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weapons [2022/10/25 23:36]
wigglefig Moved intrinsic weapon thing to intro blurb
weapons [2022/10/26 03:53] (current)
wigglefig more clarification
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 There are two types of weapons in Dominions 5: There are two types of weapons in Dominions 5:
  
-  * **Melee** weapons are the most common type, and are only used when a unit is directly adjacent to an opposing unit's square. Melee attacks check the attacker's Attack Skill vs. the defender's Defence Skill.((When checks are referred to in this article, assume DRN is added to both sides.)) Melee weapons are also subject to [[repel]], [[awe]], and a number of other effects.+  * **Melee** weapons are the most common type, and are only used when a unit is directly adjacent to an opposing unit's square. Melee attacks check the attacker's Attack Skill vs. the defender's Defence Skill to determine whether an attack lands.((When checks are referred to in this article, assume DRN is added to both sides.)) Melee weapons are also subject to [[repel]], [[awe]], and a number of other effects.
   * **Ranged** weapons may only be used when an opponent is within a listed range. There are several subtypes:   * **Ranged** weapons may only be used when an opponent is within a listed range. There are several subtypes:
     * Most ranged weapons are projectile weapons. Their chance to hit is somewhat opaque, but essentially has a chance to deviate from the target square depending on the //attacker's// Precision score. See the [[Precision Roll|Precision Rolls]] page for more details.     * Most ranged weapons are projectile weapons. Their chance to hit is somewhat opaque, but essentially has a chance to deviate from the target square depending on the //attacker's// Precision score. See the [[Precision Roll|Precision Rolls]] page for more details.
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   * Attack: some weapons will provide a bonus or malus to Attack Skill, making them more or less likely to hit. This is added to the unit's base Attack to determine the Attack Skill of that weapon only.    * Attack: some weapons will provide a bonus or malus to Attack Skill, making them more or less likely to hit. This is added to the unit's base Attack to determine the Attack Skill of that weapon only. 
   * Defence: any defence bonuses from weapons are added to the unit's overall Defence Skill, improving or decreasing their ability to dodge incoming attacks.   * Defence: any defence bonuses from weapons are added to the unit's overall Defence Skill, improving or decreasing their ability to dodge incoming attacks.
-  * Length: this is only relevant for melee attacks. Shorter weapons have a chance to be repelled; see the [[repel | dedicated page]] for more details. Size 4+ units add +1 to the length of all melee weapons.+  * Length: this is only relevant for melee attacks. Shorter weapons have a chance to be repelled; see the [[repel | dedicated page]] for more details. Size 4+ units add +1 to the length of all of their melee weapons.
   * Number of Attacks: most weapons only generate one attack per round, with a select few making two or more.   * Number of Attacks: most weapons only generate one attack per round, with a select few making two or more.
   * Ammunition: this is only relevant for ranged attacks. The number of ranged attacks possible in any one combat is limited to this number.   * Ammunition: this is only relevant for ranged attacks. The number of ranged attacks possible in any one combat is limited to this number.
weapons.1666741001.txt.gz · Last modified: 2022/10/25 23:36 by wigglefig