The Arena is a worldwide event where each nation can pit a contestant against the others' in a death match. When the Arena is announced, each nation gets the chance to send a commander, who will then be unavailable for a turn. The following turn, all arena participants fight to death in a series of 1v1 battles.
The winner is rewarded with 100 XP, which can help them enter the Hall of Fame, and one of the following items chosen randomly: Champion's Trident, Champion's Cuirass, Champion's Helmet, Champion's Gladius, Golden Sandals, Champion's Medal, and Champion's Headband. All items are cursed, and will force the winner to participate in the next arena.
There are two types of arena events: Normal arena, and the People's Death Match. In the latter, each participant is forced into a Slave Collar to prevent spellcasting. Arena battles always happen in 001302 scales. If no-one enters the arena, all provinces lose a candle of dominion.
Retinue items, such as the Bottle of Living Water, are particularly strong in the arena and often the dominant strategy. If spellcasting is allowed, summoning spells are similarly powerful.
A very circumstantial trick is to send the Uttervast or Vastness to the People's Death Match: as they lack miscellaneous item slots, they will be spared their Slave Collars.
However, the arena rewards in the base game are often not powerful enough to warrant any large investment. Moreover, opponents will have plentiful opportunities to counterthug the arena winner due to the Champion's equipment forcing them to compete again and again, making further investment a risky proposition.
Welcome to a strange new way to play dominions. A game format for those that dont have much time or for those who are very annoyed anytime they have to do things other than build thugs. I give you Champions Arena. Format: Start expansion like normal - one catch you cant attack anyone. Once their flag is on a province - its theirs. (Attacking someone is grounds for removal from the game) Site search and research to prepare your champions. Send champions to arena - Starting at turn 12, you can send your champion to the arena to compete. (These will be normal arenas with full magic paths) Mod designed around playing quick games where the only thing that matters is winning the arena battles. Arena battles occur every turn starting turn 12 with the following Victory points awarded: (Note these arent actually tabulated in game & will need to be recorded in the game channel) (TURN:POINTS) 13:1 14:1 15:1 16:1 17:1 18:1 19:1 20:1 21:2 22:2 23:2 24:2 25:2 26:3 27:3 28:3 29:3 30:10 After Each Round: Host will add said points to a pin of each players wins. 16 Players On a Map Nuke Map First Come First Serve For Nations Mods: One Age (all eras allowed), Improved Casting AI, Lucid's Thematic Gemgen, Balanced Arena, Champions Arena, Omniscience MA
Download : https://drive.google.com/file/d/1YQ1DcnrXgNMtmS_8ZKSZgR7nXaytQeAV/view?usp=sharing
More about the mod - go vist Lucid's Discord server here: https://discord.gg/w7Q4tXSXy9
Video about the Champions Arena mod : https://youtu.be/kbmb6UbQ-Wk