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vanheim-ea [2022/12/16 00:46] fenrir was compelled to freshen up unit and national magic descriptions |
vanheim-ea [2024/02/03 00:53] (current) fenrir [National Features] mentioned the expanded magic access for forging |
=====National Features===== | =====National Features===== |
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^ Race ^ Military ^ Magic Access ^ Priests ^ Buildings ^ | ^ Race ^ Military ^ Magic Access ^ Priests ^ Buildings ^ |
| Prefers {{:misc:scales:cold.png?14&nolink}}1\\ **Elves**\\ {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (65)\\ {{:abilities:glamour.png?15&nolink}} [[Glamour]]\\ High Defence and MR | Sailing Elf Vikings\\ Strong Thugs\\ No cheap mages\\ Berserking ??Vanhere?? sacreds | {{path>A4}} (Rare 5)\\ {{path>E3}} (Rare 4)\\ {{path>B2}} (Rare 3)\\ {{path>D1}} (Rare 2)\\ {{path>F1}} (Rare 2)\\ \\ Summonable: {{path>W2}}*, {{path>A4}}*, \\ {{path>E3}}*, {{path>F2}}* , {{path>N2}}*, {{path>D2}}*\\ \\ *Can't be summoned natively. | {{path>H2}} in all Forts\\ [[Blood Sacrifice]] | {{:misc:gui:fortress.png?30&nolink}} Standard Fort(Fortress) | | | Prefers {{:misc:scales:cold.png?14&nolink}}1\\ **Van Elves**\\ {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (65)\\ {{:abilities:glamour.png?15&nolink}} [[Glamour]]\\ +4 [[Magic Resistance|MR]] vs. Humans \\ +3 [[defence skill|DEF]] & [[hit points|HP]] vs. Humans \\ +2 [[attack skill|ATT]] & [[precision|PRE]] vs. Humans \\ +1 [[Morale|MOR]], [[Strength|STR]], & [[units-attributes#combat-speed|CS]] vs. Humans \\ Expensive & Few \\ **Capital-Only Dwarven Mages** | Sailing Elf Vikings\\ Strong Thugs\\ No cheap mages\\ Berserking ??Vanhere?? sacreds \\ | {{path>A4}} (Rare 5)\\ {{path>E3}} (Rare 4)\\ {{path>B2}} (Rare 3)\\ {{path>D1}} (Rare 2)\\ {{path>F1}} (Rare 2)\\ \\ Summonable: {{path>A4}}*, {{path>E3}}*, \\ {{path>W2}}*, {{path>F2}}* , {{path>N2}}*, {{path>D2}}*\\ \\ *Can't be summoned natively. | {{path>H2}} in all Forts\\ [[Blood Sacrifice]] | {{:misc:gui:fortress.png?30&nolink}} Standard (Fortress) | |
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| **Andvarian Dwarves** |
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| Vanheim has recruitable [[Master Smith|Master Smiths]] who can [[Magic-Item|forge]] equipment one level higher than comparable mages, though only for magic paths they have. The smiths are slow to recruit, and not quite as flexible as the other mages of the nation, but they raise Vanheim's effective magic access for the purpose of getting items: |
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| * {{path>E4}} (rare 5) <- There are only a few Earth items Vanheim //can't// make |
| * {{path>F2}} (rare 3) |
| * {{path>D2}} (rare 3) |
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| All of the smiths will at least have {{path>E3}} in terms of forging, and the crosspaths they can get in conjunction with their smithing skill lets Vanheim make a wide variety of things... just not cheaply. |
==== Capital Sites ==== | ==== Capital Sites ==== |
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| {{:nations:ea:vanheim:dwarven_smith.png?nolink }} | **??Dwarven Smith??**\\ {{gold}} 140\\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{path>E2,100%FAED,10%FAED}} {{:misc:gui:research.png?15&nolink}} 11\\ {{:abilities:master_smith.png?15&nolink}} [[Master Smith]] (1)\\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%)\\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]]\\ [[Prophet Shape]]: ??Dwarf Elder?? | The smith that makes a lot of your thug gear.\\ National Master Smiths are rare and good, able to forge a large variety of gear.\\ National {{path>E2}} mages are rather good in battle, but you lose out on speed and covertness by waiting for them to catch up. | | | {{:nations:ea:vanheim:dwarven_smith.png?nolink }} | **??Dwarven Smith??**\\ {{gold}} 140\\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{path>E2,100%FAED,10%FAED}} {{:misc:gui:research.png?15&nolink}} 11\\ {{:abilities:master_smith.png?15&nolink}} [[Master Smith]] (1)\\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%)\\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]]\\ [[Prophet Shape]]: ??Dwarf Elder?? | The smith that makes a lot of your thug gear.\\ National Master Smiths are rare and good, able to forge a large variety of gear.\\ National {{path>E2}} mages are rather good in battle, but you lose out on speed and covertness by waiting for them to catch up. | |
