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Loggy's Longdead and Soulless reverse engineering notes
The chances to pull from the "national pool" varies depending on the creation method.
In remote summons (effect 27 rituals, Army of the Dead), the leader has a 50% chance and troops have a 10% chance.
In ritual spells that summon permanent creatures (effect 1 rituals, so Reanimation), they are always national longdead if available.
The chance of getting national longdead from priest reanimation depends on your nation:
Otherwise, there is a 10% chance to get nationals.
If you don't have nationals, just use fallback.
Longdead
Fallback (national roll failed)
You get one of 191-196, chosen randomly at equal weighting.
Jotunheim, Utgard
50% to use fallback. Otherwise, 50% for 2484, else 316.
Niefelheim
50% to use fallback, else 316.
EA Ermor, MA Ermor, Sceleria
50% to pick evenly between 186 and 187. Else pick evenly between 1657 and 1658.
MA Arcoscephale, MA Machaka, LA Arcoscephale
Equal chances to pick one of 2120-2122.
MA Ulm, MA Marignon, LA Marignon, LA Abysia
Equal chances to pick between 2123 and 2124.
LA Ulm
75% chance to use 2124. Otherwise use fallback.
EA Ulm
85% to pick between 3360 and 3361. Otherwise use 2123.
EA Vanheim, MA Vanheim, LA Midgard
25% to use 3361. Otherwise use fallback.
C'tis, any age
Equal chances to pick any of 615-619.
Nazca
Equal chances to pick 2701 or 2702.
Hinnom and Ashdod
50% to pick randomly between 2041-2043. Otherwise use fallback.
Lanka, Kailasa, Bandar Log, Patala
2/7 chance to pick between 1720-1722.
1/7 chance to pick between 1727-1729.
Otherwise, 1732.
MA Man
15% to use 2124, otherwise pretend you are Berytos.
Berytos
50% to pick between 2120 and 2121.
Otherwise, 2451.
Soulless
Each soulless request depends on a few things:
The nation creating soulless
The province ID the soulless are being made in
Chance for national soulless
Chance for armed soulless
The number of corpses to subtract
Sources and values for the above:
Montag -3: 10% national, 100% armed
Montag -15: 25% national, 50% armed
"newunit" called with unit ID -1: 10% national, 100% armed, unknown if this is used
Battlesummon, damage -3: 10% national, 100% armed
Reanimator priests: 90% armed, national rate varies:
Rituals, effect number 10001 [regular summon units in local province, like Reanimation]: 100% national, 90% armed
Rituals, effect number 10037 [remote summon permanent units]:
Units: 10% armed, 10% national
Commander: 50% national, 90% armed
Process:
If there is a province ID associated with this creation:
Roll armed soulless chance, if successful proceed as making lightly armed soulless
Otherwise, if civilian corpses < armed corpses:
Proceed as if making lightly armed soulless.
In EA, there's a 25% chance to upgrade to medium armed soulless
In MA, there's a 50% chance to upgrade to medium armed, and if that succeeds there's a 25% chance (so a total 1/8) for heavily armed soulless
In LA, there's a 75% chance to upgrade to medium, and if that succeeds there's a 50% chance (so a total 3/8) for heavily armed soulless
If there wasn't a province ID, you always get unarmed soulless.
If this attempt is subtracting corpses, do that now. Unarmed soulless subtract civilian corpses, any kind of armed subtract military corpses.
Default soulless types:
Unarmed: Soulless#197
Light: Soulless Warrior#914
Medium: Soulless Warrior#915
Heavy: Soulless Warrior#2119
National soulless:
Jotunheim, Niefelheim, Utgard:
Unarmed: 50% chance to be changed to Soulless Giant#315
Light, Medium: 50% chance to be changed to Soulless Warrior#916
Heavy: 50% chance to be changed to Soulless Warrior#917
EA, MA, LA Caelum:
Unarmed: Changed to Soulless#317
Light: Changed to Soulless Warrior#2242
Medium, Heavy: Changed to Soulless Warrior#2243
EA Ur, MA Uruk:
Unarmed: 75% chance to be changed to Soulless Enkidu#2981
Light: 75% chance to be changed to Soulless Warrior#2982
Medium, Heavy: Changed to Soulless Warrior#2983
Nazca:
Unarmed: Changed to Soulless Nazcan#2707
Light, Medium, Heavy: Changed to any Soulless Nazcan Warrior#2708-27011 at equal weighting
EA, MA, LA Atlantis:
75% to…
Unarmed: Changed to Soulless of Atlantis#318
Light: Changed to Soulless Warrior#919
Medium, Heavy: Changed to Soulless Warrior#920
Otherwise…
Unarmed: Soulless Shambler#2364
Light: Soulless War Shambler#2365
Medium, Heavy: Either Soulless War Shambler#2366-2367 at equal odds
EA, MA, LA R'lyeh:
75% to…
Unarmed: Changed to Soulless of Atlantis#318
Light: Changed to Soulless Warrior#919
Medium, Heavy: Changed to Soulless Warrior#920
Otherwise…
Unarmed: Soulless Shambler#2364
Light: Soulless War Shambler#2365
Medium, Heavy: Soulless War Shambler#2366
EA, MA, LA C'tis:
Unarmed: Changed to Soulless of C'tis#319
Light: Changed to Soulless Warrior#921
Medium, Heavy: Changed to Soulless Warrior#922
Kailasa, Lanka, Bandar Log, Patala:
Roll a closed d7.
If unarmed soulless:
d7 result is 1-2: changed to Soulless Bandar#1716
d7 result is 3-5: changed to Soulless Vanara#1724
d7 result is 6-7: changed to Soulless Markata#1731
If d7 result was 1-2:
Light: Soulless Bandar Warrior#1717
Medium: Soulless Bandar Warrior#1718
Heavy: Soulless Bandar Warrior#2274
If d7 result 3-4:
If d7 result 5-7:
Light: Changed to Soulless Vanara Warrior#1725
Medium, Heavy: Changed To Soulless Vanara Warrior#1726