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Loggy's Longdead and Soulless reverse engineering notes

The chances to pull from the "national pool" varies depending on the creation method.

In remote summons (effect 27 rituals, Army of the Dead), the leader has a 50% chance and troops have a 10% chance.

In ritual spells that summon permanent creatures (effect 1 rituals, so Reanimation), they are always national longdead if available.

The chance of getting national longdead from priest reanimation depends on your nation:

  • MA Ermor, Sceleria: 10%
  • Niefelheim, Jotunheim, Utgard: 25%
  • Hinnom, Ashdod: 50%
  • Any other nation: 75%

Otherwise, there is a 10% chance to get nationals.

If you don't have nationals, just use fallback.

Longdead

Fallback (national roll failed)

You get one of 191-196, chosen randomly at equal weighting.

Jotunheim, Utgard

50% to use fallback. Otherwise, 50% for 2484, else 316.

Niefelheim

50% to use fallback, else 316.

EA Ermor, MA Ermor, Sceleria

50% to pick evenly between 186 and 187. Else pick evenly between 1657 and 1658.

MA Arcoscephale, MA Machaka, LA Arcoscephale

Equal chances to pick one of 2120-2122.

MA Ulm, MA Marignon, LA Marignon, LA Abysia

Equal chances to pick between 2123 and 2124.

LA Ulm

75% chance to use 2124. Otherwise use fallback.

EA Ulm

85% to pick between 3360 and 3361. Otherwise use 2123.

EA Vanheim, MA Vanheim, LA Midgard

25% to use 3361. Otherwise use fallback.

C'tis, any age

Equal chances to pick any of 615-619.

Nazca

Equal chances to pick 2701 or 2702.

Hinnom and Ashdod

50% to pick randomly between 2041-2043. Otherwise use fallback.

Lanka, Kailasa, Bandar Log, Patala

2/7 chance to pick between 1720-1722. 1/7 chance to pick between 1727-1729. Otherwise, 1732.

MA Man

15% to use 2124, otherwise pretend you are Berytos.

Berytos

50% to pick between 2120 and 2121. Otherwise, 2451.

Soulless

Each soulless request depends on a few things:

  • The nation creating soulless
  • The province ID the soulless are being made in
  • Chance for national soulless
  • Chance for armed soulless
  • The number of corpses to subtract

Sources and values for the above:

  • Montag -3: 10% national, 100% armed
  • Montag -15: 25% national, 50% armed
  • "newunit" called with unit ID -1: 10% national, 100% armed, unknown if this is used
  • Battlesummon, damage -3: 10% national, 100% armed
  • Reanimator priests: 90% armed, national rate varies:
    • If Jotunheim, 50% national
    • If Utgard, 25% national
    • Any other nation:
      • Reanimator priest holy level is increased by 1 if (closed d5 - 1) < number of friendly candles in province
      • National soulless rate = (reanimator priest's holy level * 8)% national
  • Rituals, effect number 10001 [regular summon units in local province, like Reanimation]: 100% national, 90% armed
  • Rituals, effect number 10037 [remote summon permanent units]:
    • Units: 10% armed, 10% national
    • Commander: 50% national, 90% armed

Process:

  • If there is a province ID associated with this creation:
    • Roll armed soulless chance, if successful proceed as making lightly armed soulless
    • Otherwise, if civilian corpses < armed corpses:
      • Proceed as if making lightly armed soulless.
      • In EA, there's a 25% chance to upgrade to medium armed soulless
      • In MA, there's a 50% chance to upgrade to medium armed, and if that succeeds there's a 25% chance (so a total 1/8) for heavily armed soulless
      • In LA, there's a 75% chance to upgrade to medium, and if that succeeds there's a 50% chance (so a total 3/8) for heavily armed soulless
  • If there wasn't a province ID, you always get unarmed soulless.
  • If this attempt is subtracting corpses, do that now. Unarmed soulless subtract civilian corpses, any kind of armed subtract military corpses.
  • Default soulless types:
    • Unarmed: Soulless#197
    • Light: Soulless Warrior#914
    • Medium: Soulless Warrior#915
    • Heavy: Soulless Warrior#2119
  • National soulless:
    • Jotunheim, Niefelheim, Utgard:
      • Unarmed: 50% chance to be changed to Soulless Giant#315
      • Light, Medium: 50% chance to be changed to Soulless Warrior#916
      • Heavy: 50% chance to be changed to Soulless Warrior#917
    • EA, MA, LA Caelum:
      • Unarmed: Changed to Soulless#317
      • Light: Changed to Soulless Warrior#2242
      • Medium, Heavy: Changed to Soulless Warrior#2243
    • EA Ur, MA Uruk:
      • Unarmed: 75% chance to be changed to Soulless Enkidu#2981
      • Light: 75% chance to be changed to Soulless Warrior#2982
      • Medium, Heavy: Changed to Soulless Warrior#2983
    • Nazca:
      • Unarmed: Changed to Soulless Nazcan#2707
      • Light, Medium, Heavy: Changed to any Soulless Nazcan Warrior#2708-27011 at equal weighting
    • EA, MA, LA Atlantis:
      • 75% to…
        • Unarmed: Changed to Soulless of Atlantis#318
        • Light: Changed to Soulless Warrior#919
        • Medium, Heavy: Changed to Soulless Warrior#920
      • Otherwise…
        • Unarmed: Soulless Shambler#2364
        • Light: Soulless War Shambler#2365
        • Medium, Heavy: Either Soulless War Shambler#2366-2367 at equal odds
    • EA, MA, LA R'lyeh:
      • 75% to…
        • Unarmed: Changed to Soulless of Atlantis#318
        • Light: Changed to Soulless Warrior#919
        • Medium, Heavy: Changed to Soulless Warrior#920
      • Otherwise…
        • Unarmed: Soulless Shambler#2364
        • Light: Soulless War Shambler#2365
        • Medium, Heavy: Soulless War Shambler#2366
    • EA, MA, LA C'tis:
      • Unarmed: Changed to Soulless of C'tis#319
      • Light: Changed to Soulless Warrior#921
      • Medium, Heavy: Changed to Soulless Warrior#922
    • Kailasa, Lanka, Bandar Log, Patala:
      • Roll a closed d7.
      • If unarmed soulless:
        • d7 result is 1-2: changed to Soulless Bandar#1716
        • d7 result is 3-5: changed to Soulless Vanara#1724
        • d7 result is 6-7: changed to Soulless Markata#1731
      • If d7 result was 1-2:
        • Light: Soulless Bandar Warrior#1717
        • Medium: Soulless Bandar Warrior#1718
        • Heavy: Soulless Bandar Warrior#2274
      • If d7 result 3-4:
        • Light, Medium, Heavy: changed to Soulless Markata#1731
      • If d7 result 5-7:
        • Light: Changed to Soulless Vanara Warrior#1725
        • Medium, Heavy: Changed To Soulless Vanara Warrior#1726
user/loggy/longdead.1646789207.txt.gz · Last modified: 2022/03/09 01:26 by loggy