Strength

Strength is a very important stat to have. It does not reflect a unit's physical power alone, at least in combat (where Attack Skill decides if the Strength does anything), but it's a very significant part of the picture.

Strength has a few uses:

Strength is not un-countered when dealing damage. Most targets will have some amount of Protection, which directly counters damage that doesn't ignore it, and both the attacker and the defender roll a DRN to settle the random variation in the damage dealt.

Example Stats

Generally, bigger beings are stronger. However, Strength is more of a measure of what they can do with their typical avenues of damage-dealing; their arms if they're humanoid, their claws or jaws (or tusks) if they're some sort of beast, et cetera. The trend between size and strength gets a bit weird past Size 6, too; this is most likely for game balance, as the downsides for increasing Size past 6 are far less than the downsides of increasing Size up to 6. Size 6 units can't pair up in the same square, after all, unless they're Gigantes.

Example Monster Their STR
Most Swarm Summons (Size 1) 1
A Sprite (Size 1 Humanoid) 3
A Black Hawk 5
A Hoburg (Size 2 Humanoid) 6
An ordinary Dog (Size 2) 7
An extremely-reclusive human Mage 8
A Size 2 Goblin (Bakemono-sho or Vaetti) 9
A Mage of typical bookishness 9
The average female human 9
The average male human 10
An average Longdead (skeletal) warrior 10
An ordinary Knight 11
An ordinary Soulless (zombie) 12
A Barbarian 12
Elite humans of possibly-magic heritage 13
A typical Half-Giant (Size 4-5) 15
A Destrier (a Knight's Horse) 15
A typical Giant (Size 6) 20
An Elephant (Size 9) 20
A typical Size 9 Pretender God form 24
A Flying Dragon (Size 10 with wings) 25
A Siege Golem (Size 9) 30
Scabiel - Maker of Ruins 45