Table of Contents

LA Ulm, Black Forest

Lore

After years of civil war, the Iron Kingdom crumbled. During the Night of Treason a great Malediction was placed upon the kingdom. The forests became dark and hostile. Wolves and creatures even worse stalked the land. Slowly the kingdom recovered, but it was not what it once was. The knightly order was all but destroyed and the Master Smiths had disappeared. The secrets of blacksteel were forgotten. An order of Black Priests emerged in Ulm in the last days before the civil war. They formed an Iron Cult, consolidated their position and forbade the use of magic. Magic outside religion was announced to be sacrilegious and the few surviving Master Smiths were put to the flames. Although magery is forbidden, there are some fortune tellers and members of the Order of the Illuminated Ones who secretly ply their trade in the arcane.

Ulm of the later eras is inspired by, amongst others, Teutonic Knights and German Landsknechts. Late Ulm is an intended shift of style towards central and eastern Europe, southern Germany/Bavaria, and Transylvania. One of the classic ingredients of gothic novels is tainted bloodlines. Another feature common amongst the traditional, Anglo-Saxon and Protestant, gothic novel is that it takes place in some part of Catholic Europe, so making a Goethicized fantasy 'Bavarian' Ulm is a natural step, I think." - Illwinter

Overview

If you are considering picking this nation to play, what should you know?

National Features

Magic Access Alt. Access Unit Summary Core Abilities Buildings
earth 22
astral 22 (rare 3)
fire 11
air 11
death 11
glamour 11
blood 11
holy 22
Heroes
astral 33nature 22blood 22
fire 22astral 33blood 22
air 22astral 33blood 22
Summons
earth 22death 11blood 22
death 33blood 11
death 22blood 22
death 11blood 22
blood 33
blood 22
Medium Infantry
Stealthy Rangers
Knights
Ghoul Guardians
Undead
Spy
Inquisitor
Forge Bonus
Standard Forts
Forts produce 25% more resources.

Capitol Gems: 1astralpearl2deathgem1glamourgem

The Modern Ulmish are a proud, stiff-necked, and slightly narrow-minded people. Despite being humans, they have 12 HP instead of 10. Though disorder has broken most of the old classes and forms, many have 1 more Strength than their current station would suggest, and many have 2 Encumbrance instead of the standard 3. The Ulmish are still incredibly "magophobic" and have 9 Magic Resistance; and their Mage-Priests, keeping to their ancient word and avoiding non-religious magical practices, have 4 Encumbrance.

Units

Commanders

Sprite Unit Name Special Attributes Comments
Ranger Captain
60
8
1
Stealthy (40)
Forest Survival
Commentary here.
Commander of Ulm
95
24
1
Commentary here.
Black Acolyte
65
1
1
holy 11random010%
Sacred
Inquisitor
Commentary here.
Illuminated One
105
1
2
Recruit Anywhere
astral 11rp 77
Stealthy (65)
Spy
Commentary here.
Member of the Second Tier
210
1
2
Recruit Anywhere
astral 22blood 11random010%rp 1111
Stealthy (75)
Spy
Commentary here.
Black Priest
225
2
2
earth 11holy 22random010%rp 99
Sacred
Forge Bonus (1)
Inquisitor
Commentary here.
Wolfherd
75
2
1
Capital Only
Stealthy (40)
Animal Awe (2)
Uninspiring (1)
Beastmaster (3)
Mountain Survival
Forest Survival
Summon Allies (Wolf)
Commentary here.
Ghoul Commander
150
44
1
Capital Only
Poison Resistance (25)
Darkvision (50)
Castle Defence (2)
Undead
Need Not Eat
Commentary here.
Hochmeister
195
72
1
Capital Only
holy 11
Sacred
Skilled Rider (2)
Inquisitor
Combat Caster
Commentary here.
Black Destrier Sacred
Animal
Commentary here.
Fortune Teller
135
1
2
astral 11random1100%
Fortune Teller (15)
Commentary here.

Troops

Sprite Unit Name Special Attributes Comments
Villain
10
5
4
Stealthy (40)
Undisciplined
Mountain Survival
Forest Survival
Commentary here.
Pikeneer
10
20
9
Commentary here.
Halberdier
10
22
9
Castle Defence (1) Commentary here.
Infantry of Ulm
10
23
9
Commentary here.
Ranger of Ulm
12
8
14
Stealthy (40)
Forest Survival
Commentary here.
Zweihander
14
36
18
Commentary here.
Ghoul Guardian
20
44
47
Capital Only
Poison Resistance (25)
Darkvision (50)
Castle Defence (2)
Undead
Need Not Eat
Commentary here.
Black Templar
75
72
51
Sacred
Skilled Rider (2)
Commentary here.
Black Destrier Sacred
Animal
Commentary here.

