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vanarus-guide [2025/06/09 13:24]
reinc
vanarus-guide [2025/07/04 16:59] (current)
reinc
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 10) With your Godes, build forts in every province, starting from your borders. This will increase your gold income and also will impede the progress of any invading army, forcing them to fight your powerful Pretender. Don't worry about losing resources in your capital – you barely have any in the first place, and Skinshifters can be recruited regardless, as long as you have at least some (you need 35 resources to recruit 7 Chud Skinshifters).\\  10) With your Godes, build forts in every province, starting from your borders. This will increase your gold income and also will impede the progress of any invading army, forcing them to fight your powerful Pretender. Don't worry about losing resources in your capital – you barely have any in the first place, and Skinshifters can be recruited regardless, as long as you have at least some (you need 35 resources to recruit 7 Chud Skinshifters).\\ 
 11) For first wars, pick a target which doesn't have Mind Blast, Mind Burn, Curse, Spirit Curse or Enfeeble. Most other opponents can be defeated with the right equipment. Even hellblessed giants don't fare well against a horde of Skinshifters supported by the Dragon. In most cases, the Dragon should have a Ring of Regeneration and a Mistletoe Garland equipped (later replaced by a Wraith Crown). Set it to stand in the back and attack rear, with a script to cast Iron Skin, Temper Flesh, Mossbody, Personal Regeneration, Quickness, in that order. Later, some of these spells can be cast by assisting mages, freeing up scripting space for Earthquake and/or Foul Vapors. If the Dragon is fighting alongside an army, try not to destroy your troops with spells, especially Foul Vapors. Use the Dragon's mobility to pick off unforted provinces which are away from the main enemy force. Later on, avoid those who can cast Soul Slay, Stream of Life or Shrink. As the game progresses, the Dragon will be increasingly useless on the battlefield (Earthquake and Foul Vapors notwithstanding) while becoming increasingly useful in the lab. Skinshifters under Fog Warriors and Mass Protection can replace it. Your three initial Godes and the starting Herse can get flying carpets to transport 7 Skinshifters per turn across great distances. You will normally only be able to recruit 7 per turn, and 7 is the exact amount of human-sized troops that the Flying Carpet can carry.\\  11) For first wars, pick a target which doesn't have Mind Blast, Mind Burn, Curse, Spirit Curse or Enfeeble. Most other opponents can be defeated with the right equipment. Even hellblessed giants don't fare well against a horde of Skinshifters supported by the Dragon. In most cases, the Dragon should have a Ring of Regeneration and a Mistletoe Garland equipped (later replaced by a Wraith Crown). Set it to stand in the back and attack rear, with a script to cast Iron Skin, Temper Flesh, Mossbody, Personal Regeneration, Quickness, in that order. Later, some of these spells can be cast by assisting mages, freeing up scripting space for Earthquake and/or Foul Vapors. If the Dragon is fighting alongside an army, try not to destroy your troops with spells, especially Foul Vapors. Use the Dragon's mobility to pick off unforted provinces which are away from the main enemy force. Later on, avoid those who can cast Soul Slay, Stream of Life or Shrink. As the game progresses, the Dragon will be increasingly useless on the battlefield (Earthquake and Foul Vapors notwithstanding) while becoming increasingly useful in the lab. Skinshifters under Fog Warriors and Mass Protection can replace it. Your three initial Godes and the starting Herse can get flying carpets to transport 7 Skinshifters per turn across great distances. You will normally only be able to recruit 7 per turn, and 7 is the exact amount of human-sized troops that the Flying Carpet can carry.\\ 
-12) Althogh it is not a priority, you can start mass-producing Wyverns with Summon Wyverns spell to spend all of your spare Air gems (Air items are still more important). Your Heat 1 temperature scale will negate the usual penalty for cold-blooded creatures in Cold dominion. Since you are already researching Construction 6 and Thaumathurgy 7, you can boost your Wyvern production with Dragon Sceptres and Dragon Mastery spell (at Thaumathurgy 8).\\+12) Althogh it is not a priority, you can start mass-producing Wyverns with Summon Wyverns spell to spend all of your spare Air gems (Air items are still more important). Your Heat 1 temperature scale will negate the usual penalty for cold-blooded creatures in Cold dominion. Since you are already researching Construction 6, you can boost your Wyvern production with Dragon Sceptres.\\
