This shows you the differences between two versions of the page.
| Next revision | Previous revision | ||
|
burn [2021/09/14 12:32] naaira created |
burn [2021/09/14 13:30] (current) joste |
||
|---|---|---|---|
| Line 1: | Line 1: | ||
| ====== Burning ====== | ====== Burning ====== | ||
| - | When taking [[damage|Fire damage]] a unit may catch fire, which will subject it to additional burning damage until the fire goes out. | + | When taking [[damage|Fire damage]] a unit may catch fire, which will subject it to additional burning damage until the fire goes out. A unit that is **burning** takes 1d(size) damage each turn until the fire goes out (a die with a number of sides equal to the size of the unit, so for a Size 6 unit it would be 1d6). |
| - | A unit that is **burning** takes 1d(size) damage each turn until the fire goes out (a die with a number of | + | <WRAP box center 800px centeralign> |
| - | sides equal to the size of the unit, so for a Size 6 unit it would be 1d6). The chance of the fire going out | + | **Damage:** 1d(size) damage each turn until the fire goes out. |
| - | is | + | ----- |
| - | <WRAP centeralign> | + | **Chance to extinguish: |
| - | All fire have a minimum 1% chance of being extinguished. If the province has heat scales instead, this is treated as negative cold. | + | \\ All fire have a minimum 1% chance of being extinguished. </ |
| + | {{tag> | ||