User Tools

Site Tools


army-management

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
army-management [2022/01/26 14:51]
dude
army-management [2022/12/25 00:19] (current)
dude simpler example
Line 1: Line 1:
 +====== Army Management ======
  
-Disclaimer: The tile numbers are approximate as it seems that there is small variance on how the troops are placedEspecially when stacked. Importantly, formations can "overflow" the placement area which is important for attack rear -order.+The army management tool is used to deploy your forces, deciding the arrangement in which you armies will enter battleThis interface is also used to assign orders to squads and commandersand to put squads into formations. The formations can overflow this area and for example very long line formation can fill the whole battlefield((This can be useful with attack rear -order)).
  
-The army management tool is used to deploy your forces, deciding the arrangement in which you armies will enter battle. This interface is also used to assign orders to squads and commanders, and to put squads into formations. +Majority((Assassinations and duels in arena use smaller battlefield, but there the players have no control on the unit placement there.)) of combat happens in 80 tiles wide ((wide = x-coordinates)) and 40 high((high = y-coordinates)) battlefield. Attacking troops are always left and defending troops on the right side of map. Each side has a deployment zone measuring 17 by 18 squares. 
- +
-Majority((Assassinations and duels in arena use smaller battlefield, but there the players have no control on the unit placement there.)) of combat happens in 80 tiles wide ((wide = x-coordinates)) and 40 high((high = y-coordinates)) battlefield. Attacking troops are always left and defending troops on the right side of map. Each side has a deployment zone measuring 18 by 17 squares. +
  
  
 Some important stats about the battlefield: Some important stats about the battlefield:
-+  Rear to retreat: 10 tiles 
 +  * Rear to enemy rear: 60 tiles 
 +  * Rear to enemy front: ~43 tiles 
 +  * Front to enemy rear: ~43 tiles 
 +  * Front to enemy front: ~26 tiles 
 +  * Province defence will always spawn at the middle of the defender placement area as a blob. 
 +  * Sieges use the same size map, but there are walls in the middle of the map, equal distance from attacker and defender, that limit the battlefield width to units. Ethereal units can pass through the walls, however. 
 + 
 +From simple observation, it can be seen that combat speeds translates to around 3/4 tiles moved per point. For example, in one combat turn heavy cavalry (speed 20) moves about 15 tiles (20*3/4=15).
  
 The Table below shows the layout, with the X's indicating the corners of the deployment zone. The Table below shows the layout, with the X's indicating the corners of the deployment zone.
Line 54: Line 61:
 | 40  |    |    |    |    |    |    |    |    |    |                                                                                                                                                                                                                                                                                             | | 40  |    |    |    |    |    |    |    |    |    |                                                                                                                                                                                                                                                                                             |
  
-===== Battlefield ===== 
- 
- 
- 
- 
-The distance from the rear of the small placement area to the same side rear of the map is around 10 tiles. The distance from the front of the placement area to the middle of the map is 12-13 tiles. This means that from the front of your placement area, it is 26 tiles to the front of enemy placement area and 43 tiles to the rear of enemy placement area. 
  
-Province defence will always spawn at the middle of the placement area. 
army-management.1643208713.txt.gz · Last modified: 2022/01/26 14:51 by dude