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Loggy's Indie Generation notes
NOTE that "IS" = INDIE STRENGTH, as in the game setting
IS 0 does not generate indies.
XdY+ denotes exploding dice.
XdY denotes non-exploding dice.
Give items and Gems
This is what (quality) for commanders refers to.
For each magic path:
Roll (pathlevel)d(quality + 1), add this to gems
If this is blood, get an extra d4+ - 1
Then:
(quality*10)% to get a random, non nation-restricted construction 0 item
(quality*5)% to get a random, non nation-restricted construction 2 item
(20*(quality-2))% to get a random, non nation-restricted construction 2 item
(50*(quality-3))% to get a random, non nation-restricted construction 2 item
((quality*10) - 20)% to get a random, non nation-restricted construction 4 item
LA
Sea AND Deep Sea both set
90% chance for one of the following at equal odds [30% each] (all are poptype 57):
ISd4+ Shambler#206 under command of Shambler Chief#207 (given items with quality 1)
1 Hydromancer with 2x Sea Troll Guards (given items with quality 3) and d(IS)+ Sea Trolls under command, 1 Kraken and ISd6+ Triton#174 under commmand of Triton Commander
Shambler Chief#207 (quality 1) with dIS+ Shambler#206 bodyguards, (IS/2)d6+ Shambler#206 under command, ISd6+ Atlantian Militia under command
If not, 2% chance [so 0.2% total] for Wyrm named Tiamat with d(IS*2)+ Sea Serpents
Otherwise, equal odds for the following [final odds are 1/60 for each]
ISd6+ Triton#176 under Triton Commander, poptype 31
ISd4+ Triton Guard under Triton Commander, ISd4+ Triton#174 under Triton Commander, poptype 63
ISd4+ Triton Guard under Triton Commander, ISd4+ Triton Trooper under Triton Commander, poptype 64
dIS+ Shark Knights under Triton Commander (quality 1), ISd4+ Triton Trooper under Triton Commander (quality 1), poptype 45
Amber clan, poptype 46:
(10 * (IS - 4))% chance for Amber Clan Mage#575 (quality 2) with d3 Amber Clan Guard#573 bodyguards
Always Amber Clan Priest#576 (quality 2) with ISd5+ Amber Clan Guard#573
Always Amber Clan Guard [commander, quality 1] with ISd4+ Amber Clan Tritons
(IS*5)% for Amber Clan Priest#576 (quality 1) with ISd4+ Amber Clan Guard
Triton Knight#1060 (quality 1) commander with dIS+ Triton Knight#1060 units, Triton Commander (quality 1) with (IS/2)d6+ Triton Troopers, poptype 73
If Sea:
If Cave:
If Coastal (or a 2% chance):
???
If Farm:
If Forest:
If Highland:
If Swamp:
If Waste:
None of the above [plains]
90% for one of the following at equal odds [9/80 each]:
Poptype 50
25% for Priest (quality 1) with d2 Heavy Infantry#40 bodyguards
Commander#36 with (IS-1)d5+ Militia#31
Commander#36 with (IS-1)d5+ Light Infantry#29
Commander#36 with (IS-1)d5+ Heavy Infantry#40
Poptype 58
25% for Priest (quality 1) with d2 Heavy Infantry#40 bodyguards
Commander#36 with (IS-1)d5+ Light Infantry#29
Commander#36 with (IS/2)d5+ Crossbowman#49
Commander#36 with (IS/2)d5+ Heavy Infantry#40
Poptype 29
50% for Priest (quality 1) with d2 Heavy Infantry#40 bodyguards
Commander#36 with (IS-1)d5+ Militia#31
Commander#36 with (IS/2)d5+ Archer#32
Commander#36 with (IS/2)d5+ Heavy Infantry#40
Poptype 47
75% for Priest (quality 1) with d2 Heavy Infantry#40 bodyguards
50% for Priest (quality 1) with d2 Heavy Infantry#40 bodyguards
Commander#36 with (IS-1)d5+ Crossbowman#49
Mounted Commander#44 with (IS/2)d5+ Heavy Cavalry#21
Poptype 53
75% for Priest (quality 1) with d2 Militia#31 bodyguards
Mounted Commander#44 with (IS-1)d5+ Militia#31
Mounted Commander#44 with (IS/2)d5+ Light Cavalry
Mounted Commander#44 with (IS/2)d5+ Heavy Cavalry#21
Poptype 56
75% for Priest (quality 1) with d2 Militia#31 bodyguards
Mounted Commander#44 with (IS-1)d5+ Heavy Infantry#40
Mounted Commander#44 with (IS/2)d5+ Heavy Cavalry#21
Poptype 32
25% for Priest (quality 1) with d2 Heavy Infantry#39 bodyguards
Commander#35 with (IS-1)d5+ Light Infantry#29
Commander#35 with (IS/2)d5+ Heavy Infantry#40
Commander#35 with (IS/2)d5+ Crossbowman#47
Poptype 33
25% for Priest (quality 1) with d2 Heavy Infantry#40 bodyguards
Commander#36 with (IS-1)d5+ Light Infantry#29
Commander#36 with (IS/2)d5+ Heavy Infantry#40
Commander#36 with (IS-1)d5+ Crossbowman#48
If not, 98% for one of these [49/6000 each]:
Otherwise, equal chances [1/2000 each] for…
Rare indies Lucidor, poptype 39
Adept of Pyriphlegeton (quality 3) with Fire Brand named Lucidor, with 2 Abysian Infantry#82 bodyguards
Priest (quality 1) with d4+ Light Infantry#28 bodyguards
Warlord (quality 2) with 2d6+ Abysian Infantry#82 and 1 Salamander
Commander#35 (quailty 1) with Ring of Fire and 4d6+ Light Infantry#29
Rare indies Antatus, poptype 25
Golem (quality 2) named Antatus with S4, Marble Armor, Crown of Command, Herald Lance, Scutata Volturnus; 3 Living Statue bodyguards, ISd4+ Living Statue Units, ISd4+ Living Statue Units, 2 Stone Monstra [amusingly the code calls for 2 watchers that fail to spawn]
Rare indies crypt of Anre
Eternal Knight (quality 2) named Anre with Flambeau, Crown of Command, Girdle of Might; IS Eternal Knights, ISd4+ Knight, (IS*2)d6+ Heavy Infantry#38
Add Holy Crypt of Anre to the province
Rare indies Bolivar, poptype 51
Illusionist (quality 3) named Bolivar Wise with A6, Amulet of Missile Protection, Weightless Scale Mail, Dancing Trident; 2 Maceman bodyguards, d(IS*3)+ Phantasmal Warriors
Illusionist (quality 3) named Grisman, Amulet of Missile Protection; 1 Maceman bodyguard, d(IS*3)+ Swordsman#287
Add Bolivar's Tower of Reflections to the province