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user:loggy:longdead [2023/01/02 18:13] jonarbuckle Formatting the Longdead Section without removing anything! (Changed words though, so if there's a separate meaning to "pick randomly between" in this context that "pick one of" fails to deliver then gonna have to compare version history) Also a lotta ??la |
user:loggy:longdead [2023/01/04 07:48] (current) jonarbuckle Effect 27 into 37, 27 was probably just a mistake? Otherwise the Magic Guel effect number redirects to it. |
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| - | The chances to pull from the " | + | ===== Longdead ===== |
| - | * In remote summons | + | \\ |
| - | * In ritual spells that summon permanent creatures (effect | + | ==== Process ==== |
| - | * The chance of getting | + | \\ |
| - | * MA Ermor, Sceleria: 10% | + | If you don't have nationals, just use the fallback output. \\ |
| - | * Niefelheim, Jotunheim, Utgard: 25% | + | The chances to pull from the " |
| - | * Hinnom, Ashdod: 50% | + | |
| - | * Any other nation: 75% | + | * Effect 37 rituals, (remote summons, |
| + | * 50% chance | ||
| + | * 10% chance | ||
| + | |||
| + | * Effect | ||
| + | * 100% chance of national longdead | ||
| + | |||
| + | * Priest Reanimation order, chance | ||
| + | * MA Ermor, Sceleria: | ||
| + | * 10% chance of national longdead | ||
| + | * Niefelheim, Jotunheim, Utgard: | ||
| + | * 25% chance of national longdead | ||
| + | * Hinnom, Ashdod: | ||
| + | * 50% chance of national longdead | ||
| + | * Any other nation: | ||
| + | * 75% chance of national longdead | ||
| * Otherwise, there is a 10% chance to get nationals. | * Otherwise, there is a 10% chance to get nationals. | ||
| - | If you don't have nationals, just use fallback. \\ | ||
| \\ | \\ | ||
| \\ | \\ | ||
| - | ===== Longdead ===== | + | ==== Output |
| \\ | \\ | ||
| + | |||
| === Fallback (national roll failed) === | === Fallback (national roll failed) === | ||
| - | * Equal chance to: pick one of ?? | + | * Equal chance to: pick one of these 6; ?? |
| === Jotunheim, Utgard === | === Jotunheim, Utgard === | ||
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| === MA Arcoscephale, | === MA Arcoscephale, | ||
| - | * Equal chances to: pick one of ?? | + | * Equal chances to: pick one of these 3 ?? |
| === MA Ulm, MA Marignon, LA Marignon, LA Abysia === | === MA Ulm, MA Marignon, LA Marignon, LA Abysia === | ||
| Line 62: | Line 78: | ||
| * Otherwise: use fallback. | * Otherwise: use fallback. | ||
| - | === C'tis, any age === | + | === EA, MA, LA C'tis === |
| - | * Equal chances to pick any of 615-619. | + | * Equal chances to pick one of these 5; ??Longdead of C'tis#615??, ??Longdead of C' |
| + | |||
| + | === EA, MA, LA Caelum === | ||
| + | |||
| + | * Equal chances to pick one of these 4: ??Caelian Longdead# | ||
| === Nazca === | === Nazca === | ||
| Line 70: | Line 90: | ||
| * Equal chances to: pick ??Nazcan Longdead# | * Equal chances to: pick ??Nazcan Longdead# | ||
| - | === Hinnom | + | === Hinnom, Ashdod === |
| - | * 50% chance to: pick one of ??Longdead Rephaite# | + | * 50% chance to: pick one of these 3; ??Longdead Rephaite# |
| * Otherwise: use fallback | * Otherwise: use fallback | ||
| === Lanka, Kailasa, Bandar Log, Patala === | === Lanka, Kailasa, Bandar Log, Patala === | ||
| - | * 2/7 chance to: pick between | + | * 2/7 chance to: pick one of these 3; ??Longdead Bandar# |