Heroes

Sprite Unit Name Special Attributes Comments
Ulrich Patrifagus - Ghoul Baron Poison Resistance (25)
Darkvision (50)
Halt Heretic (7)
Castle Defence (5)
Undead
Need Not Eat
Summon Allies (Ghoul x 5)
Commentary here.
Member of the Third Tier fire 22astral 33blood 22rp 1919
Stealthy (90)
Spy
Commentary here.
Member of the Third Tier astral 33nature 22blood 22rp 1919
Stealthy (90)
Spy
Commentary here.
Member of the Third Tier air 22astral 33blood 22rp 1919
Stealthy (90)
Spy
Commentary here.

Magic

Summons

Ritual

LA Man doesn't have any recruitable mages with both Death and Blood, so a pretender is the best way to get Sanguine Heritage started. Most of the summonses do have the right crosspaths, and with some boosters can continue casting Sanguine Heritage themselves.

: Unique, Cold Resistance (15), Poison Resistance (25), Darkvision (100), Invulnerability (25), Immortality (1 Month Reform Time), Underwater Damage (100), Slash Resistance, Blunt Resistance, Undead, Cannot Cross River, Need Not Eat

Summon Spell Unit Special Attributes Comments
Sanguine Heritage
(Blood 0)
death 33blood 33 and 44bloodslave

Ludolf von Achenbach - Vampire Count or

death 22blood 22rp 1313
Fire Vulnerability (5)
Stealthy (40)
Kills Population (10 per Month)
Reforming Flesh (10%)
Flying
Dominion Attracts Units (Thrall)
Commentary here.

Burkhard Nachtzehrer - Blood Marshal or

blood 22rp 99
Pillager (20)
Reforming Flesh (20%)
Flying
Dominion Attracts Units (Thrall)
Commentary here.

Blood Countess or

blood 33rp 1111
Fire Vulnerability (5)
Stealthy (40)
Blood Searcher (2)
Reforming Flesh (10%)
Flying
Female
Dominion Attracts Units (Thrall)
Commentary here.

Vampire Countess or

death 11blood 22rp 1111
Fire Vulnerability (5)
Stealthy (40)
Seduction (Morale vs. 9)
Reforming Flesh (10%)
Flying
Female
Commentary here.

Vampire Count or

death 22blood 22rp 1313
Fire Vulnerability (5)
Stealthy (40)
Reforming Flesh (10%)
Flying
Dominion Attracts Units (Thrall)
Commentary here.

Vivisectionist or

death 22blood 22rp 2121
Fire Vulnerability (5)
Stealthy (40)
Cause Unrest (1 per Month)
Reforming Flesh (10%)
Flying
Dominion Attracts Units (Thrall)
Commentary here.

Vampire Count or

death 33blood 11rp 1313
Fire Vulnerability (5)
Stealthy (40)
Fear (8)
Reforming Flesh (10%)
Flying
Dominion Attracts Units (Thrall)
Commentary here.

Blood Graf

earth 22death 11blood 22rp 1515
Fear (6)
Fear (8)
Reforming Flesh (20%)
Dominion Attracts Units (Thrall)
Commentary here.

Demon Steed
Fire Resistance (15)
Need Not Eat
Demon
Sloth of Bears
(Conjuration 3)
nature 22 and 6naturegem

Great Bear x 15+
Undisciplined
Animal
Mountain Survival
Forest Survival
Summons high strength blobs of hitpoints. Can work as evocation bait, as the bears have more HP than your troops and even lower MR, but otherwise unremarkable.

Other Spells

Combat

Magic Items

Magic Access

See Magic Access. These guides supplement the summaries at the top.

General Access

Elements

Sorcery

Rites

Boosted Access

Although LA Ulm's mages only have blood 11 recruitable, they have heroes and summonses with blood 22 and good crosspaths for making Blood boosters. Bind Heliophagus and Bind Demon Lord are both reachable and give powerful mages in all paths except Water. Both spells are late in the Blood research path and expensive though.

