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charge-bonus [2024/06/09 20:05] yackemflam |
charge-bonus [2024/06/09 20:05] (current) yackemflam |
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* Most weapons with the //Higher charge bonus cap// are also two-handed weapons which means that they get 125% of Strength added to the damage roll instead of the usual 100%. This also raises the potential charge cap. | * Most weapons with the //Higher charge bonus cap// are also two-handed weapons which means that they get 125% of Strength added to the damage roll instead of the usual 100%. This also raises the potential charge cap. | ||
* Testing has shown that units with charge bonus //do not// gain a charge bonus vs flyers. | * Testing has shown that units with charge bonus //do not// gain a charge bonus vs flyers. | ||
- | * Mounted flying units use the mounts size, not speed | + | * Mounted flying units use the mounts size, not speed. |
* This needs further testing. First, it appears that this may be limited to innate flying, not in-battle effects like Gift of Flight. Second, flyers may be able to get a charge bonus against other flyers. | * This needs further testing. First, it appears that this may be limited to innate flying, not in-battle effects like Gift of Flight. Second, flyers may be able to get a charge bonus against other flyers. | ||
{{tag> | {{tag> |