Awe represents the reluctance of the weak-willed to harm targets who are particularly beautiful (such asor ) or full of splendor (such as ). A unit with awe forces attackers to pass a morale check of 10 + the awe value before they can initiate an attack. Units which fail their morale check briefly glow white.
A number of abilities confer awe, but only under certain situations:
Additionally, some EA Xibalban units have "Theft of the sun awe", which appears to grant awe only while their national global enchantment is active. This ability displays no icon, regardless of whether theft of the sun is active or not.
Should a creature have multiple different kinds of awe applicable to an attacker, only the highest value takes effect.
Some items (such as the) grant commanders the ability to lead more troops. Any commander to gain a total of +100 leadership from such items gains awe 1, then another 1 for every 25 points of leadership added over 100.