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wigglefig-draft [2025/10/30 02:13]
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wigglefig-draft [2025/10/30 02:14] (current)
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 | ::: | //Wasteland only.// Horned serpents are easily massed [[undisciplined]] [[cold-blooded]] animals with a poisonous bite. While 29HP, 11 protection, and 14 attack skill may seem impressive, these trade poorly with many basic units, including basic province defense. The primary issue is their 7 defense, which means that their attacks will be very often be prevented by [[repel]]. One might think that their 13 morale would make that a non-issue, but checks to attack despite a successful repel are penalized by how much the defender won the repel check by, which will usually be a lot. \\ \\ As a result, ??Army of Giants?? will significantly improve their damage output against troops with length 0 or 1 weapons, if you can manage to target them with it despite their lack of discipline. Their low cost, high attack skill, high MR, and 15AN [[poison]] mean they can still have a useful role as a tool against some elite targets lacking high poison resistance, or, heavily buffed, as chaff in in late game battles. \\ \\ Note that these can be summoned more efficiently by casting ??Animal Horde?? in a swamp province. ||| | ::: | //Wasteland only.// Horned serpents are easily massed [[undisciplined]] [[cold-blooded]] animals with a poisonous bite. While 29HP, 11 protection, and 14 attack skill may seem impressive, these trade poorly with many basic units, including basic province defense. The primary issue is their 7 defense, which means that their attacks will be very often be prevented by [[repel]]. One might think that their 13 morale would make that a non-issue, but checks to attack despite a successful repel are penalized by how much the defender won the repel check by, which will usually be a lot. \\ \\ As a result, ??Army of Giants?? will significantly improve their damage output against troops with length 0 or 1 weapons, if you can manage to target them with it despite their lack of discipline. Their low cost, high attack skill, high MR, and 15AN [[poison]] mean they can still have a useful role as a tool against some elite targets lacking high poison resistance, or, heavily buffed, as chaff in in late game battles. \\ \\ Note that these can be summoned more efficiently by casting ??Animal Horde?? in a swamp province. |||
 ^ ??Summon Killer Mantis?? | //Conjuration 2// | {{path>N2}} • {{gems>5N}} | ??Killer Mantis?? × 10 + ½ per extra level | ^ ??Summon Killer Mantis?? | //Conjuration 2// | {{path>N2}} • {{gems>5N}} | ??Killer Mantis?? × 10 + ½ per extra level |
-| ::: | Killer Mantises have the rare combination of being both [[magic being]]and [[animal]]s. They are notable for having two decent attacks and unbreakable morale. |||+| ::: | The Killer Mantis has the rare combination of being both [[magic being]] and an [[animal]]. They are notable for having two decent attacks and unbreakable morale. |||
 ^ ??Call of the Wild?? | //Conjuration 3// | {{path>N4}} • {{gems>9N}} | ??Werewolf#633?? × 1, ??Wolf?? × 30 | ^ ??Call of the Wild?? | //Conjuration 3// | {{path>N4}} • {{gems>9N}} | ??Werewolf#633?? × 1, ??Wolf?? × 30 |
 | ::: | Technically a remote attack, this spell can be cast in friendly territory as a remote summon. Gives half as many wolves outside forests. Less efficient as a summoning spell than ??Pack of Wolves??, but the ??Werewolf#633?? can summon 3 wolves per turn. It takes ten months for the werewolf to produce an equal amount of wolves per nature gem, assuming the spell was used in a forest. ||| | ::: | Technically a remote attack, this spell can be cast in friendly territory as a remote summon. Gives half as many wolves outside forests. Less efficient as a summoning spell than ??Pack of Wolves??, but the ??Werewolf#633?? can summon 3 wolves per turn. It takes ten months for the werewolf to produce an equal amount of wolves per nature gem, assuming the spell was used in a forest. |||
wigglefig-draft.1761790392.txt.gz · Last modified: 2025/10/30 02:13 by wigglefig