Both sides previous revision
Previous revision
Next revision
|
Previous revision
|
arcoscephale-la [2023/12/17 03:02] fenrir [Lore] |
arcoscephale-la [2024/07/09 05:01] (current) johnnydown Add Dom5 version marker |
{{ :nations:flags:LA_arcoscephale.png?nolink|}} | [[dom6/arcoscephale-la|{{:wiki:dom5_version.png?100 }}]]{{ :nations:flags:LA_arcoscephale.png?nolink|}} |
====== LA Arcoscephale, Sibylline Guidance ====== | ====== LA Arcoscephale, Sibylline Guidance ====== |
| |
==== National Magic & Summons ==== | ==== National Magic & Summons ==== |
| |
**??Curse Tablet??** Conjure 3, {{path>D1}} {{gems>3D}}. | **??Curse Tablet??** Conjure 3, {{path>D1}} {{gems>3D}}. Remote [[Cursed|cursing]] of **one** enemy [[Commander]], up to 2 provinces away. **[[Magic Resistance]] negates vs. 15**, while other Cursings **don't** allow for resisting. Is it good? Well, if one of your foes has an expander Pretender and gets a bit cheeky with rushing, Cursing that monster or supercombatant will allow your big armies to whittle them down more effectively, in a death-by-a-thousand-cuts style. This at least comes earlier than ??Baleful Star?? (which has a wider AOE and range), and is spammable on the same target province. On the other hand, Arcoscephale now has {{path>S2N1}}'s who can cast the typical ??Curse?? spell for free. |
| |
**??Monster Boar??** Conjure 5, {{path>N3}} {{gems>10N}}, ({{:nations:ea:marverni:great_boar.png?20&nolink}} ??Monster Boar??x1) Primarily serves as an annoyance spell. Use to force the enemy to send forces to their money-making provinces to stop the unrest the boar is producing. | **??Monster Boar??** Conjure 5, {{path>N3}} {{gems>10N}}, ({{:nations:ea:marverni:great_boar.png?20&nolink}} ??Monster Boar??x1) Primarily serves as an annoyance spell. Use to force the enemy to send forces to their money-making provinces to stop the unrest the boar is producing. |
**??Summon Hound of Twilight??** Conjure 5, {{path>E2D1}} {{gems>4E}}, (summon a {{:nations:ea:arcoscephale:hound_of_twilight.png?nolink}} ??Hound of Twilight??) only Orphic Mystic with ??Earth Boots?? can cast. Decent patroller and [[Spirit-sight]] with [[Magic Weapons]]. | **??Summon Hound of Twilight??** Conjure 5, {{path>E2D1}} {{gems>4E}}, (summon a {{:nations:ea:arcoscephale:hound_of_twilight.png?nolink}} ??Hound of Twilight??) only Orphic Mystic with ??Earth Boots?? can cast. Decent patroller and [[Spirit-sight]] with [[Magic Weapons]]. |
| |
**??Bind Keres??** Conjure 6, {{path>D2}} {{gems>12D}}, (summon 3 {{:nations:ea:arcoscephale:ker.png?nolink}} ??Ker??) ??Orphic Mystic??s can summon them. Summon hard-to-hit (invisible and etherial) flyers that can paralyze the undead. your answer to Sceleria as they stun lock shred their ghost mages and the super repel thug. If ??Gift of Reason??ed they add {{path>D1B1}}. Doesn't look like much but you can still get useful spells and gear with only a {{path>B1}} (do need to collect slaves and you can empower instead). | **??Bind Keres??** Conjure 6, {{path>D2}} {{gems>12D}}, (summon 3 {{:nations:ea:arcoscephale:ker.png?nolink}} ??Ker??) ??Orphic Mystic??s can summon them. Summon hard-to-hit (invisible and ethereal) flyers that can paralyze the undead. your answer to Lemuria as they stun lock shred their ghost mages and the super repel thug. If ??Gift of Reason??ed they add {{path>D1B1}}. Doesn't look like much but you can still get useful spells and gear with only a {{path>B1}} (do need to collect slaves and you can empower instead). |
| |
**??Craft Keledone??** Construction 7, {{path>E2S2}} {{gems>5E}}, (summon 1 {{:nations:ea:arcoscephale:keledone.png?nolink}} ??Keledone??) Summon a hard-to-kill [[immobile]] communion slave in case a fort gets besieged. Situationally useful. Late game Humans are super susceptible to board wipes, spend more resources to protect the masters instead of also the slaves. may make you think they only exist for that last hara when a future siege will mean you the game but can be sallied forth with ??Stygian Paths??. | **??Craft Keledone??** Construction 7, {{path>E2S2}} {{gems>5E}}, (summon 1 {{:nations:ea:arcoscephale:keledone.png?nolink}} ??Keledone??) Summon a hard-to-kill [[immobile]] communion slave in case a fort gets besieged. Situationally useful. Late game Humans are super susceptible to board wipes, spend more resources to protect the masters instead of also the slaves. may make you think they only exist for that last hara when a future siege will mean you the game but can be sallied forth with ??Stygian Paths??. |
**??Awaken Hamadryad??** Enchantment 5, {{path>N4}} {{gems>25N}}, (summon 1 {{:nations:ea:arcoscephale:hamadryad.png?nolink}} ??Hamadryad??) | **??Awaken Hamadryad??** Enchantment 5, {{path>N4}} {{gems>25N}}, (summon 1 {{:nations:ea:arcoscephale:hamadryad.png?nolink}} ??Hamadryad??) |
| |
**??Sow Dragon Teeth??** Enchantment 6, {{path>E2}} {{gems>1E}}, (summon 10 {{:nations:ea:arcoscephale:spartae.png?nolink}} ??Spartae?? during Combat) | **??Sow Dragon Teeth??** Enchantment 6, {{path>E2}} {{gems>1E}}, (summon 10 {{:nations:ea:arcoscephale:spartae.png?nolink}} ??Spartae?? during Combat). For one gem, 10 guys with magic weapons is a good deal. |
| |
**??From Death Comes Life??** Alteration 3, {{path>D1N1}} {{gems>3D}}. ??Panageis?? only. Cast ??Blood Fecundity?? with Death gems. need to spend precious gems to maintain the burst in the economy but taking {{growth}} scales will earn your more. | **??From Death Comes Life??** Alteration 3, {{path>D1N1}} {{gems>3D}}. ??Panageis?? only. Cast ??Blood Fecundity?? with Death gems. need to spend precious gems to maintain the burst in the economy but taking {{growth}} scales will earn your more. |
| |
**??Rhapsody of the Dead??** Thaumaturgy 3, {{path>D1}}. [[Spell singer]] only (??Orphic Mystic??s). situational spell for your death mages was they cast [[Fear]] a non-[[mindless]] undead. Ment to help deal with Scalaria. | **??Rhapsody of the Dead??** Thaumaturgy 3, {{path>D1}}. [[Spell singer]] only (??Orphic Mystic??s). A situational spell that lets them cast [[Fear]] on piles of non-[[mindless]] undead. Meant to help deal with Lemuria, but might also help against Ulm (since their ??Ghoul Guardian??s are vulnerable), and the [[abysia-la|two]] [[gath-la|nations]] who can summon routable undead elites; the spell can also punch through the poor Magic Resistance of T'ien Ch'i's ??Ancestral Spirit??s, but they have more than enough morale to stay in battle. |
| |
**??Rhapsody of Life??** Thaumaturgy 3, {{path>N1}}. [[Spell singer]] only (??Orphic Mystic??s). Cast ??Heal?? and Remove 10 fatigue from a single target. As a heal it would be ok but the AI is terrible at choosing who to use it on. | **??Rhapsody of Life??** Thaumaturgy 3, {{path>N1}}. [[Spell singer]] only (??Orphic Mystic??s). Removes 10 damage and 10 fatigue from a single non-[[mindless]], non-[[inanimate]] target. It comes in the same Research school as useful Astral spells you'll probably pursue for your Mystics and Sibyls, and the fatigue reduction would be nice if the AI could be set to focus their attention on fellow mages. The AI isn't very good at choosing who to heal, however, so the "emergency" healing might not go where you need it. |
| |
| |