| - | * 1/7 chance to: pick between | + | * 1/7 chance to: pick one of these 3; ??Longdead Vanara# |
| * Otherwise: use ??Longdead Markata# | * Otherwise: use ??Longdead Markata# | ||
| Line 88: | Line 108: | ||
| === Berytos === | === Berytos === | ||
| - | * 50% chance to: pick one of ?? | + | * 50% chance to: pick ?? |
| * Otherwise: use ?? | * Otherwise: use ?? | ||
| \\ | \\ | ||
| \\ | \\ | ||
| ===== Soulless ====== | ===== Soulless ====== | ||
| + | \\ | ||
| + | ==== Variables for Input ==== | ||
| + | |||
| + | The result of each soulless request depends on a few things: | ||
| + | |||
| + | * The nation creating soulless | ||
| + | * The province ID the soulless are being made in | ||
| + | * A chance for national soulless | ||
| + | * A chance for arming soulless | ||
| + | * The number of corpses to subtract | ||
| + | |||
| + | ---- | ||
| + | |||
| + | Sources and values for national and arming rates for the above: | ||
| + | * Montag -3: | ||
| + | * 10% national, 100% ArmingChance | ||
| + | |||
| + | * Montag -15: | ||
| + | * 25% national, 50% ArmingChance | ||
| + | |||
| + | * " | ||
| + | * 10% national, 100% ArmingChance | ||
| + | |||
| + | * Battlesummon, | ||
| + | * 10% national, 100% ArmingChance | ||
| + | |||
| + | * Reanimator priests: | ||
| + | * 90% ArmingChance, | ||
| + | * If Jotunheim, 50% national | ||
| + | * If Utgard, 25% national | ||
| + | * Any other nation: | ||
| + | * Reanimator priest holy level is considered as 1 higher if ((closed d5 - 1) < number of friendly candles) in province, | ||
| + | * National soulless rate = (reanimator priest' | ||
| + | |||
| + | * Rituals, effect number 1 [summons, though there are no base game rituals that summon Soulless this way]: | ||
| + | * 100% national, 90% ArmingChance | ||
| + | |||
| + | * Rituals, effect number 37 [remote summons, like ??Carrion Reanimation?? | ||
| + | * Units: | ||
| + | * 10% national, 10% ArmingChance | ||
| + | * Commander: | ||
| + | * 50% national, 90% ArmingChance | ||
| + | \\ | ||
| + | \\ | ||
| + | ==== Process ==== | ||
| + | |||
| + | * If there is a province ID associated with this creation: | ||
| + | * Roll soulless ArmingChance, | ||
| + | * Otherwise, if (Civilian corpses < Military corpses): | ||
| + | * Proceed as making Lightly Armed soulless | ||
| + | * Armed Soulless upgrade chances: | ||
| + | * In EA, | ||
| + | * 25% chance to: upgrade Lightly Armed to Medium Armed soulless | ||
| + | * In MA, | ||
| + | * 50% chance to: upgrade Lightly Armed to Medium Armed, and if that succeeds: | ||
| + | * 25% chance: to upgrade to Heavy armed soulless (total of a 1/8 chance) | ||
| + | * In LA, | ||
| + | * 75% chance to upgrade Lightly Armed to Medium Armed, and if that succeeds: | ||
| + | * 50% chance: to upgrade to Heavy Armed soulless (total of a 3/8 chance) | ||
| + | * If there wasn't a province ID, you always get Unarmed soulless | ||
| + | |||
| + | * If this attempt is subtracting corpses, do that now. | ||
| + | * Unarmed soulless subtract Civilian corpses | ||
| + | * Any kind of Armed soulless subtract Military corpses | ||
| + | \\ | ||
| + | \\ | ||
| + | ==== Output ==== | ||
| + | \\ | ||
| + | === Default soulless: === | ||
| + | |||
| + | * Unarmed: | ||
| + | * ?? | ||
| + | * Light: | ||
| + | * ??Soulless Warrior# | ||
| + | * Medium: | ||
