After years of civil war, the Iron Kingdom crumbled. During the Night of Treason a great Malediction was placed upon the kingdom. The forests became dark and hostile. Wolves and creatures even worse stalked the land. Slowly the kingdom recovered, but it was not what it once was. The knightly order was all but destroyed and the Master Smiths had disappeared. The secrets of blacksteel were forgotten. An order of Black Priests emerged in Ulm in the last days before the civil war. They formed an Iron Cult, consolidated their position and forbade the use of magic. Magic outside religion was announced to be sacrilegious and the few surviving Master Smiths were put to the flames. Although magery is forbidden, there are some fortune tellers and members of the Order of the Illuminated Ones who secretly ply their trade in the arcane.
Ulm of the later eras is inspired by, amongst others, Teutonic Knights and German Landsknechts. Late Ulm is an intended shift of style towards central and eastern Europe, southern Germany/Bavaria, and Transylvania. One of the classic ingredients of gothic novels is tainted bloodlines. Another feature common amongst the traditional, Anglo-Saxon and Protestant, gothic novel is that it takes place in some part of Catholic Europe, so making a Goethicized fantasy 'Bavarian' Ulm is a natural step, I think." - Illwinter
If you are considering picking this nation to play, what should you know?
Magic Access | Alt. Access | Unit Summary | Core Abilities | Buildings |
---|---|---|---|---|
2 2 (rare 3) 1 1 1 1 1 2 | Heroes 322 232 232 Summons 212 31 22 12 3 2 | Medium Infantry Stealthy Rangers Knights Ghoul Guardians | Undead Spy Inquisitor Forge Bonus | Standard Forts Forts produce 25% more resources. |
Capitol Gems: 121
The Modern Ulmish are a proud, stiff-necked, and slightly narrow-minded people. Despite being humans, they have 12 HP instead of 10. Though disorder has broken most of the old classes and forms, many have 1 more Strength than their current station would suggest, and many have 2 Encumbrance instead of the standard 3. The Ulmish are still incredibly "magophobic" and have 9 Magic Resistance; and their Mage-Priests, keeping to their ancient word and avoiding non-religious magical practices, have 4 Encumbrance.
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
Ranger Captain 60 8 1 | Stealthy (40) Forest Survival | Commentary here. | |
Commander of Ulm 95 24 1 | Commentary here. | ||
Black Acolyte 65 1 1 | 1010% Sacred Inquisitor | Commentary here. | |
Illuminated One 105 1 2 Recruit Anywhere | 17 Stealthy (65) Spy | Commentary here. | |
Member of the Second Tier 210 1 2 Recruit Anywhere | 21010%11 Stealthy (75) Spy | Commentary here. | |
Black Priest 225 2 2 | 12010%9 Sacred Forge Bonus (1) Inquisitor | Commentary here. | |
Wolfherd 75 2 1 Capital Only | Stealthy (40) Animal Awe (2) Uninspiring (1) Beastmaster (3) Mountain Survival Forest Survival Summon Allies (Wolf) | Commentary here. | |
Ghoul Commander 150 44 1 Capital Only | Poison Resistance (25) Darkvision (50) Castle Defence (2) Undead Need Not Eat | Commentary here. | |
Hochmeister 195 72 1 Capital Only | 1 Sacred Skilled Rider (2) Inquisitor Combat Caster | Commentary here. | |
Black Destrier | Sacred Animal | Commentary here. | |
Fortune Teller 135 1 2 | 11100% Fortune Teller (15) | Commentary here. |
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
Villain 10 5 4 | Stealthy (40) Undisciplined Mountain Survival Forest Survival | Commentary here. | |
Pikeneer 10 20 9 | Commentary here. | ||
Halberdier 10 22 9 | Castle Defence (1) | Commentary here. | |
Infantry of Ulm 10 23 9 | Commentary here. | ||
Ranger of Ulm 12 8 14 | Stealthy (40) Forest Survival | Commentary here. | |
Zweihander 14 36 18 | Commentary here. | ||
Ghoul Guardian 20 44 47 Capital Only | Poison Resistance (25) Darkvision (50) Castle Defence (2) Undead Need Not Eat | Commentary here. | |
Black Templar 75 72 51 | Sacred Skilled Rider (2) | Commentary here. | |
Black Destrier | Sacred Animal | Commentary here. |
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
Ulrich Patrifagus - Ghoul Baron | Poison Resistance (25) Darkvision (50) Halt Heretic (7) Castle Defence (5) Undead Need Not Eat Summon Allies (Ghoul x 5) | Commentary here. | |
Member of the Third Tier | 23219 Stealthy (90) Spy | Commentary here. | |
Member of the Third Tier | 32219 Stealthy (90) Spy | Commentary here. | |
Member of the Third Tier | 23219 Stealthy (90) Spy | Commentary here. |
LA Man doesn't have any recruitable mages with both Death and Blood, so a pretender is the best way to get Sanguine Heritage started. Most of the summonses do have the right crosspaths, and with some boosters can continue casting Sanguine Heritage themselves.
