User Tools

Site Tools


user:loggy:longdead

This is an old revision of the document!


Loggy's Longdead and Soulless reverse engineering notes



Longdead


Process


The chances to pull from the "national pool" varies depending on the creation method.

  • In remote summons (effect 27 rituals, Army of the Dead), the leader has a 50% chance and troops have a 10% chance.
  • In ritual spells that summon permanent creatures (effect 1 rituals, so Reanimation), they are always national longdead if available.
  • The chance of getting national longdead from priest reanimation depends on your nation:
    • MA Ermor, Sceleria: 10%
    • Niefelheim, Jotunheim, Utgard: 25%
    • Hinnom, Ashdod: 50%
    • Any other nation: 75%
  • Otherwise, there is a 10% chance to get nationals.

If you don't have nationals, just use fallback.


Output


Fallback (national roll failed)

  • Equal chance to: pick one of Longdead, Longdead, Longdead, Longdead, Longdead, Longdead

Jotunheim, Utgard

  • 50% to use fallback,
  • Otherwise:
    • 50% chance for: Longdead Giant
    • Else: Longdead Giant

Niefelheim

  • 50% chance to use fallback,
  • Otherwise:
    • 100% chance for: Longdead Giant

EA Ermor, MA Ermor, Sceleria

  • 50% chance to: pick Longdead Velite or Longdead Legionnaire,
  • Else: pick Longdead Triarius or Longdead Principe

MA Arcoscephale, MA Machaka, LA Arcoscephale

  • Equal chances to: pick one of Longdead, Longdead, Longdead Hoplite

MA Ulm, MA Marignon, LA Marignon, LA Abysia

  • Equal chances to: pick Longdead or Longdead

LA Ulm

  • 75% chance for: Longdead,
  • Otherwise: use fallback

EA Ulm

  • 85% chance to: pick Longdead or Longdead,
  • Otherwise: use Longdead

EA Vanheim, MA Vanheim, LA Midgard

  • 25% chance to: use Longdead,
  • Otherwise: use fallback.

EA, MA, LA C'tis

  • Equal chances to pick any of 615-619.

Nazca

  • Equal chances to: pick Nazcan Longdead or Nazcan Longdead

Hinnom, Ashdod

  • 50% chance to: pick one of Longdead Rephaite, Longdead Rephaite, Longdead Rephaite,
  • Otherwise: use fallback

Lanka, Kailasa, Bandar Log, Patala

  • 2/7 chance to: pick between Longdead Bandar, Longdead Bandar Warrior, Longdead Bandar Warrior,
  • 1/7 chance to: pick between Longdead Vanara, Longdead Vanara Warrior, Longdead Vanara Warrior,
  • Otherwise: use Longdead Markata

MA Man

  • 15% chance to: use Longdead,
  • Otherwise: pretend you are Berytos

Berytos

  • 50% chance to: pick one of Longdead or Longdead,
  • Otherwise: use Longdead



Soulless


Value Input

The result of each soulless request depends on a few things:

  • The nation creating soulless
  • The province ID the soulless are being made in
  • A chance for national soulless
  • A chance for arming soulless
  • The number of corpses to subtract

Sources and values for national and arming rate for the above:

  • Montag -3:
    • 10% national, 100% ArmingChance
  • Montag -15:
    • 25% national, 50% ArmingChance
  • "newunit" called with unit ID -1, unknown if this is used:
    • 10% national, 100% ArmingChance
  • Battlesummon, damage -3:
    • 10% national, 100% ArmingChance
  • Reanimator priests:
    • 90% ArmingChance, but national rate varies:
      • If Jotunheim, 50% national
      • If Utgard, 25% national
      • Any other nation:
        • Reanimator priest holy level is considered as 1 higher if ((closed d5 - 1) < number of friendly candles) in province,
        • National soulless rate = (reanimator priest's holy level * 8)%
  • Rituals, effect number 10001 [regular summon units in local province, like Reanimation]:
    • 100% national, 90% ArmingChance
  • Rituals, effect number 10037 [remote summon permanent units]:
    • Units:
      • 10% national, 10% ArmingChance
    • Commander:
      • 50% national, 90% ArmingChance



