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army-management [2022/01/26 14:51] dude |
army-management [2022/12/25 00:19] (current) dude simpler example |
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+ | ====== Army Management ====== | ||
- | Disclaimer: | + | The army management tool is used to deploy your forces, deciding |
- | The army management tool is used to deploy your forces, deciding the arrangement in which you armies will enter battle. This interface is also used to assign orders to squads and commanders, and to put squads into formations. | + | Majority((Assassinations and duels in arena use smaller battlefield, |
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- | Majority((Assassinations and duels in arena use smaller battlefield, | + | |
Some important stats about the battlefield: | Some important stats about the battlefield: | ||
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+ | * Rear to enemy rear: 60 tiles | ||
+ | * Rear to enemy front: ~43 tiles | ||
+ | * Front to enemy rear: ~43 tiles | ||
+ | * Front to enemy front: ~26 tiles | ||
+ | * Province defence will always spawn at the middle of the defender placement area as a blob. | ||
+ | * Sieges use the same size map, but there are walls in the middle of the map, equal distance from attacker and defender, that limit the battlefield width to units. Ethereal units can pass through the walls, however. | ||
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+ | From simple observation, | ||
The Table below shows the layout, with the X's indicating the corners of the deployment zone. | The Table below shows the layout, with the X's indicating the corners of the deployment zone. | ||
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- | ===== Battlefield ===== | ||
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- | The distance from the rear of the small placement area to the same side rear of the map is around 10 tiles. The distance from the front of the placement area to the middle of the map is 12-13 tiles. This means that from the front of your placement area, it is 26 tiles to the front of enemy placement area and 43 tiles to the rear of enemy placement area. | ||
- | Province defence will always spawn at the middle of the placement area. |