Table of Contents

Fatigue

A unit’s Fatigue represents its available energy. Fatigue for units starts battles at 0. Increasing fatigue has several negative effects. Fatigue above 50 causes a unit to be more susceptible to critical strikes. Once a unit reaches 100 fatigue, it becomes unconscious and is unable to attack or defend. A unit at 200 fatigue starts taking regular hit point damage instead of fatigue damage from additional fatigue. Fatigue has no effect outside of combat, but in combat it can be very important and many builds take advantage of Reinvigoration or Relief to counteract its effects.

Gaining Fatigue

Units typically gain fatigue through one of three methods.

Effects of Fatigue

Fatigue applies a defense penalty, an attack penalty, increases the chance to receive critical hits, and eventually can cause unconsciousness or direct damage to hit points.

Reducing Fatigue

Units recover fatigue at 1 + whatever their Reinvigoration (sometimes called "Reinvig")) is (typically 0) each round, and 5 + Reinvig per round if they go over 100 fatigue.

Reinvigoration is the statistic that counteracts fatigue. For every point of reinvigoration, a point of fatigue is subtracted every combat round. A unit is said to be fatigue neutral when their encumbrance statistic is equal to their Reinvigoration value. Such units do not get fatigued by combat in their preferred temperature scale, but can still accrue fatigue from spellcasting.

Reinvigoration is an extremely rare ability for a unit to have naturally, but there are many ways to boost a unit's reinvigoration. An earth blessing can boost the reinvigoration of a sacred unit. Reinvigoration can also be gained by spells:

There are some magic items that will help to reduce Fatigue. These items grant reinvigoration:

Life Drain can also reduce fatigue, by twice the damage dealt. Ways to drain life include the spells:

These items:

Or the natural attacks of certain units like Vampire Lord, Lamia or Dakini.

Fatigue taken can be reduced by decreasing encumbrance (equipping lighter armor on Dai Oni) or by spreading the fatigue across multiple units via Communions (Communion Master & Communion Slave).