Process

  • If there is a province ID associated with this creation:
    • Roll soulless ArmingChance, if successful proceed to the next section as making Lightly Armed soulless
    • Otherwise, if Civilian corpses < Military corpses:
      • Proceed as if making Lightly Armed soulless.
      • In EA,
        • 25% chance to: upgrade to Medium Armed soulless
      • In MA,
        • 50% chance to: upgrade to Medium Armed, and if that succeeds:
          • 25% chance: (so a total 1/8) for Heavy armed soulless
      • In LA,
        • 75% chance to upgrade to Medium Armed, and if that succeeds:
          • 50% chance: (so a total 3/8) for Heavy Armed soulless
  • If there wasn't a province ID, you always get Unarmed soulless
  • If this attempt is subtracting corpses, do that now.
    • Unarmed soulless subtract Civilian corpses
    • Any kind of Armed subtract Military corpses



Output


Default soulless:

  • Unarmed:
    • Soulless
  • Light:
    • Soulless Warrior
  • Medium:
    • Soulless Warrior
  • Heavy:
    • Soulless Warrior

National soulless:

  • Jotunheim, Niefelheim, Utgard:
    • Unarmed:
      • 50% chance to become: Soulless Giant
    • Light, Medium:
      • 50% chance to become: Soulless Warrior
    • Heavy:
      • 50% chance to become: Soulless Warrior
  • EA, MA, LA Caelum:
    • Unarmed:
      • Becomes: Soulless
    • Light:
      • Becomes: Soulless Warrior
    • Medium, Heavy:
      • Becomes: Soulless Warrior
  • EA Ur, MA Uruk:
    • Unarmed:
      • 75% chance to become: Soulless Enkidu
    • Light:
      • 75% chance to become: Soulless Warrior
    • Medium, Heavy:
      • Becomes: Soulless Warrior
  • Nazca:
    • Unarmed:
      • Becomes: Soulless Nazcan#2707
    • Light, Medium, Heavy:
      • Becomes: any one of Soulless Nazcan Warrior, Soulless Nazcan Warrior, Soulless Nazcan Warrior, Soulless Nazcan Warrior
  • EA, MA, LA Atlantis:
    • 75% chance to:
      • Unarmed:
        • Becomes: Soulless of Atlantis
      • Light:
        • Becomes: Soulless Warrior
      • Medium, Heavy:
        • Becomes: Soulless Warrior
    • Otherwise:
      • Unarmed:
        • Becomes: Soulless Shambler
      • Light:
        • Becomes: Soulless War Shambler
      • Medium, Heavy:
        • Becomes: either Soulless War Shambler or Soulless War Shambler
  • EA, MA, LA R'lyeh:
    • 75% chance to:
      • Unarmed:
        • Becomes: Soulless of Atlantis
      • Light:
        • Becomes: Soulless Warrior
      • Medium, Heavy:
        • Becomes: Soulless Warrior
    • Otherwise:
      • Unarmed:
        • Becomes: Soulless Shambler
      • Light:
        • Becomes: Soulless War Shambler
      • Medium, Heavy:
        • Becomes: Soulless War Shambler
  • EA, MA, LA C'tis:
    • Unarmed:
      • Becomes: Soulless of C'tis
    • Light:
      • Becomes: Soulless Warrior
    • Medium, Heavy:
      • Becomes: Soulless Warrior
  • Kailasa, Lanka, Bandar Log, Patala:
    • Roll a closed d7, then,
    • If unarmed soulless, and:
      • d7 result is 1-2:
        • Becomes: Soulless Bandar
      • d7 result is 3-5:
        • Becomes: Soulless Vanara
      • d7 result is 6-7:
        • Becomes: Soulless Markata
    • If d7 result was 1-2, and:
      • Light:
        • Becomes: Soulless Bandar Warrior
      • Medium:
        • Becomes: Soulless Bandar Warrior
      • Heavy:
        • Becomes: Soulless Bandar Warrior
    • If d7 result 3-4, and:
      • Light, Medium, Heavy:
        • Becomes: Soulless Markata
    • If d7 result 5-7, and:
      • Light:
        • Becomes: Soulless Vanara Warrior
      • Medium, Heavy:
        • Becomes: Soulless Vanara Warrior



Soulless Raw

Each soulless request depends on a few things:

  • The nation creating soulless
  • The province ID the soulless are being made in
  • Chance for national soulless
  • Chance for armed soulless
  • The number of corpses to subtract

Sources and values for the above:

