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damage-type [2021/09/21 18:58]
naaira [Elemental damage types]
damage-type [2022/01/14 12:09] (current)
dude [Elemental damage types]
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 <WRAP box>==== Blunt damage ==== <WRAP box>==== Blunt damage ====
 <WRAP column third><WRAP column half centeralign> <WRAP column third><WRAP column half centeralign>
- {{abilities:resist_blunt.png?nolink}} </WRAP><WRAP column half>[[Physical resistance|Blunt resistance]], reduces damage by half after [[Protection]]</WRAP></WRAP>50% more damage against a target's head, after [[protection]], and 25% more damage for the purposes of breaking shields.</WRAP>+ {{abilities:resist_blunt.png?nolink}} </WRAP><WRAP column half>[[Physical resistance|Blunt resistance]], reduces damage by half after [[Protection]]</WRAP></WRAP>50% more damage against a target's head, after [[Protection]], and 25% more damage for the purposes of breaking shields.</WRAP>
  
 <WRAP box>==== Slashing damage ==== <WRAP box>==== Slashing damage ====
 <WRAP column third><WRAP column half centeralign> <WRAP column third><WRAP column half centeralign>
- {{abilities:resist_slash.png?nolink}} </WRAP><WRAP column half>[[Physical resistance|Slashing resistance]], reduces damage by half after [[Protection]]</WRAP></WRAP>Inflicts 25% more damage after protection, and 50% more damage for the purposes of breaking shields. Will sever limbs or heads when hitting them if the damage inflicted exceeds 50% of the target's hit points.                                                                                                                                                                                                                                                                                                                                                                                                                                            </WRAP>+ {{abilities:resist_slash.png?nolink}} </WRAP><WRAP column half>[[Physical resistance|Slashing resistance]], reduces damage by half after [[Protection]]</WRAP></WRAP>Inflicts 25% more damage after protection, and 50% more damage for the purposes of breaking [[shield|shields]]. Will sever limbs or heads when hitting them if the damage inflicted exceeds 50% of the target's hit points.                                                                                                                                                                                                                                                                                                                                                                                                                                            </WRAP>
  
 <WRAP box>==== Piercing damage ==== <WRAP box>==== Piercing damage ====
 <WRAP column third><WRAP column half centeralign> <WRAP column third><WRAP column half centeralign>
- {{abilities:resist_pierce.png?nolink}} </WRAP><WRAP column half>[[Physical resistance|Piercing resistance]], reduces damage by half after [[Protection]]</WRAP></WRAP>Reduces the target's [[protection]] by 20% for the purposes of calculating damage. This should not be confused with the [[armor piercing]] damage.                                                                                                                                                                                                                                                                                                                                                                                                                                           </WRAP>+ {{abilities:resist_pierce.png?nolink}} </WRAP><WRAP column half>[[Physical resistance|Piercing resistance]], reduces damage by half after [[Protection]]</WRAP></WRAP>Reduces the target's [[Protection]] by 20% for the purposes of calculating damage. This should not be confused with the [[Armor Piercing]] damage.                                                                                                                                                                                                                                                                                                                                                                                                                                           </WRAP>
  
 <WRAP box>==== Untyped damage ==== <WRAP box>==== Untyped damage ====
 <WRAP column third><WRAP column half centeralign> <WRAP column third><WRAP column half centeralign>
-No logo </WRAP><WRAP column half>No resistances against Untyped damage</WRAP></WRAP>Has no inherent strengths but is not countered by any [[physical resistance]] either.                                                                                                                                                                                                                                                                                                                                                                                                                                           </WRAP>+No symbol </WRAP><WRAP column half>No resistances against Untyped damage</WRAP></WRAP>Has no inherent strengths but is not countered by any [[physical resistance]] either.                                                                                                                                                                                                                                                                                                                                                                                                                                           </WRAP>
  
 ===== Elemental damage types ===== ===== Elemental damage types =====
-  * Elemental resistances reduce the damage taken by the specified amount **before** reductions from [[Protection]] is calculated. This means that elemental resistances are not affected by [[armor piercing]] or [[armor negating]] properties. +  * Elemental **resistances** reduce the damage taken by the specified amount **before** reductions from [[Protection]] is calculated. This means that elemental resistances are not affected by [[Armor Piercing]] or [[Armor Negating]] properties
-  * Elemental resistances provide **double protection** against [[fatigue]] damage from attacks of the corresponding type. For example, Fire Resistance 5 grants 10 protection against the fatigue damage from [[heat aura|heat auras]]+    * Correspondingly elemental **vulnerabilities** increase the damage taken **before** reductions from [[Protection]] is calculated. Similarly [[fatigue]] damage is more effective against vulnerable foes
-    * Correspondingly elemental vulnerabilities increase the damage taken **before** reductions from [[Protection]] is calculated. Similarly [[fatigue]] damage is more effective against vulnerable foes.+  * Elemental resistances provide **double protection** against [[fatigue]] damage from attacks of the corresponding type. For example, Fire Resistance 5 grants 10 Protection against the fatigue damage from [[heat aura|heat auras]].
   * If the damage is multiplied for some reason the multiplication happens **after** the effects of resistances or vulnerabilities are taken into account.   * If the damage is multiplied for some reason the multiplication happens **after** the effects of resistances or vulnerabilities are taken into account.
 +  * TODO: What happens in case there is two elemental damages associated to weapon? From little experience, it seems that the "better"((one that the opponent does not have resistance for)) for the attacker applies. Alternative theory is that for example with fire+poison weapon. It means that fire resistance is needed against it, but the damage is applied like poison((take a while to take effect)).
  
 <WRAP box>==== Fire damage ==== <WRAP box>==== Fire damage ====
damage-type.1632250730.txt.gz · Last modified: 2021/09/21 18:58 by naaira