag, listed here in order of priority: | ||
| + | |||
| + | * Evil | ||
| + | * Wild | ||
| + | * Generic | ||
| + | |||
| + | Generic level 2 options (equal odds): | ||
| + | * Option 1 | ||
| + | * Wizard#312, F path set to 4, quality 2, with (dIS+)-1 Heavy Infantry#40 bodyguards | ||
| + | * Wizard#312, quality 2, with (dIS+)-1 Heavy Infantry#40 bodyguards | ||
| + | * Wizard#302, quality 2, with (dIS+)-1 Heavy Infantry#40 bodyguards | ||
| + | * Wizard#302, quality 2, with (dIS+)-1 Heavy Infantry#40 bodyguards | ||
| + | * Option 2 | ||
| + | * Sorcerer# | ||
| + | * Circle Master, quality 2, with (dIS+)-1 Heavy Infantry#40 bodyguards | ||
| + | * Conjurer, quality 1, with (dIS+)-1 Heavy Infantry#40 bodyguards | ||
| + | * Conjurer, quality 1, with (dIS+)-1 Heavy Infantry#40 bodyguards | ||
| + | * Option 3 | ||
| + | * Sorceress# | ||
| + | * leading ISd6+ Phantasmal Warriors | ||
| + | * Sorceress# | ||
| + | * Option 4 | ||
| + | * Lore Master, S path set to 3, quality 2, with (dIS+)-1 Light Infantry#29 bodyguards | ||
| + | * leading ISd6+ Light Infantry# | ||
| + | * Five Sages, each quality 1 with with (dIS+)-2 Light Infantry#29 bodyguards | ||
| + | * Option 5 | ||
| + | * Sorcerer# | ||
| + | * Wizard#302, quality 2, with (dIS+)-1 Heavy Infantry#40 bodyguards | ||
| + | * Wizard#312, quality 2, with (dIS+)-1 Heavy Infantry#40 bodyguards | ||
| + | |||
| + | Evil level 2 options: | ||
| + | * Option 1 | ||
| + | * Sorcerer# | ||
| + | * Circle Master, quality 1, with (dIS+)-1 Heavy Infantry#40 bodyguards | ||
| + | * Conjurer, quality 1, with (dIS+)-1 Heavy Infantry#40 bodyguards | ||
| + | * Conjurer, quality 1, with (dIS+)-1 Heavy Infantry#40 bodyguards | ||
| + | * Option 2 | ||
| + | * Wight Mage#299, D path set to 3, quality 1, with (dIS+)-1 Heavy Infantry#40 bodyguards | ||
| + | * Leading 6d(IS*2)+ Longdead# | ||
| + | * Necromancer, | ||
| + | * Leading 6d(IS*2)+ Soulless# | ||
| + | * Option 3 | ||
| + | * Vampire Lord#404, quality 1, with (dIS+)-1 Heavy Infantry#40 bodyguards | ||
| + | * Leading 6dIS+ Vampires | ||
| + | * and 6d(IS*2)+ Thralls | ||
| + | * Option 4 | ||
| + | * Lich, D path set to 5, quality 2, with (dIS+)-1 Longdead# | ||
| + | * Leading 6d(IS*3)+ Soulless# | ||
| + | * Mound King#190 | ||
| + | * Leading 6d(IS*2)+ Longdead# | ||
| + | * and 6dIS+ Longdead Horsemen | ||
| + | * Option 5 | ||
| + | * Mound Fiend, quality 1, with (dIS+)-1 Heavy Infantry#40 bodyguards | ||
| + | * Leading 6d(IS*2)+ Longdead# | ||
| + | * and 6d(IS*2)+ Ghouls | ||
| + | |||
| + | Wild level 2 options: | ||
| + | * FIXME | ||
| + | |||
| + | Underwater options: | ||
| + | * FIXME | ||
| + | |||
| + | Level 3 options: | ||
| + | * FIXME | ||
| + | |||
| + | |||
| + | |||
| + | |||