A Shattered Soul has something wrong with them. The throughlines between the Shattered Souls are immense power, questionable morals, and some sort of ridiculously-long imprisonment; the Malikum of Ashdod are hedonistic sinners who spent centuries in Sheol, the Laestrygonian Tyrants of late Phlegra are divinely-cursed beings from the Middle (or even the Early) Ages who spent centuries stuck under mountains, and the Tartarians are the Pantokrator's defeated-and-jailed enemies.
All Shattered Souls, as commanders, have a chance to disregard orders for a turn and do something bad. The chance of this happening each turn is the trait's point value, as a percentage. When this happens, the Shattered Soul's little character icon on the GUI turns red, and you're told what they plan on doing instead.
When they "lose it", Shattered Souls have a 30% chance to do one of the following:
The actions in bold function as a weird sort of Heretical Preaching. If the local Dominion belongs to Middle Ermor, or if there's no Dominion present, they're like actual preaching. If it isn't, they reduce Dominion instead, though definitely not as effectively. If they bring a province from no Dominion to 1 (or
1), they flip the province to Middle Ermor's control, unless Middle Ermor isn't in the game. The game contains the possibility for other "unholy" nations to be favored here, but it's unknown if the developers have included any of Middle Ermor's equivalents from other Ages.
The preaching/heresy doesn't scale with Priest levels, but rather with Death Mage level:
Death Level | Heretic Chance (non-Ermor) | Preach Chance (Ermor) | Preaching Cap (Ermor) |
---|---|---|---|
![]() | (3 - DS) x 5% | 45% | ![]() |
![]() | (4 - DS) x 5% | 60% | ![]() |
![]() | (5 - DS) x 5% | 75% | ![]() |
![]() | (6 - DS) x 5% | 90% | ![]() |
![]() | (7 - DS) x 5% | 105% | ![]() |
![]() | (8 - DS) x 5% | 120% | ![]() |
![]() | (3 + n - DS) x 5% | (3 + n) x 15% | ![]() |
DS is the absolute value of the local Dominion strength.
But what else can the Shattered do? If that 30% chance doesn't pan out, the Shattered can attempt various normal actions, a few of which are awful: