This ability reduces a unit's susceptibility to afflictions gained randomly when recieving damage. This ability gives a chance to negate any afflictions gained by 1/(1+value). For example, a unit with affliction resistance 1 would have half the chance of recieving afflictions, whereas a unit with affliction resistance 99 would have only a 1/100 chance to recieve an affliction when it would normally do so.
This ability applies only to afflictions gained randomly from damage, and has no effect on anything that adds afflictions directly in any form. For example, this does not apply to spells that cause afflictions directly likeor , the armloss effect of , disease due to lack of supplies, or the soul slaying component of .