Table of Contents

Banishment

A Banishment, also known as an Imprisonment, sends a fellow to another Plane. How they get back to the regular Plane is up to them.

Most Banishing occurs in combat. The common destination Planes for a Banishment are the Inferno, Kokytos, and the Void.

Note that Banish Demon isn't really a Banishing spell, but rather an instakill for Demons.

There are also Artifacts that do the job, on hit, though sometimes that's easier said than done.

Technically speaking, Banishments are forced teleports to specific provinces that have no province connections, internally called "Planeshifts". With Dominions 6's addition of Nexus to the Void, the definition has gotten a bit fuzzier; it isn't yet clear if being Banished to the Void can send you there, however. Internally, the Inferno is considered Province -12, and Kokytos is considered Province -13.

Details, Perks, and Drawbacks

Banishment is effectively the same thing as an unsuccessful rout for non-commanders, since they end their turn in a foreign land without any leadership; in other words, Banished troops are effectively killed. Commanders can survive in the other Planes, and have a small chance to make it back to the regular Plane each turn:

Note that several items provide an increased chance to escape specific Planes; Lifelong Protection gives adds 10% to your chance to leave the Inferno, for example, while a Lightless Lantern adds 10% to your chance to leave the Void.

Units cannot resist a Banishment spell, but they can kill their would-be-Banishers outside of the spells' 35-square range. Alternatively, the spells' 2bloodslave-and-200-Fatigue cost can pose an issue once the casters can finally get in range; the former can be whittled down ahead of time, while the latter can cause physical damage to the caster if they've done any spellcasting beforehand. With all that said, the Banishment spells work wonders for winning against "thugs", "supercombatants", and Idol-type Pretender Gods who just won't die.

Out-of-Combat Banishing

There are no Banishment Rituals. Banishment can still happen out of combat, but is typically the result of bad random events and/or poor planning. Most of these events have a certain condition that is unclear in the Dom6 Mod Inspector; either fire 44 or higher, or 4 levels in any Magic path, or at least 4 levels total.

*Might be blood 11, or might have been that before Dominions 6.

Deleterious Effects

Remaining Banished for any extended period is not ideal:

These rolls are all open-ended (hence the capitalization of the "D"), meaning their results can be above the typical maximums.