: Unique, Cold Resistance (15), Poison Resistance (25), Darkvision (100), Invulnerability (25), Immortality (1 Month Reform Time), Underwater Damage (100), Slash Resistance, Blunt Resistance, Undead, Cannot Cross River, Need Not Eat
Summon Spell | Unit | Special Attributes | Comments |
---|---|---|---|
Sanguine Heritage (Blood 0) 33 and 44 | Ludolf von Achenbach - Vampire Count or | 2213 Fire Vulnerability (5) Stealthy (40) Kills Population (10 per Month) Reforming Flesh (10%) Flying Dominion Attracts Units (Thrall) | Commentary here. |
Burkhard Nachtzehrer - Blood Marshal or | 29 Pillager (20) Reforming Flesh (20%) Flying Dominion Attracts Units (Thrall) | Commentary here. | |
Blood Countess or | 311 Fire Vulnerability (5) Stealthy (40) Blood Searcher (2) Reforming Flesh (10%) Flying Female Dominion Attracts Units (Thrall) | Commentary here. | |
Vampire Countess or | 1211 Fire Vulnerability (5) Stealthy (40) Seduction (Morale vs. 9) Reforming Flesh (10%) Flying Female | Commentary here. | |
Vampire Count or | 2213 Fire Vulnerability (5) Stealthy (40) Reforming Flesh (10%) Flying Dominion Attracts Units (Thrall) | Commentary here. | |
Vivisectionist or | 2221 Fire Vulnerability (5) Stealthy (40) Cause Unrest (1 per Month) Reforming Flesh (10%) Flying Dominion Attracts Units (Thrall) | Commentary here. | |
Vampire Count or | 3113 Fire Vulnerability (5) Stealthy (40) Fear (8) Reforming Flesh (10%) Flying Dominion Attracts Units (Thrall) | Commentary here. | |
Blood Graf | 21215 Fear (6) Fear (8) Reforming Flesh (20%) Dominion Attracts Units (Thrall) | Commentary here. | |
Demon Steed | Fire Resistance (15) Need Not Eat Demon |
||
Sloth of Bears (Conjuration 3) 2 and 6 | Great Bear x 15+ | Undisciplined Animal Mountain Survival Forest Survival | Summons high strength blobs of hitpoints. Can work as evocation bait, as the bears have more HP than your troops and even lower MR, but otherwise unremarkable. |
See Magic Access. These guides supplement the summaries at the top.
Although LA Ulm's mages only have 1 recruitable, they have heroes and summonses with 2 and good crosspaths for making Blood boosters. Bind Heliophagus and Bind Demon Lord are both reachable and give powerful mages in all paths except Water. Both spells are late in the Blood research path and expensive though.
Ring of Sorcery and Ring of Wizardry are reachable, although it's difficult. The Member of the Third Tier heroes have 3, which is a help. Black Priests can have the right paths for Staff of Elemental Mastery, but it requires a ton of boosters. The hero, Member of the Third Tier, is six total boosters away from a Robe of the Magi. Theoretically doable, but tricky.
Highest starting: 1 Black Priest (1 in 4). The hero, Member of the Third Tier has 2.
Bind Arch Devil Limited Amount
22 The hero, Member of the Third Tier +
The Arch Devils have at least 4.
The Forbidden Light Unique
23 The hero, Member of the Third Tier +
The Fire boosters are the difficult ones to get.
Highest starting: 1 Black Priest (1 in 4). The hero, Member of the Third Tier has 2.
Tome of High Power Unique
23 The hero, Member of the Third Tier
No native access.
Summon Spectre
1 Fortune Teller (1 in 4) +
Spectre has a 7 in 16 chance of at least 1
Highest starting: 2 Black Priest (1 in 4)
While a Black Priest has the right crosspaths for Staff of Elementary Mastery and Atlas of Creation (Unique), they require a ton of boosters to get.
Highest starting: 2 Fortune Teller (1 in 4) or Member of the Second Tier. Any of the Member of the Third Tier heroes has 3.
Coin of Meteoritic Iron
11 Black Priest (1 in 4) +
Tome of High Power Unique
23 The hero, Member of the Third Tier
The Oath Rod of Kurgi Unique
21 Member of the Second Tier +
32 The hero, Member of the Third Tier +
The Void Sphere Unique
21 Member of the Second Tier + \\
Ether Gate
11 Fortune Teller (1 in 4) +
Ether Lord has at least 3, 1 in 4 has 4.
The Forbidden Light Unique
23 The hero, Member of the Third Tier +
The Fire boosters are the difficult ones to get.
Although LA Ulm has the crosspaths for The Trapped Dreams of Hruvur (Unique) and Atlas of Creation (Unique) they require a ton of boosters.
Highest starting: 1 Fortune Teller (1 in 4)
Ether Gate
11 Fortune Teller (1 in 4) +
Ether Lord has at least 2, 1 in 4 has 3.
The Black Book of Secrets Unique
11 Fortune Teller (1 in 4) +
Sanguine Heritage requires 33, a crosspath difficult for LA Ulm to get outside of a Pretender. If cast, it has a 4 in 8 chance to summon a commader with at least 2.
No recruitable access. The hero, Member of the Third Tier has 2.
Highest starting: 1 Fortune Teller (1 in 4)
A Fortune Teller may have the right crosspaths for The Trapped Dreams of Hruvur Unique but it requires a ton of boosters.
Highest starting: 1 Fortune Teller (1 in 4) or Member of the Second Tier. Any of the Member of the Third Tier heroes has 2.
Tome of Lower Planes Unique
21 Member of the Second Tier +
32 The hero, Member of the Third Tier
The Oath Rod of Kurgi Unique
21 Member of the Second Tier +
32 The hero, Member of the Third Tier +
Armor of Twisting Thorns Unremovable
22 The hero, Member of the Third Tier +
Sanguine Heritage requires 33, a crosspath difficult for LA Ulm to get outside of a Pretender. If cast, it is likely to summon a commader with 2.
How to win as the nation. Feel free to use the following sections, or delete them, or change them.
Different expansion options.
Early game options.
Mid game options.
Late game options.
Chassis: Awake Titan of Crossroads
Paths: 457
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: 6203123
What are the nation's weaknesses?
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