Cross-Path Boosters

Ring of Sorcery and Ring of Wizardry are reachable, although it's difficult. The Member of the Third Tier heroes have astral 33, which is a help. Black Priests can have the right paths for Staff of Elemental Mastery, but it requires a ton of boosters. The hero, Member of the Third Tier, is six total boosters away from a Robe of the Magi. Theoretically doable, but tricky.

Fire

Highest starting: fire 11 Black Priest (1 in 4). The hero, Member of the Third Tier has fire 22.

Bind Arch Devil Limited Amount
fire 22blood 22 The hero, Member of the Third Tier +
The Arch Devils have at least fire 44.

The Forbidden Light Unique
fire 22astral 33 The hero, Member of the Third Tier +
The Fire boosters are the difficult ones to get.

Air

Highest starting: air 11 Black Priest (1 in 4). The hero, Member of the Third Tier has air 22.

Tome of High Power Unique
air 22astral 33 The hero, Member of the Third Tier

Water

No native access.

Summon Spectre
death 11 Fortune Teller (1 in 4) +
Spectre has a 7 in 16 chance of at least water 11

Earth

Highest starting: earth 22 Black Priest (1 in 4)

While a Black Priest has the right crosspaths for Staff of Elementary Mastery and Atlas of Creation (Unique), they require a ton of boosters to get.

Astral

Highest starting: astral 22 Fortune Teller (1 in 4) or Member of the Second Tier. Any of the Member of the Third Tier heroes has astral 33.

Coin of Meteoritic Iron
earth 11astral 11 Black Priest (1 in 4) +

Tome of High Power Unique
air 22astral 33 The hero, Member of the Third Tier

The Oath Rod of Kurgi Unique
astral 22blood 11 Member of the Second Tier +
astral 33blood 22 The hero, Member of the Third Tier +

The Void Sphere Unique
astral 22blood 11 Member of the Second Tier + \\

Ether Gate
astral 11death 11 Fortune Teller (1 in 4) +
Ether Lord has at least astral 33, 1 in 4 has astral 44.

The Forbidden Light Unique
fire 22astral 33 The hero, Member of the Third Tier +
The Fire boosters are the difficult ones to get.

Although LA Ulm has the crosspaths for The Trapped Dreams of Hruvur (Unique) and Atlas of Creation (Unique) they require a ton of boosters.

Death

Highest starting: death 11 Fortune Teller (1 in 4)

Ether Gate
astral 11death 11 Fortune Teller (1 in 4) +
Ether Lord has at least death 22, 1 in 4 has death 33.

The Black Book of Secrets Unique
death 11blood 11 Fortune Teller (1 in 4) +

Sanguine Heritage requires death 33blood 33, a crosspath difficult for LA Ulm to get outside of a Pretender. If cast, it has a 4 in 8 chance to summon a commader with at least death 22.

Nature

No recruitable access. The hero, Member of the Third Tier has nature 22.

Glamour

Highest starting: glamour 11 Fortune Teller (1 in 4)

A Fortune Teller may have the right crosspaths for The Trapped Dreams of Hruvur Unique but it requires a ton of boosters.

Blood

Highest starting: blood 11 Fortune Teller (1 in 4) or Member of the Second Tier. Any of the Member of the Third Tier heroes has blood 22.

Tome of Lower Planes Unique
astral 22blood 11 Member of the Second Tier +
astral 33blood 22 The hero, Member of the Third Tier

The Oath Rod of Kurgi Unique
astral 22blood 11 Member of the Second Tier +
astral 33blood 22 The hero, Member of the Third Tier +

Armor of Twisting Thorns Unremovable
nature 22blood 22 The hero, Member of the Third Tier +

Sanguine Heritage requires death 33blood 33, a crosspath difficult for LA Ulm to get outside of a Pretender. If cast, it is likely to summon a commader with blood 22.

Strategy

How to win as the nation. Feel free to use the following sections, or delete them, or change them.

Expansion

Different expansion options.

Early Game

Early game options.

Mid Game

Mid game options.

Late Game

Late game options.

Example Pretender Builds

Format for putting a pretender build in.

Chassis: Awake Titan of Crossroads
Paths: astral 44death 55nature 77
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: Dominion strength6Turmoil2Productivity0Heat3Death1Misfortune2Magic3

Format for putting a pretender build in.

Chassis: Awake Titan of Crossroads
Paths: astral 44death 55nature 77
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: Dominion strength6Turmoil2Productivity0Heat3Death1Misfortune2Magic3

Weaknesses

What are the nation's weaknesses?

See More

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