  • Montag -3: 10% national, 100% armed
  • Montag -15: 25% national, 50% armed
  • "newunit" called with unit ID -1: 10% national, 100% armed, unknown if this is used
  • Battlesummon, damage -3: 10% national, 100% armed
  • Reanimator priests: 90% armed, national rate varies:
    • If Jotunheim, 50% national
    • If Utgard, 25% national
    • Any other nation:
      • Reanimator priest holy level is increased by 1 if (closed d5 - 1) < number of friendly candles in province
      • National soulless rate = (reanimator priest's holy level * 8)% national
  • Rituals, effect number 10001 [regular summon units in local province, like Reanimation]: 100% national, 90% armed
  • Rituals, effect number 10037 [remote summon permanent units]:
    • Units: 10% armed, 10% national
    • Commander: 50% national, 90% armed

Process:

  • If there is a province ID associated with this creation:
    • Roll armed soulless chance, if successful proceed as making lightly armed soulless
    • Otherwise, if civilian corpses < armed corpses:
      • Proceed as if making lightly armed soulless.
      • In EA, there's a 25% chance to upgrade to medium armed soulless
      • In MA, there's a 50% chance to upgrade to medium armed, and if that succeeds there's a 25% chance (so a total 1/8) for heavily armed soulless
      • In LA, there's a 75% chance to upgrade to medium, and if that succeeds there's a 50% chance (so a total 3/8) for heavily armed soulless
  • If there wasn't a province ID, you always get unarmed soulless.
  • If this attempt is subtracting corpses, do that now. Unarmed soulless subtract civilian corpses, any kind of armed subtract military corpses.
  • Default soulless types:
    • Unarmed: Soulless#197
    • Light: Soulless Warrior#914
    • Medium: Soulless Warrior#915
    • Heavy: Soulless Warrior#2119
  • National soulless:
    • Jotunheim, Niefelheim, Utgard:
      • Unarmed: 50% chance to be changed to Soulless Giant#315
      • Light, Medium: 50% chance to be changed to Soulless Warrior#916
      • Heavy: 50% chance to be changed to Soulless Warrior#917
    • EA, MA, LA Caelum:
      • Unarmed: Changed to Soulless#317
      • Light: Changed to Soulless Warrior#2242
      • Medium, Heavy: Changed to Soulless Warrior#2243
    • EA Ur, MA Uruk:
      • Unarmed: 75% chance to be changed to Soulless Enkidu#2981
      • Light: 75% chance to be changed to Soulless Warrior#2982
      • Medium, Heavy: Changed to Soulless Warrior#2983
    • Nazca:
      • Unarmed: Changed to Soulless Nazcan#2707
      • Light, Medium, Heavy: Changed to any Soulless Nazcan Warrior#2708-27011 at equal weighting
    • EA, MA, LA Atlantis:
      • 75% to…
        • Unarmed: Changed to Soulless of Atlantis#318
        • Light: Changed to Soulless Warrior#919
        • Medium, Heavy: Changed to Soulless Warrior#920
      • Otherwise…
        • Unarmed: Soulless Shambler#2364
        • Light: Soulless War Shambler#2365
        • Medium, Heavy: Either Soulless War Shambler#2366-2367 at equal odds
    • EA, MA, LA R'lyeh:
      • 75% to…
        • Unarmed: Changed to Soulless of Atlantis#318
        • Light: Changed to Soulless Warrior#919
        • Medium, Heavy: Changed to Soulless Warrior#920
      • Otherwise…
        • Unarmed: Soulless Shambler#2364
        • Light: Soulless War Shambler#2365
        • Medium, Heavy: Soulless War Shambler#2366
    • EA, MA, LA C'tis:
      • Unarmed: Changed to Soulless of C'tis#319
      • Light: Changed to Soulless Warrior#921
      • Medium, Heavy: Changed to Soulless Warrior#922
    • Kailasa, Lanka, Bandar Log, Patala:
      • Roll a closed d7.
      • If unarmed soulless:
        • d7 result is 1-2: changed to Soulless Bandar#1716
        • d7 result is 3-5: changed to Soulless Vanara#1724
        • d7 result is 6-7: changed to Soulless Markata#1731
      • If d7 result was 1-2:
        • Light: Soulless Bandar Warrior#1717
        • Medium: Soulless Bandar Warrior#1718
        • Heavy: Soulless Bandar Warrior#2274
      • If d7 result 3-4:
        • Light, Medium, Heavy: changed to Soulless Markata#1731
      • If d7 result 5-7:
        • Light: Changed to Soulless Vanara Warrior#1725
        • Medium, Heavy: Changed To Soulless Vanara Warrior#1726
user/loggy/longdead.1672686375.txt.gz · Last modified: 2023/01/02 19:06 by jonarbuckle