 13) Cast Revive King 10 times or more to get cheap commanders who cost no upkeep and equip them all with Soul Contracts as soon as you are able. This will give you 10 Devils per turn, forever (until horrors come). Devils under Fog Warriors will become your main force later on. Incidentally, they are also immune to Earthquake and break down forts with lightning speed, making them into better companions for the Dragon to fight alongside with. Use Banes to command Devils, later Bane Lords. You can equip them with Winged Shoes, Ring of Fire, Rod of the Leper King, Crown of Bones. Fog Warriors caster should be an Air 3 or 4 Vanabog with Winged Helmet, Bag of Winds, Flying Carpet, Golden Hoplon.\\  13) Cast Revive King 10 times or more to get cheap commanders who cost no upkeep and equip them all with Soul Contracts as soon as you are able. This will give you 10 Devils per turn, forever (until horrors come). Devils under Fog Warriors will become your main force later on. Incidentally, they are also immune to Earthquake and break down forts with lightning speed, making them into better companions for the Dragon to fight alongside with. Use Banes to command Devils, later Bane Lords. You can equip them with Winged Shoes, Ring of Fire, Rod of the Leper King, Crown of Bones. Fog Warriors caster should be an Air 3 or 4 Vanabog with Winged Helmet, Bag of Winds, Flying Carpet, Golden Hoplon.\\ 
 14) Once you have at least 10 Soul Contracts, start casting Contact Alkonost. These creatures are largely useless in other eras, but Vanarus can blood sacrifice, so you get an upkeep-free flying Holy 3 priest who can blood sacrifice... at Conjuration 4 (as opposed to water-only Conjuration 6 Bishop Fish for other nations). Put them to work in every province you have, even underwater ones.\\  14) Once you have at least 10 Soul Contracts, start casting Contact Alkonost. These creatures are largely useless in other eras, but Vanarus can blood sacrifice, so you get an upkeep-free flying Holy 3 priest who can blood sacrifice... at Conjuration 4 (as opposed to water-only Conjuration 6 Bishop Fish for other nations). Put them to work in every province you have, even underwater ones.\\ 
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 //Research order//\\  //Research order//\\ 
-Alteration 3 (Barkskin, Stoneskin, Quicken Self, Ironskin, Mossbody) -> Enchantment 2 (Personal Regeneration) -> Alteration 4 (Temper Flesh) -> Construction 6 (resistance rings, Soul Contract, Rod of the Leper King, Mistletoe Garland, Wooden Construstion spell, Vine Shield, Frost Brand, Ring of Regeneration, Winged Helmet, Winged Shoes, Flying Carpet, Crown of Bones, Storm Spool, Sanguine Dowsing Rod, Blood Thorn, Wraith Crown, Bag of Winds, Dragon Sceptre) -> Evocation 5 (Lightning Bolt, Arcane Probing, Thunder Strike, Earthquake) -> Enchantment 5 (Foul Vapors) -> Conjuration 4 (Summon Simargl, Summon Firebird, lesser elemental summoning spells, Revive Bane, Dark Knowledge, Voice of Apsu, Contact Alkonost, Send Vodyanoy, elemental summoning spells, Summon Vywerns) -> Blood 2 (Bowl of Blood) -> Thaumaturgy 4 (Haruspex, Augury, Auspex, Gnome Lore) -> Alteration 5 (Mother Oak) -> Conjuration 5 (Revive Bane Lord, Contact Naiad) -> Thaumaturgy 7 (Dark Skies, Vengeful Water, Divine Name) -> Evocation 6 (The Wrath of God) -> Alteration 8 (Transformation, Fog Warriors, Mass Protection, Wizard's Tower) -> Thaumathurgy 8 (Dragon Mastery, Black Death) -> Conjuration 9 (Contact Cloud Vila, Contact Mountain Vila, Contact Leshiy, Enchanted Forests, Tartarian Gate) -> Construction 9 (Juggernaut Construction) -> Enchantment (domes, Riches from Beneath, Earth Blood Deep Well, Gift of Health) -> Evocation 9 (Celestial Rainbow) -> Enchantment 9 (Gift of Nature's Bounty) -> Blood 9 (Three Red Seconds, The Looming Hell)+Alteration 3 (Barkskin, Stoneskin, Quicken Self, Ironskin, Mossbody) -> Enchantment 2 (Personal Regeneration) -> Alteration 4 (Temper Flesh) -> Construction 6 (resistance rings, Soul Contract, Rod of the Leper King, Mistletoe Garland, Wooden Construstion spell, Vine Shield, Frost Brand, Ring of Regeneration, Winged Helmet, Winged Shoes, Flying Carpet, Crown of Bones, Storm Spool, Sanguine Dowsing Rod, Blood Thorn, Wraith Crown, Bag of Winds, Dragon Sceptre) -> Evocation 5 (Lightning Bolt, Arcane Probing, Thunder Strike, Earthquake) -> Enchantment 5 (Foul Vapors) -> Conjuration 4 (Summon Simargl, Summon Firebird, lesser elemental summoning spells, Revive Bane, Dark Knowledge, Voice of Apsu, Contact Alkonost, Send Vodyanoy, elemental summoning spells, Summon Vywerns) -> Blood 2 (Bowl of Blood) -> Thaumaturgy 4 (Haruspex, Augury, Auspex, Gnome Lore) -> Alteration 5 (Mother Oak) -> Conjuration 5 (Revive Bane Lord, Contact Naiad) -> Thaumaturgy 7 (Dark Skies, Vengeful Water, Divine Name) -> Evocation 6 (The Wrath of God) -> Alteration 8 (Transformation, Fog Warriors, Mass Protection, Wizard's Tower) -> Thaumathurgy 8 (Black Death) -> Conjuration 9 (Contact Cloud Vila, Contact Mountain Vila, Contact Leshiy, Enchanted Forests, Tartarian Gate) -> Construction 9 (Juggernaut Construction) -> Enchantment (domes, Riches from Beneath, Earth Blood Deep Well, Gift of Health, Dragon Master) -> Evocation 9 (Celestial Rainbow) -> Enchantment 9 (Gift of Nature's Bounty) -> Blood 9 (Three Red Seconds, The Looming Hell)
  
 //Situational Tactics://\\  //Situational Tactics://\\ 
vanarus-guide.txt · Last modified: 2025/07/04 16:59 by reinc