| + | * ??Soulless Warrior# | ||
| + | * Heavy: | ||
| + | * ??Soulless Warrior# | ||
| + | |||
| + | === National soulless: === | ||
| + | |||
| + | * __Jotunheim, | ||
| + | * Unarmed: | ||
| + | * 50% chance to become: ??Soulless Giant#315?? | ||
| + | * Light, Medium: | ||
| + | * 50% chance to become: ??Soulless Warrior# | ||
| + | * Heavy: | ||
| + | * 50% chance to become: ??Soulless Warrior# | ||
| + | |||
| + | * __EA, MA, LA Caelum:__ | ||
| + | * Unarmed: | ||
| + | * Becomes: ?? | ||
| + | * Light: | ||
| + | * Becomes: ??Soulless Warrior# | ||
| + | * Medium, Heavy: | ||
| + | * Becomes: ??Soulless Warrior# | ||
| + | |||
| + | * __EA Ur, MA Uruk:__ | ||
| + | * Unarmed: | ||
| + | * 75% chance to become: ??Soulless Enkidu# | ||
| + | * Light: | ||
| + | * 75% chance to become: ??Soulless Warrior# | ||
| + | * Medium, Heavy: | ||
| + | * Becomes: ??Soulless Warrior# | ||
| + | |||
| + | * __Nazca:__ | ||
| + | * Unarmed: | ||
| + | * Becomes: Soulless Nazcan#2707 | ||
| + | * Light, Medium, Heavy: | ||
| + | * Becomes: any one of these 4; ??Soulless Nazcan Warrior# | ||
| + | |||
| + | * __EA, MA, LA Atlantis:__ | ||
| + | * 75% chance to: | ||
| + | * Unarmed: | ||
| + | * Becomes: ??Soulless of Atlantis# | ||
| + | * Light: | ||
| + | * Becomes: ??Soulless Warrior# | ||
| + | * Medium, Heavy: | ||
| + | * Becomes: ??Soulless Warrior# | ||
| + | * Otherwise: | ||
| + | * Unarmed: | ||
| + | * Becomes: ??Soulless Shambler# | ||
| + | * Light: | ||
| + | * Becomes: ??Soulless War Shambler# | ||
| + | * Medium, Heavy: | ||
| + | * Becomes: either ??Soulless War Shambler# | ||
| + | |||
| + | * __EA, MA, LA R' | ||
| + | * 75% chance to: | ||
| + | * Unarmed: | ||
| + | * Becomes: ??Soulless of Atlantis# | ||
| + | * Light: | ||
| + | * Becomes: ??Soulless Warrior# | ||
| + | * Medium, Heavy: | ||
| + | * Becomes: ??Soulless Warrior# | ||
| + | * Otherwise: | ||
| + | * Unarmed: | ||
| + | * Becomes: ??Soulless Shambler# | ||
| + | * Light: | ||
| + | * Becomes: ??Soulless War Shambler# | ||
| + | * Medium, Heavy: | ||
| + | * Becomes: ??Soulless War Shambler# | ||
| + | |||
| + | * __EA, MA, LA C' | ||
| + | * Unarmed: | ||
| + | * Becomes: ??Soulless of C' | ||
| + | * Light: | ||
| + | * Becomes: ??Soulless Warrior# | ||
| + | * Medium, Heavy: | ||
| + | * Becomes: ??Soulless Warrior# | ||
| + | |||
| + | * __Kailasa, Lanka, Bandar Log, Patala:__ | ||
| + | * Roll a closed d7, then, | ||
| + | * If unarmed soulless, and: | ||
| + | * d7 result is 1-2: | ||
| + | * Becomes: ??Soulless Bandar# | ||
| + | * d7 result is 3-5: | ||
| + | * Becomes: ??Soulless Vanara# | ||
| + | * d7 result is 6-7: | ||
| + | * Becomes: ??Soulless Markata# | ||
| + | * If d7 result was 1-2, and: | ||
| + | * Light: | ||
| + | * Becomes: ??Soulless Bandar Warrior# | ||
| + | * Medium: | ||
| + | * Becomes: ??Soulless Bandar Warrior# | ||
| + | * Heavy: | ||
| + | * Becomes: ??Soulless Bandar Warrior# | ||
| + | * If d7 result 3-4, and: | ||
| + | * Light, Medium, Heavy: | ||
| + | * Becomes: ??Soulless Markata# | ||
| + | * If d7 result 5-7, and: | ||
| + | * Light: | ||
| + | * Becomes: ??Soulless Vanara Warrior# | ||
| + | * Medium, Heavy: | ||
| + | * Becomes: ??Soulless Vanara Warrior# | ||
| + | \\ | ||
| + | \\ | ||
| + | ===== Soulless Raw ====== | ||
| Each soulless request depends on a few things: | Each soulless request depends on a few things: | ||