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dom6:combat-speed [2024/07/16 19:17]
fenrir created
dom6:combat-speed [2024/07/16 20:20] (current)
fenrir [Special Situations]
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 ==== Special Situations ==== ==== Special Situations ====
  
-Typically, units cannot enter a square that doesn't have enough free [[Size]] points for them. They can move diagonally around others, but this takes **1.5 Combat Speed points** instead of 1. Alternatively, a unit 3 Size points bigger than another unit in the square can displace them; this shoves the displaced unit into a random adjacent square, possibly the square the displacer came from, but this takes **Combat Speed points** instead of 1. Displacing an [[immobile]] "scenery prop", such as a ??Bush??, instantly flattens and destroys them. +Typically, units cannot enter a square that doesn't have enough free [[Size]] points for them. They can move diagonally around others, but this takes **1.5 Combat Speed points** instead of 1. Alternatively, a unit 3 Size points bigger than another unit in the square can displace them; this shoves the displaced unit into a random adjacent square, possibly the square the displacer came from, but this takes **1 extra Combat Speed point**. Displacing an [[immobile]] "scenery prop", such as a ??Bush??, instantly flattens and destroys them. 
  
-Displacing an enemy is only possible for [[Trample|Tramplers]], and all displacement done by a Trampler causes damage. Combat Speed does not affect the damage output, but it does affect the "damage-per-second"; units who use up all their Combat Speed can't move again until their next round comes up, after all. Trampling also caused the Tramplers a bit of a delay in Dominions 5, which was reduced by Combat Speed (their speed with moving) and **increased** by Size, but it's not clear if that still applies.+Displacing an enemy is only possible for [[Trample|Tramplers]], and all displacement done by a Trampler causes damage. Combat Speed does not affect the damage output, but it does affect the "damage-per-second"; units who use up all their Combat Speed can't move again until their next round comes up, after all. Trampling also caused the Tramplers a bit of a delay in Dominions 5, which was reduced by both Combat Speed (their speed with moving) and Size, but it's not clear if that still applies.
  
 [[Mounted]] units make use of their high Combat Speeds to make [[Charge Bonus|Charge Attacks]], getting a damage bonus that scales with that and their Size. [[Mounted]] units make use of their high Combat Speeds to make [[Charge Bonus|Charge Attacks]], getting a damage bonus that scales with that and their Size.
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 {{:abilities:swiftness.png?nolink }} **[[Swiftness]]** is the most straightforward Combat Speed bonus, providing a multiplier. The [[Air]] [[Bless]] provides stackable chunks of 30%, while the spells and items provide 100%. {{:abilities:swiftness.png?nolink }} **[[Swiftness]]** is the most straightforward Combat Speed bonus, providing a multiplier. The [[Air]] [[Bless]] provides stackable chunks of 30%, while the spells and items provide 100%.
  
-{{:abilities:quickness.png?nolink}} {{:abilities:slowed.png?nolink}} Last but not least, **Quickness** doubles your Combat Speed and the rate of your rounds, while **Slowness** halves both.+{{:abilities:quickness.png?nolink}} {{:abilities:slowed.png?nolink}} Last but not least, **Quickness** effectively doubles your Combat Speed by doubling the rate of your rounds, while **Slowness** halves it. 
 + 
 +===== Example Stats ===== 
 + 
 +Combat Speed is highly dependent on the Size of the unit and is somewhat impacted by their Armor. To be specific, a unit's **Encumbrance from Armor and Shields** is subtracted from their Combat Speed. 
 + 
 +^  Example Unit  ^  Their CS  ^ 
 +|  A ??Tree??  |  2  | 
 +|  A crippled human  |  2  | 
 +|  A magically-enlarged ??Large Ant??  |  4  | 
 +|  A ??Soulless?? (zombie) human  |  6  | 
 +|  A human in Full Plate Mail with no Shield  |  7  | 
 +|  A Size-2 goblin in heavy armor  |  8  | 
 +|  Most [[Caelum-ea|Caelians]] stuck walking around  |  9  | 
 +|  A ??Militia??-man with a Shield  |  10  | 
 +|  A bookish human  |  10  | 
 +|  A naked ??Longdead?? (skeleton)  |  11  | 
 +|  **A typical unarmored human soldier**  |  12  | 
 +|  Most [[Pretender God|Pretender]] Titan forms  |  16  | 
 +|  A ??Jotun Werewolf??  |  18  | 
 +|  A ??Destrier?? (a Knight's horse)  |  20  | 
 +|  An underwater ??Merman?? soldier  |  22  | 
 +|  Most [[Pretender God|Pretender]] Monster forms w/o Wings  |  22  | 
 +|  A ??Wolf??  |  26  | 
 +|  A Size-7 ??Air Elemental??  |  26  | 
 +|  A ??Fay Horse??  |  30  | 
 +|  A ??Vanadrott??'s steed after he casts ??Windrunner??  |  60  | 
 + 
 + 
 +Yes, **immobile units still have Combat Speed**. This is possibly a holdover from the games before Dominions 5; it isn't clear if it affects the random order of rounds.
dom6/combat-speed.1721157453.txt.gz · Last modified: 2024/07/16 19:17 by fenrir