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template:criticalhits

Critical Hits

Defender roll: Defender's Protection DRN roll
- 1 if fatigue $\ge$ 50
-1d6 exploding with cursed luck (50% chance)

Crit value: If defender fatigue $\ge$ 100
or defender is immobilized ⇒ Crit value = 4
Else ⇒ Crit value = 2

If Defender roll $\le$ Crit value ⇒ Critical Hit!
If an attack was a critical hit the defender's Protection is decreased by 25%

template/criticalhits.txt · Last modified: by naaira

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