| {{:nations:ea:vanheim:vanjarl.png?nolink }} | **??Vanjarl??**\\ {{gold}} 275\\ {{:misc:gui:resources.png?15&nolink}} 18 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>A2B1H2}} {{:misc:gui:research.png?15&nolink}} 11\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (65)\\ {{:abilities:glamour.png?15&nolink}} [[Glamour]]\\ {{:abilities:sailing.png?15&nolink}} [[Sailing]] (Max Size 3)\\ [[Mounted]] | Your professional leader/mage/thug, and your "cheapest" Bloodhunter.\\ {{path>A2}} bestows ??Mistform?? and ??Gift of Flight??, and makes their glamour grant 75% protection.\\ in the later game, they can form [[Blood]] [[Communions|sabbaths]] and Spam ??Thunder Strike??. | | | {{:nations:ea:vanheim:vanjarl.png?nolink }} | **??Vanjarl??**\\ {{gold}} 275\\ {{:misc:gui:resources.png?15&nolink}} 18 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>A2B1H2}} {{:misc:gui:research.png?15&nolink}} 11\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (65)\\ {{:abilities:glamour.png?15&nolink}} [[Glamour]]\\ {{:abilities:sailing.png?15&nolink}} [[Sailing]] (Max Size 3)\\ [[Mounted]] | Your professional leader/mage/thug, and your "cheapest" Bloodhunter.\\ {{path>A2}} bestows ??Mistform?? and ??Gift of Flight??, and makes their glamour grant 75% protection.\\ in the later game, they can form [[Blood]] [[Communions|sabbaths]] and Spam ??Thunder Strike??. | |
| {{:nations:ea:vanheim:vanadrott.png?nolink }} | **??Vanadrott??**\\ {{gold}} 410\\ {{:misc:gui:resources.png?15&nolink}} 19 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{path>A3B1H2,100%AEDB,10%AEDB}} {{:misc:gui:research.png?15&nolink}} 15\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:resist_shock.png?15&nolink}} [[Resist Shock]] (5)\\ {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (65)\\ {{:abilities:glamour.png?15&nolink}} [[Glamour]]\\ {{:abilities:sailing.png?15&nolink}} [[Sailing]] (Max Size 3)\\ [[Mounted]] | These "kings" (in the meme sense) are your best mages and leaders. \\ {{path>A4}} provides ??Storm??, and/or ??Mass Flight??, and ??Living Air??, not to mention the Air boosters. \\ For thugs, {{path>E1}} randoms provide ??Ironskin??, ??Stoneskin?? (if you worry about your other zappers), and ??Temper Flesh??. \\ {{path>B2}}'s can summon ??Storm Demon??s, costly-but-powerful elites. \\ {{path>D1}}'s can lead your hordes of Storm Demons in the late game. | | | {{:nations:ea:vanheim:vanadrott.png?nolink }} | **??Vanadrott??**\\ {{gold}} 410\\ {{:misc:gui:resources.png?15&nolink}} 19 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{path>A3B1H2,100%AEDB,10%AEDB}} {{:misc:gui:research.png?15&nolink}} 15\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:resist_shock.png?15&nolink}} [[Resist Shock]] (5)\\ {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (65)\\ {{:abilities:glamour.png?15&nolink}} [[Glamour]]\\ {{:abilities:sailing.png?15&nolink}} [[Sailing]] (Max Size 3)\\ [[Mounted]] | These "kings" (in the meme sense) are your best mages and leaders. \\ {{path>A4}} provides ??Storm??, and/or ??Mass Flight??, and ??Living Clouds??, not to mention the boosters. \\ For thugs, {{path>E1}} randoms provide ??Ironskin??, ??Stoneskin?? (if you worry about your other zappers), and ??Temper Flesh??. \\ {{path>B2}}'s can summon ??Storm Demon??s, costly-but-powerful elites. \\ {{path>D1}}'s can lead your hordes of Storm Demons in the late game. | |
==== Troops ==== | ==== Troops ==== |
^ Image ^ Unit Name ^ Special Attributes ^ Comments ^ | ^ Image ^ Unit Name ^ Special Attributes ^ Comments ^ |