"Man is one of the first nations conceived in the Dominions universe. The nation is a conglomerate of medieval English and Arthurian concepts spiced with some fantasy elements from Ars Magica and the books of Robert Jordan. The Irish/Northumbrian monastic tradition, Anglo-Saxon society, and Welsh longbowmen are all inspirational sources. Later on, the nation turns towards scholarship paired with dark tidings. The mood in the movie Sleepy Hollow is a nice comparison.
In Dominions 4 steps has been taken to accentuate the influence of invading barbarians reminiscent of the Angles and Saxons. It is not difficult to see an early Ulm or a similar nation in the Logrian backstory." -Illwinter
The realm of Man is a feudal kingdom. Their kingdom was established by conquering a race of tall and magically powerful beings known as the Tuatha. When the Tuatha were destroyed, their magic was taken by the Witches of Man. They helped Man to grow in power and influence, but with the great magic came a great Curse and the Witches dwindled in number and magic left the kingdom. To contain the Curse, the Old Magic was banned and a scholarly order of Magisters replaced the Witches of Avalon and their wild ways. The infantry of Man has evolved since the Age of Avalon and the crossbow is common, but knights and longbowmen still make up a large part of the armies. The Wardens of Avalon have escaped the Curse and are the only remnant of the Old Ways.
Magic Access | Alt. Access | Unit Summary | Core Abilities | Buildings |
---|---|---|---|---|
3 2 2 1 1 1 2 | Heroes 12 | Infantry Longbowmen Crossbow Heavy Infantry Knights Wardens of Avalon | Stealthy Spell Singer Mason Unhindered Researcher | Starts with a Grand Citadel Standard Forts Magisters can build better forts. |
Capitol Gems: 1111
Drain Limit + 1
The humans of Man are completely all-over-the-place, statistically speaking. The two biggest groups are the average "men" and the Logrians; those of the latter group generally have 12 HP and 11 Strength, and 1 additional point of Attack Skill and Morale over what their station or training would suggest.
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
Royal Forester 55 8 1 | Stealthy (55) Ambidextrous (1) Patrol Bonus (5) Forest Survival | Commentary here. | |
Castellan 95 22 1 | Your standard milquetoast Leader. | ||
Judge 100 1 1 | 125% 25% Patrol Bonus (20) Unhindered Researcher | Commentary here. | |
Magister of Theology 85 1 1 | 1 Sacred Inquisitor | Commentary here. | |
Bishop 100 1 2 | 2 Sacred Old Age (55/50) | Commentary here. | |
Magister 135 1 2 | 150% 50% 25%7 Stealthy (40) Siege Bonus (15) Castle Defence (15) Spy Unhindered Researcher Mason | Commentary here. | |
Magister Arcane 240 1 2 | 211150%13 Old Age (63/50) Unhindered Researcher | Commentary here. | |
Lord Warden 200 31 2 Capital Only | 117 Sacred Stealthy (40) Forest Survival Combat Caster | Commentary here. |
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
Spearman 10 9 9 | Commentary here. | ||
Longspear 10 13 9 | Commentary here. | ||
Axeman 10 11 9 | Commentary here. | ||
Heavy Axeman 10 19 9 | Commentary here. | ||
Light Archer 10 4 9 | Commentary here. | ||
Crossbowman 10 9 9 | Commentary here. | ||
Tower Guard 12 23 14 | Castle Defence (1) | Commentary here. | |
Forester 12 7 14 Forest Recruit | Stealthy (55) Ambidextrous (1) Patrol Bonus (1) Forest Survival | Commentary here. | |
Longbowman 12 11 14 | Commentary here. | ||
Defender 16 27 23 | Castle Defence (2) | Commentary here. | |
Tower Knight 45 58 45 | Skilled Rider (2) | Commentary here. | |
Destrier | Animal | Commentary here. | |
Warden 26 31 31 Capital Only | Sacred Stealthy (40) Forest Survival | Commentary here. |
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
Bernlad - Green Knight | Sacred Regeneration (10%) Stealthy (40) Skilled Rider (4) Forest Survival Recuperation | Can discover another Vale of Unicorns. It is hidden and will only be discovered if Bernlad is in the province. Provides another site to recruit Knight of Avalon and Commander of Avalon. (Event ID: 1421) May also recruit up to three free Knight Commanders from provinces with recruitable Knights. |
