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charge-bonus [2024/06/09 20:05]
yackemflam
charge-bonus [2024/06/09 20:05] (current)
yackemflam
Line 17: Line 17:
   * Most weapons with the //Higher charge bonus cap// are also two-handed weapons which means that they get 125% of Strength added to the damage roll instead of the usual 100%. This also raises the potential charge cap.   * Most weapons with the //Higher charge bonus cap// are also two-handed weapons which means that they get 125% of Strength added to the damage roll instead of the usual 100%. This also raises the potential charge cap.
   * Testing has shown that units with charge bonus //do not// gain a charge bonus vs flyers.   * Testing has shown that units with charge bonus //do not// gain a charge bonus vs flyers.
-  * Mounted flying units use the mounts size, not speed+  * Mounted flying units use the mounts size, not speed.
   * This needs further testing. First, it appears that this may be limited to innate flying, not in-battle effects like Gift of Flight. Second, flyers may be able to get a charge bonus against other flyers.   * This needs further testing. First, it appears that this may be limited to innate flying, not in-battle effects like Gift of Flight. Second, flyers may be able to get a charge bonus against other flyers.
  
 {{tag>Combat-Mechanics}} {{tag>Combat-Mechanics}}
charge-bonus.1717963500.txt.gz · Last modified: 2024/06/09 20:05 by yackemflam