|
Armored Unicorn | Sacred Poison Resistance (10) Disease Resistance (100%) Stealthy (40) Smart Mount (100) Animal True Sight Forest Survival Recuperation | Commentary here. | |
Vampire Lord Earliest Arrival Turn (5) | 1211 Unique Fire Vulnerability Cold Resistance (15) Poison Resistance (25) Darkvision (100) Stealthy (40) Invulnerability (25) Cause Unrest (.5 per month) Seduction (Morale vs. 9) Population Killer (10 per Month) Immortal (1 Month Reform Time) Underwater Damage (100) Reforming Flesh (10%) Slash Resistant Blunt Resistant Undead Flying Cannot Cross River Need Not Eat | Commentary here. |
Summon Spell | Unit | Special Attributes | Comments |
---|---|---|---|
Summon Black Dogs (Conjuration 2) 2 and 5 | Black Dog x 20 | Dark Vision (100%) Stealthy (60) Dark Power (2) Iron Vulnerability (1) Animal | Commentary here. |
Summon Cu Sidhe (Conjuration 3) 2 and 5 | Cu Sidhe x 10 | Sacred Dark Vision (50%) Stealthy (40) Iron Vulnerability (1) Animal Forest Survival | Commentary here. |
Summon Barghests (Conjuration 4) 2 and 7 | Barghest x 14 | Dark Vision (100%) Stealthy (60) Dark Power (3) Iron Vulnerability (1) Curse Attacker (5) Animal | Commentary here. |
Herd of Unicorns (Conjuration 4) 12 and 10 in Forest | Unicorn x 10 | Sacred Poison Resistance (10) Disease Resistance (100%) Stealthy (40) Smart Mount (100) Animal True Sight Forest Survival Recuperation | Commentary here. |
Summon Bean Sidhe (Conjuration 5) 1 and 25 | Bean Sidhe | 111100%11 Sacred Cold Resistance (15) Poison Resistance (25) Stealthy (60) Fear (6) Assassin (2) Undead Ethereal Glamour Need Not Eat Forest Survival Spirit Sight Spell Singer Female | Commentary here. |
See Magic Access. These guides supplement the summaries at the top.
LA Man, like many Late Age nations, has a wide variety of magical paths, but low levels. For LA Man though, the magical crosspaths it has generally do not lead to many boosters.
Although LA Man has the right paths and crosspaths for a Ring of Sorcery, The Staff of Elemental Mastery, and a Ring of Wizardry, the mages' levels are so low it is difficult to get enough boosters for any of them.
Highest starting: 1 Magister Arcane (1 in 10) or Judge (1 in 4)
Skull of Fire 11 Judge (1 in 16)
Magister Arcane potentially has the right crosspaths for Staff of the Sun (Unique) or the Forbidden Light (Unique, Unremovable), but they require too many boosters to be practical.
Highest starting: 3 Magister Arcane (1 in 10)
Tome of High Power Unique 22 Magister Arcane (1 in 10)
No national access.
Summon Bean Sidhe?? The hero, 1 Vampire Lord Bean Sidhe has a 1 in 4 chance of 1
Summon Spectre The hero, 1 Vampire Lord + Spectre has a 7 in 16 chance of at least 1
Highest starting: 2 Magister Arcane (1 in 10)
Summon Bluecap 11 Magister Arcane (1 in 10) +
Although Magister and Magister Arcane both potentially have the right crosspaths for the Atlantis of Creation (Unique), it takes a ton of boosters.
Highest starting: 2 Magister Arcane (1 in 10)
Coin of Meteoritic Iron 12 Magister Arcane (1 in 10) +
Golem Construction 12 Magister Arcane (1 in 10) + Golem has 2
Tome of High Power Unique 22 Magister Arcane (1 in 10)
The Magister Arcane has the right crosspaths for The Trapped Dreams of Hruvur, Atlas of Creation, or The Forbidden Light, (all Unique), but the number and type of boosters they require is difficult to get.
Highest starting: 1 Judge (1 in 4)
The Black Book of Secrets Unique The hero, 12 Vampire Lord +
No national access.
Summon Gnome 11 Magister Arcane (1 in 10) + Gnome has 2.
Highest starting: 1 Lord Warden or Magister Arcane (1 in 10)
Mirage Crystal 11 Magister Arcane (1 in 10) +
The Magister Arcane has the right crosspaths for The Trapped Dreams of Hruvur.
No recruitable access. The hero, Vampire Lord has 2.
The Black Book of Secrets Unique The hero, 12 Vampire Lord +
Different expansion options.
Early game options.
Mid game options.
Late game options.
Chassis: Awake Titan of Crossroads
Paths: 457
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: 6203123
What are the nation's weaknesses?